Previous Topics 6/15/2003 Michael Hopcroft: Religion in Game Design This may seem like an impertinent question, but do any of you who design games find that your personal beliefs affect what you design?
I'm a farily recent convert to… In RPG Theory Participants: Michael Hopcroft, Jack Spencer Jr, lumpley, jdagna, damion, Christopher Kubasik, greyorm, Jared A. Sorensen, simon_hibbs.
6/15/2003 Nick Pagnucco: Taveruun Overview Thread Hello.
A few days ago, I suggested there should be a separate thread to discuss the issues involving Taveruun as a whole because the other thread was becoming focused on… In The Riddle of Steel Participants: Nick Pagnucco, Morfedel, Jake Norwood, Poenz, Gary_Bingham, Mike Holmes, Valamir, Brian Leybourne.
6/2/2003 Malechi: Profiling June 2003 Three Most Recent:
1) D&D3e
2) CoC
3) The End d20
Best:
1) CoC
2) The End d20
3) Spycraft
Most Wanted:
1) The Riddle of Steel
2) Nobilis (own… In Actual Play Participants: Malechi, Dr. Velocity, arxhon, Jake Norwood, Mike Holmes, Clinton R. Nixon, Ron Edwards, wyrm.
6/15/2003 Jack Spencer Jr: Elfs: Wee-ooo! What's that stench? (long) Set-up: Ran Elfs today. Bit of background first.
The players were: the wife, a guy, Brian, from the game I had just left. He the fellow who's recently moved back… In Actual Play Participants: Jack Spencer Jr, Ron Edwards, greyorm, C. Edwards, brianm, Jeph.
6/15/2003 ejh: Giving Teeth to Topos, based on Mike Holmes' comments Topos is described in the thread "Ed Designs a Game: Topos" and a copy of the rules is available at http://www.remove-this-part-lostthoughts.org/phpwiki/index.html/Topos .
IMHO, it has evolved to a point where… In Indie Game Design Participants: ejh, Bob McNamee, Mike Holmes.
6/14/2003 Jeff Klein: T&T knife-twisting I was reading Ron's Black Fire and came across his note on "Twisting the Knife":
Design notes: I always wanted a mechanic like this in Games like… In GNS Model Discussion Participants: Jeff Klein, ejh, Ron Edwards.
6/14/2003 gobi: PUNK - Settings I've got a couple months to kill between semesters and I'm trying to schedule my time in developing PUNK.
In case someone didn't catch my first thread, PUNK is a… In Indie Game Design Participants: gobi, Tonic, Little_Rat, ross_winn, Mike Holmes, Matt.
6/14/2003 Matt Steflik: Nifty octaNe-ish Images Hopeful nobody has posted this before - if this is old hat, my appologies.
The link below goes to a homebrew miniatures ruleset called "Axles and Alloys" - a game… In Memento-Mori Theatricks Participants: Matt Steflik, Jared A. Sorensen, arcadia.
6/14/2003 Michael Hopcroft: Anyone interested in doing a conversion? I wonder if anyone would be interested in doing a system conversion sheet between HeartQuest and Cartoon Action Hour?
If anyone is willing to do it, I can post it… In Cartoon Action Hour Participants: Michael Hopcroft, Norbert.
6/14/2003 Ashren Va'Hale: the virtue of a conman I love my rad conman from farrenshire with a social of 8. this guy bought a riding horse and then sold it as a courser for about 20 gold.
he… In The Riddle of Steel Participants: Ashren Va'Hale.
6/14/2003 Stuart DJ Purdie: Play outside of either G, N or S modes I've been thinking a bit about the limitations of GNS theory. Namely, are there any identifiable meta-game priorities that are outside of the model that could lead to functional play?… In GNS Model Discussion Participants: Stuart DJ Purdie, jdagna, Christopher Kubasik, John Kim, M. J. Young, Jack Spencer Jr, Wormwood, Ron Edwards, Alan, Bankuei, Emily Care, contracycle.
6/14/2003 Durgil: Alternate Idea for TO & ST in Combat I've been at this forum long enough to know that this subject has been covered to death on several occasions, but I have been discussing various ideas for at least… In The Riddle of Steel Participants: Durgil, Wolfen, demiurgeastaroth, Ashren Va'Hale, Anthony I, prophet118, Morfedel, Mike Holmes, Ron Edwards.
6/13/2003 Salamander: Real Swordsmanship and how it pertains to TRoS. Okay, here we can discuss the ideas of how real swordsmanship pertains to TRoS and discuss the trials & tribulations of learning to use those wonderful long bits of steel. In The Riddle of Steel Participants: Salamander, Poenz, Jake Norwood, Ashton, Bankuei, Anthony I, Valamir, GreatWolf, demiurgeastaroth, cruciel, Irmo.
6/13/2003 Morfedel: Bugs in the Combat Simulator I just found at least one bug in the combat simulator. If an individual's combat pool gets down to 1 die, and he is required to attack, but due to… In The Riddle of Steel Participants: Morfedel, Mike Holmes, Wolfen, Brian Leybourne, ruusu, Jason Kottler.
6/13/2003 Swamplor: Gamism Essay Reaction Arright, I've been lurking here far too long, time to post something...
So I read Ron's Gamism essay and the accompanying sample game and something struck me. Actually, nothign struck… In GNS Model Discussion Participants: Swamplor, Ron Edwards.
6/13/2003 Nathan: New Game Design Journal: Eating Metal Greets folks,
I've started a little Game Design Journal of my own over at Actionroll.com. I am working on the Metal Cannibals RPG, so I invite you to check it… In Mystic Ages Online Participants: Nathan.
6/13/2003 demiurgeastaroth: Two handed mass weapons Which skill do you use for, say, two handed axes (that aren't poleaxes), mauls, hammers, and so forth?
Also, do flails and war flails not deserve their own skill? I'm… In The Riddle of Steel Participants: demiurgeastaroth, Jake Norwood, Morfedel.
6/13/2003 abzu: Dice and the Wheel As I was drifting into reverie, standing, assaulted by the crushing grooves of The Haunted, a jolt of insight shook me.
Burning Wheel can be played with nearly any kind… In Burning Wheel Participants: abzu, taepoong, nebulous menace.
6/13/2003 Bogie_71: Designing a game, Best place to start? I've been lurking here for a while and trying to absorb everything I can, I ran a search, but couldn't really find a post dealing with my question, though I… In Indie Game Design Participants: Bogie_71, Jared A. Sorensen, Bankuei, Valamir, Comte, scobie.
6/13/2003 jburneko: Sorcerer Diceless I was reading the new Marvel game and I kept getting this weird idea. I kept thinking, "This is similar to what would happen if you tried to play Sorcerer… In Adept Press Participants: jburneko, Ron Edwards, Lxndr, Trevis Martin.
<< more previous topics | | Subsequent Topics 6/15/2003 rafial: Why are trainings listed with roots? Unless I've badly misread the rules, trainings are skills you either have or you don't, there is no rating associated with the skill. Yet I note in the list, trainings… In Burning Wheel Participants: rafial, abzu, taepoong.
6/15/2003 Lxndr: Sorcerer Sessions & Campaigns From reading a bunch of Actual Play Sorcerer stuff (linked from the RPG website) I'm noticing that many (most) Sorcerer campaigns are set up for the short-term (six sessions, maybe,… In Adept Press Participants: Lxndr, Valamir, Bankuei, hardcoremoose, Ron Edwards, Michael S. Miller, Mike Holmes.
6/15/2003 Cassidy: A 'Step On Up' Question [quote="From Gamism Essay"]The players, armed with their understanding of the game and their strategic acumen, have to Step On Up. Step On Up requires strategizing, guts, and performance from the… In GNS Model Discussion Participants: Cassidy, Ron Edwards.
6/16/2003 Space Cowboy: Indie Successes and Failures? Hey guys,
First, I’d like to say that there is an absolute wealth of really useful knowledge here for aspiring game designers.
I think that an excellent place to learn… In Publishing Participants: Space Cowboy, Michael S. Miller, Nathan, Ron Edwards, Mike Holmes, Christian Walker, samdowning, Michael Hopcroft, Pramas, Malak, jdagna, rafael.
6/16/2003 Shreyas Sampat: Exalted: Searching For My Face In a game of Exalted I started up recently, I decided to try and flex some of those Forge theory muscles, and recieved absolutely brilliant results. I was totally floored… In Actual Play Participants: Shreyas Sampat, Ron Edwards, Michael S. Miller.
6/16/2003 Jared A. Sorensen: Wushu stuff I posted this over at RPG.net in the comments for the Wushu review:
Here's my problem with games like this. I describe an incredibly cool manuever (5+ dice), but for… In Indie Game Design Participants: Jared A. Sorensen, Matt Wilson, Emily Care, John Harper, gobi, Blake Hutchins, Lxndr, Shreyas Sampat, Jay Turner, Dr. Velocity, Bryant.
6/16/2003 Jake Norwood: Web Updates There's a new article by ARMA Director John Clements on our site.
www.theriddleofsteel.net/whatis/
Please post your comments here.
Jake In The Riddle of Steel Participants: Jake Norwood, arxhon, deltadave, Ashren Va'Hale.
6/16/2003 Spooky Fanboy: Hero's Journey: a game of heroes and the supernatural This is my first attempt at making a roleplaying game. Be only as harsh as you need to be.
What it's about: The power to change the world--and the responsibility… In Indie Game Design Participants: Spooky Fanboy, Shreyas Sampat, John Harper.
6/16/2003 Matt Gwinn: New Web Site Errant Knight Games has relocated to
errantknightgames.com
Please update your bookmarks
,Matt In Errant Knight Games Participants: Matt Gwinn.
6/16/2003 Bankuei: Clement's Essay Hi Jake,
Thanks for posting up an informative and solid essay. Funny enough, I find that all the folks who train in combatative arts always come back to the same… In The Riddle of Steel Participants: Bankuei, Valamir, cruciel, Eamon Voss, demiurgeastaroth, contracycle, Jake Norwood, Ashren Va'Hale, Durgil, Ashton.
6/16/2003 jburneko: 7th Sea: Children of the Withered Rose Hello All,
I've been kind of quiet in Actual Play for a while. Both of my regular groups are still rolling along but I wanted to let both games simmer… In Actual Play Participants: jburneko, Paul Czege.
6/16/2003 Jeffrey Straszheim: Actual Play: Love, Demons, and a Desparate Cry for Help We played this over the weekend. Here is how things turned out.
Summary
The demon Moebius showed up begging Maggie to support its breaking from its master, who was, it… In Adept Press Participants: Jeffrey Straszheim, Mike Holmes, Lxndr, Michael S. Miller, Ron Edwards.
6/16/2003 Emily Care: Calling all Rants Hey there,
Could we get links to all the Standard Rants in one thread? Or would the universe compress to a single point if we did so?
Point this to… In RPG Theory Participants: Emily Care, jrs, Jared A. Sorensen, xiombarg, damion, cruciel, Le Joueur, lumpley, Matt Wilson, Heather Manley, taalyn, Mike Holmes, Bankuei, quozl.
6/16/2003 Opsimath: Whence comes effect-based design? I've been hearing the term "effect-based" being used quite a bit in some game design circles over the last couple of years. Different people seem to use the term to… In RPG Theory Participants: Opsimath, Shreyas Sampat, Valamir, Thomas Tamblyn, Mike Holmes, Ron Edwards.
6/16/2003 Matt Gwinn: Indexing At what point does it become necessary to include an index in your game?
The expanded edition of Kayfabe is about ready to go to print. I have a page… In Publishing Participants: Matt Gwinn, busling, Paul Czege, GreatWolf, Fabrice G., Valamir, Mike Holmes, Ron Edwards.
6/16/2003 taalyn: GNS and metagame machanix Many games have mechanics that support one mode of GNS play. Victory points, hero points, and the like for gamist criteria, and Luck or points to manipulate the story for… In GNS Model Discussion Participants: taalyn, jdagna, Shreyas Sampat, M. J. Young, John Kim, demiurgeastaroth, contracycle, Mike Holmes, Ron Edwards.
6/17/2003 Christian Walker: Wanted: stickers, fliers, postcards! Hello,
I want to begin by saying that I hope this is the correct forum for this request...
Christian Walker from the Scrollworks zine here. When I send out issues… In Connections Participants: Christian Walker.
6/17/2003 demiurgeastaroth: A question about Initiative I have initiative and attack.
My opponent blocks and strikes. I miss him, and he hits me. Do I still have initiative?
What if I hit him, and he hits… In The Riddle of Steel Participants: demiurgeastaroth, Malechi, Jake Norwood, Wolfen, Spartan.
6/17/2003 demiurgeastaroth: Gaining Reach The rulebook says that you gain the Reach advantage if you score a "damaging" hit on your opponent.
Does this mean you have to penetrate armour, or just score a… In The Riddle of Steel Participants: demiurgeastaroth, Durgil, Wolfen, Nick Pagnucco.
6/17/2003 adamsmith: Newbie battleaxe question One of my players (we're just starting up a new game) wanted to have a battleaxe. Is this the same as a poleaxe, or is the battleaxe a 'made up'… In The Riddle of Steel Participants: adamsmith, Durgil, Mayhem1979, Jake Norwood, Jaeger, Salamander, Wolfen, Ashton, prophet118, Mike Holmes, Malechi.
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