The Forge Reference Project: Browse Threads

 

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From Day One


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8/11/2003 Seidaku: Skill System Woes
I'm part of a team in the process of designing a skill structure for a MUSH. Some fairly unique problems have cropped up; I'm hoping you guys are able to…
In RPG Theory
Participants: Seidaku, iago, HMT, Mike Holmes, Shreyas Sampat, M. J. Young, Andrew Martin, Walt Freitag.


8/11/2003 b_bankhead: Sentinel Graphics Now Open for Business
Superior quality custom Graphic Design and Illustration can be yours without spending a fortune. Our services include: Book and Magazine cover and Internal art Commercial Advertising Illustration Character Design/Cartooning Website…
In Connections
Participants: b_bankhead, Colin the Riot.


8/10/2003 CplFerro: Defining Published-Style RPGs
Ferro’s General Theory of Role-Playing Version 1.02 1 The /idea/ of /published-style role-playing games/ (RPGS) is a meaningful genre, expressed negentropically. That idea causes the hobby worth of specific games…
In RPG Theory
Participants: CplFerro, Mike Holmes, contracycle, Ron Edwards, Valamir, M. J. Young.


8/10/2003 Jake Norwood: Web Updates Aug 2003
The page has been updated again (I'm getting consistent, here...). I've added buy buttons for the Print version of OBAM and also buy buttons for all of our stuff (Print…
In The Riddle of Steel
Participants: Jake Norwood, Brian Leybourne, Draigh, Wolfen, kanseg, Enoch.


8/10/2003 Brian Leybourne: Spam postings
We are starting to get more and more of these. Is it perhaps time to consider a stand-down period before you can post after you create an account? It might…
In Site Discussion
Participants: Brian Leybourne, Dave Panchyk, Ron Edwards, Clay, Clinton R. Nixon, Kester Pelagius.


8/10/2003 Ron Edwards: Mook rules - they were there, the whole time
Hello, A thread from earlier this year called But is it REALLY conflict resolution? has been bugging me, and I didn't even know it ... ... until last night, when…
In Adept Press
Participants: Ron Edwards, Clay.


8/10/2003 M. J. Young: In-game Fear
I've got a bit of a problem with a scenario, and Fruitsmack's thread on Suspense in RPGs was very close but not quite on it, so I'm starting this…
In RPG Theory
Participants: M. J. Young, jdagna, Cemendur, Marco, Jake Norwood, Windthin, Mike Holmes.


8/10/2003 Michael Hopcroft: Is it possible to have too many ideas?
If you're an e-publisher who doesn;t have to spend $1,000 to publish each book, is it possible to have too many game and/or supplement ideas, especially when you don't know…
In Publishing
Participants: Michael Hopcroft, jdagna, Ron Edwards, Thomas Tamblyn, pete_darby.


8/10/2003 Michael Hopcroft: Writers who can Work on Spec
I've got a problem. I have a lot of ideas for books for my company to publish -- more that I have access to writers to write them and more…
In Connections
Participants: Michael Hopcroft, Adam, Andrew Martin, Emily_Dresner.


8/10/2003 Dune: help out the newbi
i've been really intreasted in making my own RPGs. and i've actually got a ton of ideas, but i'm not quite sure how to actually start the process of creating…
In RPG Theory
Participants: Dune, M. J. Young, Alan, Ron Edwards.


8/10/2003 jdrakeh: Quick & Painless Roleplay (Final Draft)
After processing feedback, playtesting, and finally getting off my duff to type the thing up proper, I've cobbled together a set of generic roleplaying rules in minimalist fashion. You can…
In Indie Game Design
Participants: jdrakeh, Jack Spencer Jr, ethan_greer, Mike Holmes.


8/9/2003 Overdrive: Dialogue during narration
Hey all, Suppose you're playing some game that allows players to narrate conflicts, outcomes of actions and whatnot. There is an NPC in the scene, a player gets to narrate.…
In Actual Play
Participants: Overdrive, Jack Spencer Jr, Simon W, Wolfen, Ron Edwards, ks13, Marco, Jeph, Clay, rafial, Mike Holmes.


8/9/2003 AgentFresh: Anthology meets Magazine
The talk over in Space Cowboy's Collective Bargaining about anthology type publishing made me remember an idea I had the other day. This passage in Ron Edwards' "The Nuked Apple…
In Publishing
Participants: AgentFresh, iago, ethan_greer.


8/9/2003 Dan Sellars: creating a new characeter
At the moment I am trying to create a new character to join our campaign, as one of the other guy's is taking over as Seneschal for the next phase…
In The Riddle of Steel
Participants: Dan Sellars, MonkeyWrench, Kaare Berg.


8/9/2003 Alan: Blackfire v0.2 - for further development?
Hi guys, I did some development on Ron's Blackfire, the example of gamist design from his essay on Gamism. What I've done has languished for a month or two, so…
In Indie Game Design
Participants: Alan, Ron Edwards.


8/9/2003 prophet118: Odd... Riddle Of Steel
hey guys, check this out http://rocketbar.net/RIDDLESITE/index.html i promise it isnt what you are expecting
In The Riddle of Steel
Participants: prophet118, Salamander, Jake Norwood, Lxndr.


8/9/2003 Jonathan Walton: New Logo (suggestions welcome)
This is the kind of thing I would put in my own forum if I had one. But I don't. Yet. http://www.godmachine.org/1002.jpg This came to me a couple days ago.…
In Publishing
Participants: Jonathan Walton, Matt Snyder, C. Edwards, Shreyas Sampat, ethan_greer, Lxndr, Jack Spencer Jr, iago, Paul Czege.


8/9/2003 Alan: Hardboiled - RPG Proposal
A short rules summary can be found at http://www.seanet.com/~alanb/Hardboiledv01.html I'm hoping to create a detective RPG with a narrative Premise like "What is justice?" Every PC…
In Indie Game Design
Participants: Alan, iago, Paul Czege, Matt Wilson, lumpley, Valamir, Ron Edwards, WDFlores, Julian Kelsey.


8/9/2003 Sir Thomas: 'Crunchy' scene-resolution
Hi, I'm a long-time lurker at The Forge, and have seen many great ideas that have got me thinking about my game. For a long time now I've GMed a…
In RPG Theory
Participants: Sir Thomas, cruciel, HMT, Mark Johnson, Windthin, ethan_greer, Ron Edwards, Comte, Clinton R. Nixon, Jack Aidley, Lxndr, Mike Holmes.


8/8/2003 TheSawh: Hogwarts RPG: O.W.L.s for Britain
Ladies and Gents; After much labor, my Harry Potter role-playing game 'O.W.L.s for Britain' is at last launching! I have built the game system from scratch, and it is very…
In Actual Play
Participants: TheSawh.


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Subsequent Topics

8/11/2003 Brian Leybourne: Spiritual Attributes Discussion
For those of you who don't often leave the TROS forum, here's a link to what could well promise to be a very valuable discussion on Spiritual Attributes in the…
In The Riddle of Steel
Participants: Brian Leybourne, Jake Norwood.


8/11/2003 Mokkurkalfe: Questions regarding armour
Is leather armour flexible and "soft" in tRoS or more rigid? Also, does "hard armour" refer to hard as in metal or hard as in rigid?
In The Riddle of Steel
Participants: Mokkurkalfe, Jake Norwood, Sneaky Git.


8/11/2003 Jake Norwood: Must-read/view Samurai stuff
Okay, so I'm compiling a list of "the essentials" for the Riddle of Japan or whatever I'm going to call the book that we're doing after TFOB and before SATF...…
In The Riddle of Steel
Participants: Jake Norwood, 6inTruder, murazor, GreatWolf, toli, contracycle, Bankuei, Brian Leybourne, tralese, prophet118, Draigh, kenjib, Quadral, Ben Morgan, Kaare Berg, Tony Irwin, Sneaky Git, abzu, Grex, hanschristianandersen, Morte.


8/11/2003 Rick: Blood and death are waiting
Lo, and alas for my heart hangs heavy. A year has passed and no one to my knowledge, even Jake, has grasped the true ideal behind sorcery in The Riddle…
In The Riddle of Steel
Participants: Rick, Kaare Berg, Jake Norwood, mrgrimm, contracycle, Valamir, Ron Edwards, Wolfen, Stephen, Brian Leybourne, kenjib, pete_darby, Mike Holmes, Lxndr, Irmo, Draigh, Spartan, Jasper the Mimbo.


8/11/2003 Dev: Bringing In your Angsty Past: ad hoc or pre-fab?
That is to say: a mechanic in my game/setting will be invoking a past "event" to modify some in game event. It would almost be akin to a flashback, really:…
In RPG Theory
Participants: Dev, Windthin, contracycle.


8/11/2003 eudas: fudging dice rolls
I think alot of comments by others here are fairly accurate reasons as to why players would fudge dice rolls, but the one that I think is most common is…
In Actual Play
Participants: eudas, Ron Edwards, pete_darby, Marco, xiombarg, GB Steve, efindel.


8/11/2003 pete_darby: "Bluff" mechanic in RPG's
In This thread, I asked: Question: has there been an RPG that uses a Perudo like device where you can "bluff" your results? Could there be? (Thinks: Perduo Rune... time…
In RPG Theory
Participants: pete_darby, Mike Holmes, Walt Freitag, Michael S. Miller, iago.


8/11/2003 sirogit: Duality: Formulative stage
I've been working on this RPG concept, I'll call it Duality in this post for convience even if I haven't really decided on the name. The game is built to…
In Indie Game Design
Participants: sirogit, Ron Edwards.


8/11/2003 ethan_greer: [Thugs and Thieves] Conflict Resolution
This is something I haven't playtested yet, and I wanted to run it by folks here and get some feedback. Conflict Resolution Cool things happen in RPGs. That's usually…
In SimplePhrase Press
Participants: ethan_greer, Ron Edwards, iago.


8/11/2003 ethan_greer: Thugs and Thieves needs playtesters
Hello all, The playtest version of Thugs and Thieves can be found at this address. On the page you can read a bit about the game and also download the…
In Connections
Participants: ethan_greer.


8/11/2003 eudas: my $0.02
Personally, I tend to prefer gaming around a table (the larger, the better, within reason) with overhead lights -- I like the focused sense that it lends to the game.…
In Actual Play
Participants: eudas, Ron Edwards, Shreyas Sampat, Ben Morgan, Alan.


8/11/2003 Rattlehead: The Riddle of HELL YEAH!!!
W00t!!! Got my copy of OBAM today in the mail.... My first impression upon looking at a couple of pages: Groovy!!! After flipping through it and looking at most of…
In The Riddle of Steel
Participants: Rattlehead, Brian Leybourne, Sneaky Git, Wolfen.


8/11/2003 Matt Snyder: Playtesters of Nine Worlds, unite
Currently, there are 348 downloads of the Nine Worlds playtest. Forty-five people downloaded the character sheet*. That rocks. On toast. So far, 6 people responded in any way to said…
In Chimera Creative
Participants: Matt Snyder, xiombarg, Ron Edwards, Shreyas Sampat, Mike Holmes, Shadeling, AnttiK, Eddy Fate, Lxndr, Valamir, Jason L Blair, Spooky Fanboy.


8/11/2003 Nathan: Actionroll.com Has Been Transfigured
Hey there, I've updated Actionroll.com with a new look. Just go to: http://www.actionroll.com/ You will need to reregister, but it now has a simpler setup with articles, discussion, and polls.…
In Mystic Ages Online
Participants: Nathan.


8/11/2003 Matt Snyder: Seeking Nine Worlds critiques
Currently, there are 348 downloads of the Nine Worlds playtest. (get yours here: http://www.chimera.info/nineworlds/nineworlds_playtest.pdf ) Forty-five people downloaded the character sheet*. That rocks. On toast. So far, 6 people responded…
In Indie Game Design
Participants: Matt Snyder, Spooky Fanboy, Kester Pelagius, J. Backman.


8/11/2003 Nathan: Mystic Ages Online Forum Closing
Greets, I've asked Clinton to close the Mystic Ages forum here. It's not a big deal. I will still be here, but I will begin posting EAK information, news, and…
In Mystic Ages Online
Participants: Nathan.


8/11/2003 Matt Snyder: 'Exhuastion Escalation' in illusionist play
In another thread, Ron Edwards, while discussing possible pitfalls in Illusionism, wrote: And finally, such play may suffer from "exhaustion escalation," in which the game-world crises become larger and larger…
In RPG Theory
Participants: Matt Snyder, Ron Edwards, jburneko, Jack Spencer Jr, GB Steve, WDFlores, Walt Freitag, contracycle, Marco, Mike Holmes, Gordon C. Landis, John Kim, cruciel.


8/11/2003 Spartan: Quick Question on raising Vagaries
There wasn't anything on this when I searched, so... When raising a Vagary from 1 to 2 or 3, is the doubling cost applied when there is no teacher/library available,…
In The Riddle of Steel
Participants: Spartan, Brian Leybourne, Jake Norwood.


8/11/2003 Peter Nordstrand: Well of Souls 1
Hi, I have just finished the character generation session for Well of Souls. I would love to hear some input from you people here at The Forge. Well of Souls…
In Actual Play
Participants: Peter Nordstrand, Bankuei, Brand_Robins, Mike Holmes, Ron Edwards, Valamir.


8/11/2003 Peter Nordstrand: Well of Souls in Actual Play
Hi, Those of you who followed the Narrativist Scenario Writing thread may be interested to read my actual play reports. Cheers, /Peter N
In HeroQuest
Participants: Peter Nordstrand.


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