Previous Topics 7/8/2003 Green: once again, seeking playtesters I'm seeking a group of 3 to 5 playtesters for my game, Kathanaksaya.
I prefer a real-time chat environment like IRC, ICQ, Java, or HTML chats. However, I can be… In Connections Participants: Green, Lxndr.
7/7/2003 Green: Actor Stance Narrativism: How? Once while I was in the indie netgaming room, someone told me that Kathanaksaya is unique because it offers Actor Stance Narrativist play (not exactly what was said, I'm certain,… In GNS Model Discussion Participants: Green, Christopher Kubasik, Paganini, Ron Edwards, Ben Lehman.
6/18/2003 Green: seeking playtesters for IRC kathanaksaya I am looking for between 3 and 6 playtesters for my game, Kathanaksaya. I prefer IRC because it is closest to the table-top and LARP roots of the game, but… In Connections Participants: Green, Lxndr, taalyn.
6/3/2003 Green: need help for possible future supplements Now that my Kathanaksaya website is complete, and I have managed to playtest it a few times with some on-the-fly games, I believe I would like to continue developing this… In Indie Game Design Participants: Green, Lxndr.
5/20/2003 Green: seeking playtesters Right now, I have a finished version of my game Kathanaksaya. I've playtested it myself a few times (twice as GM, once as a player), correcting problems I saw as… In Connections Participants: Green, TheGameBoy, Jeffrey Miller.
5/19/2003 Green: Kathanaksaya: a (not quite) finished game needs testing Aside from the lack of interesting graphics or even much of a background, the game I have been working on, Kathanaksaya, is complete. Right now, I think there is little… In Indie Game Design Participants: Green, Phillip, Lxndr.
5/5/2003 Green: Kathanaksaya, new and improved I finally have sat down and taught myself enough HTML to create my own web page. Now I don't have to copy and paste everything from a word processing document,… In Indie Game Design Participants: Green.
5/2/2003 Green: desperately seeking art I just finished my most recent revision of my game, Kathanaksaya (many thanks to John Kim for using that space). As you can see, the presentation is rather bland. I… In Connections Participants: Green, talysman.
4/16/2003 Green: kathanaksaya available at a website With the assistance of John Kim, I have finally got my game Kathanaksaya online and available as a PDF, RTF document, or a TXT document. I must warn you that… In Indie Game Design Participants: Green, Ron Edwards.
4/15/2003 Green: what do you need from an RPG? (repost of older thread) I first asked this question here, but it generated no response, and I think that the issue I raise here is integral to the further development of the game I'm… In Indie Game Design Participants: Green, C. Edwards, Gordon C. Landis, John Kim, simon_hibbs, Ron Edwards.
4/9/2003 Green: what do you need from an RPG? Currently, I am revising and expanding Kathanaksaya. So far, most of the basics are covered. Pretty much any experienced roleplayer can pick up the file and play it as written,… In Indie Game Design Participants: Green, Spooky Fanboy, Ron Edwards.
4/2/2003 Green: ideas for working title The story-based RPG I've created, Kathanaksaya, is going through its next revision phase. For the most part, it is cleaning up the text, making it clearer and more precise. In… In Indie Game Design Participants: Green, Paul Czege, ethan_greer, Thomas Tamblyn, iago, Rich Stokes, RobMuadib, Shreyas Sampat.
4/1/2003 Green: creating a game about "real" fae? I've been a fan of Storyteller games for a while, and recently I've been deeply interested in modern fantasy. After reading Emma Bull's War for the Oaks and Terry Pratchett's… In Indie Game Design Participants: Green, Sidhain, John Kim, taalyn, clehrich.
1/13/2003 Green: kathanaksaya needs playtesters, artists, web designers I've created a story-making RPG I'm calling Kathanaksaya for the time being, and I would really like to get together with a few people who could help me make it… In Connections Participants: Green, greyorm, Scorpio.
12/24/2002 Green: ex-mas (Santa Claus is Coming to Town; he should stay there) Premise: The players portray the elves of the North Pole in the midsts of a civil war, being either elves loyal to Santa or elves whose allegiance lie with the… In Indie Game Design Participants: Green, xiombarg, lumpley, Henry Fitch, Ron Edwards.
12/19/2002 Green: kathanaksaya (a story-based rpg) Since my last attempt at posting the initial steps of designing my own rpg was in violation of the rules for this forum, I went back to the drawing board… In Indie Game Design Participants: Green, Jonathan Walton, Shreyas Sampat, Tony Irwin.
12/16/2002 Green: Neverending Story RPG It may be a silly move, but I've been inspired by a book I finished reading recently called The Neverending Story byMichael Ende. The themes, plot, and setting call to… In Indie Game Design Participants: Green, Shreyas Sampat, Clinton R. Nixon.
12/12/2002 Green: been a long time...here it is, the drama system Not too long ago, I posted here about an RPG setting that was centered around fairy tales. After much thought and tweaking, I decided to expand the game to more… In Indie Game Design Participants: Green.
4/11/2002 Green: basic outline for "fairy tale" game (premise & I. Once Upon a Time
A. Introduction
B. Premise
1. A world where magic is real and normal
2. Used to be balance between the forces of dark and light… In Indie Game Design Participants: Green, Mike Holmes, Laurel, Henry Fitch, Jared A. Sorensen, Ron Edwards.
4/4/2002 Green: Designing game based on fairy tales I'm designing a game that is centered around fairy tales (literally). It takes place in a realm known as The Land, and I'm thinking about making it a 2d6 system.… In Indie Game Design Participants: Green, Tyrant, Walt Freitag, Mike Holmes, Matt, Sidhain.
<< more previous topics | | Subsequent Topics 9/2/2003 Green: ISO editor and artist A lite version of my game, Kathanaksaya, has been published in the most recent issue of Random Order Comics and Games. After a long hiatus, I'm ready to do more… In Connections Participants: Green, Matt Drake.
11/12/2003 Green: where can we go to gloat? Since I finished Kathanaksaya and created a website for it, a player for an independent group (one I don't run) emailed me and told me he was adapting Kathanaksaya for… In Site Discussion Participants: Green, Trevis Martin, Ron Edwards.
11/12/2003 Green: the game designer gloating thread Hi, guys!
I just started this thread as a place for game designers to tell about the results of their developing games on the Forge and publishing them, a place… In Actual Play Participants: Green, xiombarg, Jake Norwood, Tomas HVM, Eero Tuovinen, gobi, Ron Edwards, abzu.
12/5/2003 Green: X-mas: a game of mischief, mayhem, and holiday cheer I gave myself a Yuletide project this year, and that is to design a game based around Christmas. Although I've been working on it off and on since spring, since… In Indie Game Design Participants: Green, Nathan, Andrew Martin, James V. West, Doctor Xero.
1/25/2004 Green: kathanaksaya: middle earth After using a group of friends for an on-the-fly Kathanaksaya game, some remarked to me that it would be great to create or adapt Kathanaksaya to a Middle Earth setting.… In Indie Game Design Participants: Green, Mike Holmes, Doctor Xero.
1/31/2004 Green: Kathanaksaya: It's Working! (sorry for length) I am surprised and delighted beyond belief to say the following: Kathanaksaya works beautifully.
Up until very recently, I was afraid that the only way it could work was for… In Actual Play Participants: Green.
3/20/2004 Green: epic, myth, and legend in roleplaying I was taking a look at this thread because one of my current RPG writing projects is a "sourcebook" I am tentatively calling Kathanaksaya: Middle-earth. The approach I am taking… In RPG Theory Participants: Green, ChefKyle.
3/21/2004 Green: Forge as community (continued) (split) [quote="Emily Care"]
Profiling threads often get people to speak out once, but not necessarily to become active. I'd think that when an area of someone's interest and/or expertise arises they… In Site Discussion Participants: Green, Ron Edwards, Mike Holmes, clehrich, M. J. Young, Emily Care, cruciel, Steve Samson, Jack Aidley, joshua neff, ethan_greer.
4/5/2004 Green: new game this summer . . . anyone interested? This summer, I think I want to start another game, preferably using Kathanaksaya, which you can get in the Resource Library. Mainly this is for playtesting purposes to see how… In Forge Birthday Forum Participants: Green.
4/20/2004 Green: Refining Kathanaksaya mechanics Now that I have the system of Kathanaksaya pretty much complete, and I've been playtesting it for a while, my eye now turns to fine-tuning and polishing the material.
Something… In Indie Game Design Participants: Green, Phillip.
6/15/2004 Green: kathanaksaya: back to the drawing board After playtesting Kathanaksaya with a real group of varied ages and experiences, I've decided that it was a success, albeit with one problem: how do I make sure that a… In Indie Game Design Participants: Green.
6/15/2004 Green: Narrativism without Pervy Mechanics? Here's something I was thinking about as I was retooling some aspects of Kathanaksaya. I have read the Story Now article, and I looked over the glossary, but I can't… In GNS Model Discussion Participants: Green, Alan, Ron Edwards, lumpley, Walt Freitag, C. Edwards, timfire, contracycle, Sean, M. J. Young.
6/16/2004 Green: rehashing character concepts (split from very old thread) In the thread about introducing N players to S play, Paul Czege linked to a much older thread about making the same character over and over again. Since that particular… In Actual Play Participants: Green, Mojo, Tobias, Loki, Paul Czege, DannyK, gregkcubed, Mike Holmes, hanschristianandersen, Albert of Feh, Decurio, Nev the Deranged, neelk.
7/24/2004 Green: Between Design and Actual Play? For a good little while now, I've been working on Kathanaksaya, but it seems that after the initial stages of design and revision are over, it seems the only way… In Publishing Participants: Green, Jasper, JSDiamond, Wilper, bcook1971, Jack Aidley.
8/12/2004 Green: it's that time again (kathanaksaya revisions) I've just done a bit of revision on the specialties/skills and abilities as presented in Kathanaksaya, and I realized something about the character creation revision. Though I require that each… In Indie Game Design Participants: Green.
10/4/2004 Green: [Kathanaksaya] Puntitive mechanics: yay or nay? For a while now, I've been toying with how to utilize the idea of Fading in Kathanaksaya, but I've been unable to determine something that could really work.
Part of… In Indie Game Design Participants: Green, Vaettyr, TonyLB, Jack Aidley, GregS, Shreyas Sampat.
10/5/2004 Green: Effects of One True Way on roleplaying experience In a lot of online roleplaying communities, the concept of the One True Way to Roleplay gets a lot of criticism, but it's more or less based on the idea… In RPG Theory Participants: Green, Alan, Eero Tuovinen, Noon, greyorm, bcook1971, Marco, Doctor Xero, Ron Edwards, neelk, Sean, Mortaneus, ffilz, John Uckele, James Holloway, M. J. Young, simon_hibbs, Halzebier, Christopher Kubasik, clehrich, Cup of Iron, Jaik, Darksmith.
10/12/2004 Green: Creating quick-start scenarios It was once suggested to me in another thread that I make sample scenarios that really highlight my game Kathanaksaya. I tried thinking of one, but I never got very… In Publishing Participants: Green, timfire, GregS, LordSmerf.
10/13/2004 Green: [Kathanaksaya] Encouraging use of character elements This is a sort of split from the punitive mechanics thread I started, but since this post will go in a different direction, I think a new thread is appropriate.… In Indie Game Design Participants: Green, Shreyas Sampat.
10/17/2004 Green: OTW: What can be done? In this thread posters were asked to contribute their own stories of how their encounters with the One True Way mentality have affected their gaming experience. While I hope that… In RPG Theory Participants: Green, John Kim.
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