Previous Topics 9/25/2003 LordSmerf: "Radical" Ideas from Non-gamers In the When can we stop making "games" thread it was mentioned that often, ideas that people who have spent time gaming find radical, seem rather logical to people who… In RPG Theory Participants: LordSmerf, Christopher Kubasik, Jonathan Walton, AnyaTheBlue, bcook1971, Andrew Martin, samdowning, Bankuei, Palaskar, LeftWingPenguin, Ron Edwards, M. J. Young.
9/25/2003 pete_darby: AGSCON, UK, Canterbury 18/10/03 Just a quick pimping for the local one day convention, the web site for which will be found here
I'll be running a HeroQuest game in the morning session: "Uzcape… In Conventions Participants: pete_darby.
9/25/2003 Scripty: ARRGGH! Overcoming players' phobias So, I'm having a heck of a time introducing HeroQuest to people out here.
First off, I play regularly in three groups. It's a drain, but I've just never cut… In HeroQuest Participants: Scripty, Gordon C. Landis, Ron Edwards, Grex, Mike Holmes, Valamir.
9/25/2003 Tim Alexander: Haven: City of Violence Hey Folks,
So I stopped by Ron's campus club meeting on Tuesday, and he'd prepped a game of Haven:City of Violence. The whole meeting was a pretty interesting experience, there… In Actual Play Participants: Tim Alexander, Ron Edwards.
9/25/2003 xiombarg: Unsung: Radical Reward Restructuring So, okay, Alexander has suggested some radical reward restructuring for Unsung here and elsewhere.
He suggest in addition to getting Gift Points (GPs) for giving Gifts, that a player recieve… In Indie Game Design Participants: xiombarg.
9/25/2003 xiombarg: hidden information and Narrativism In various threads regarding Unsung, particularly during play, Mike points to the idea some of the players have had that information hiding is okay (while others shared all information, even… In GNS Model Discussion Participants: xiombarg, Ron Edwards, Matt Snyder, Mike Holmes.
9/25/2003 xechnao: Question about digital art I need to know if there is a software that can convert a photo to 3d (for example a human face photo to the 3d image of that human face).… In Connections Participants: xechnao, Trevis Martin, Bob McNamee, xiombarg.
9/25/2003 garapata: Changing the setting in-game Okay, I don't know if you guys are familiar with the game EXALTED, published by WWGS. Now, for those unfamiliar, the game is more High epic fantasy than Dungeons and… In Actual Play Participants: garapata, Mike Holmes, iago.
9/25/2003 Christopher Weeks: Humanity and Protagonism in difficult settings [b]How can I establish protagonism for characters in a setting that by modern western sensibility admits mostly of evil?[/b]
I have been playing with Sorcerer settings as an exercise. Most… In Adept Press Participants: Christopher Weeks, Mike Holmes, Ron Edwards, Tim Alexander.
9/25/2003 Ville: More movement questions How have you guys handled combat movement? I have read the previous threads. What I was wondering is the following:
It is one crucial tactic in self defense (armed and… In The Riddle of Steel Participants: Ville, Richard_Strey, Durgil, Salamander, Mike Holmes.
9/25/2003 gobi: Pull - A game of criminals and capers The Urban Mythos thread has got me thinking about a quickie rpg concept I got a couple years ago, but never developed entirely. You can probably see prototypical hints of… In Indie Game Design Participants: gobi, Jason E. Roberts, Ron Edwards, Mike Holmes, Tim Alexander, Zathreyel.
9/25/2003 Gordon C. Landis: Shadows in the Fog - Sim? John and I got started on a discussion of some actual play over in a theory thread , so I thought I'd move the discussion over here.
quote="Gordon C.… In Actual Play Participants: Gordon C. Landis, John Kim.
9/25/2003 M. J. Young: Setting as an element of System This is a spinoff from Front-loaded relationship-driven Nar/Sim overlap, in a way--that's what led me to think this way, and it's relevant to the discussion there.
I had been… In RPG Theory Participants: M. J. Young, pete_darby, Ron Edwards, damion, Windthin.
9/25/2003 GenericAnimeBoy: Computer RP Software It seems to me looking at computerized RPGs that many of them have static gameplay which revolves either around action and leveling up or around the development of a preprogrammed,… In RPG Theory Participants: GenericAnimeBoy, Mark Johnson, anonymouse, xechnao, Ron Edwards, Andrew Norris.
9/25/2003 xiombarg: Unsung: SWAT -- introspection (session 3) You might want to freshen up with the previous thread.
This session was a lot slower and more introspective, but it got real interesting toward the end.
http://ivanhoeunbound.com/unsung3_nar.txt
http://ivanhoeunbound.com/unsung3_ooc.txt
As… In Actual Play Participants: xiombarg, Dana_mun, suffusionofyellow, Mike Holmes.
9/25/2003 Dumirik: The Anomaly Hello, I'm back (yet again) with another version of my game. The background setting has changed slightly, and I think it is starting to reach its final stages for playtesting.… In Indie Game Design Participants: Dumirik, Mike Holmes, garapata, ZeOtter.
9/25/2003 M. J. Young: Clarifying Simulationism I'm trying to catch up with all the posts over on the Front-loaded relationship-driven Nar/Sim overlap thread, and I'm getting boggled with all the "this is what sim means… In GNS Model Discussion Participants: M. J. Young, AnyaTheBlue, jdagna, John Kim, pete_darby, Lxndr, Ron Edwards, Valamir, Ian Charvill, Walt Freitag, Marco, Jonathan Walton, Wormwood, ethan_greer, Ben Lehman, Gordon C. Landis.
9/24/2003 Ben Lehman: Struggle in RPGs This is entirely based on this thread:
http://www.indie-rpgs.com/viewtopic.php?t=8092
So I was thinking about the "Vanilla Simulationists" mentioned in this thread with regard to my own experiences with highly immersionist play… In GNS Model Discussion Participants: Ben Lehman, Matt Wilson, Ron Edwards, pete_darby, AnyaTheBlue, contracycle, Ian Charvill, Landon Darkwood.
9/24/2003 pete_darby: No Myth PC's A random paragraph from the article I'm working on for Matt, but I couldn't resist popping it in front of you guys: be warned, ths contains an idea that I'd… In RPG Theory Participants: pete_darby, Lxndr, Bob McNamee, Mike Holmes, Andrew Norris, Buddha Nature, deadpanbob, Walt Freitag.
9/24/2003 Lxndr: "Missing" About the Forge items? For those who don't know, or haven't checked it in a while, there is this really nifty "about the forge" link up at the top of the page. It discusses… In Site Discussion Participants: Lxndr, Clinton R. Nixon.
<< more previous topics | | Subsequent Topics 9/26/2003 JimmyB: Poetry-based magic Just discovered that there's more boards on here than the one or two that I usually visit, anyway. Idea for a game built around a magic system based off poetry.… In Indie Game Design Participants: JimmyB, iago, Jonathan Walton, gobi, Jeph, garapata.
9/26/2003 NeuroZombie: New Member, New Dice Pool combat mechanic Hello all,
I have been a lurker her on and off for nearly a year now, and I think I may have finally come up with a combat system worth… In Indie Game Design Participants: NeuroZombie, Mark Johnson.
9/26/2003 Jonathan Walton: Defining Roleplaying (According to GNS) With Ron's recent statements in the Clarifying Simulationism thread, I actually think we're damn close to defining roleplaying, at least according to GNS and the general theory precepts that most… In GNS Model Discussion Participants: Jonathan Walton, Valamir, Ron Edwards, AnyaTheBlue, Gordon C. Landis, pete_darby, M. J. Young, lumpley.
9/26/2003 Jonathan Walton: What Magic Is I was reading some Forge threads, looking at various magic systems that people were working on, when something struck me:
Magic is really just a player-empowerment tool, resisting the GM's… In RPG Theory Participants: Jonathan Walton, Christopher Weeks, John Kim, Valamir, bcook1971, C. Edwards, damion, Windthin, M. J. Young, contracycle, Jack Aidley, Marco, Walt Freitag, mjk, Comte, simon_hibbs.
9/26/2003 Stephen: Great 80s characters in HOTNW (I am now officially pronouncing the game's abbreviation in my head as "Hot-nwuh," by the way.)
Jack Burton:
Characteristics:
- Fight 4
- Moves 6
- Luck 9
- Knack… In Adamant Entertainment Participants: Stephen, TSL.
9/27/2003 Trevis Martin: Sorcerer, 1st Game. My group and I recently finished our first game of Sorcerer. I will admit that I'm to blame being the Forge head among us. This isn't the first Forge spawned… In Actual Play Participants: Trevis Martin, Ron Edwards, Jeffrey Straszheim, Valamir, J B Bell, Jeph, Christopher Weeks.
9/27/2003 Mark Johnson: Anti-games I propose a subclass of RPG texts, the anti-game.
Whereas most game texts exist predominantly in service to actual game play, anti-game text exists predominantly to make some other point… In RPG Theory Participants: Mark Johnson, Jack Spencer Jr, Jonathan Walton, gobi, Ron Edwards, xiombarg, GB Steve, ejh, Michael S. Miller, Comte, simon_hibbs, Ben Lehman, contracycle, pete_darby.
9/27/2003 Ron Edwards: Sorcerer & Sword printing news Hello,
Sorcerer & Sword sold out from the warehouse yesterday. I still have a handful of copies left over from GenCon and will be fulfilling orders myself with those.
But… In Adept Press Participants: Ron Edwards, Jeffrey Straszheim, b_bankhead, Valamir, arxhon, joshua neff, Mike Holmes.
9/27/2003 anonymouse: [Donjon] Some not-heroes on IRC. Tonight was mostly just a bit of setup. Three out of the four players hadn't played it before, and two of those didn't have the book, so time was spent… In Actual Play Participants: anonymouse, Paganini, Dana_mun.
9/27/2003 chade0: which one to choose: the red or the white die? Hello all.
I bought TROS some days ago and I'd like to hear some good tactics in choosing whether to throw a red or a white die in the beginning… In The Riddle of Steel Participants: chade0, MonkeyWrench, Ashren Va'Hale, Jaeger, Salamander, Ron Edwards, Draigh.
9/27/2003 Arashi: check my mad skilz! Yeah okay I know that sounds goofy. hehe
still, check out me artwatned site:
http://www.artwanted.com/arashi
for a bunch of new stuff, including my first couple of pics for White wolf.… In Connections Participants: Arashi, xechnao, gabby2600.
9/27/2003 rpghost: New Store Grand Opening Support We are in the process of opening up a brick and mortar store in the Milwaukee, WI area ( http://www.game-universe.com ). This huge 3000 sq ft mega store will feature… In Publishing Participants: rpghost, xiombarg.
9/27/2003 gobi: [Gears & Spears] Update: Numero Uno For those who missed the big, giant G&S thread, the results of that discussion have been compiled into this page.
Recap
The setting is Earth, two hundred million years after… In Indie Game Design Participants: gobi, Jonathan Walton, RaconteurX, raga, Ben Lehman.
9/27/2003 Scripty: How does Sorcery work? Briefly, on pg. 155, in HeroQuest, the authors mention Sorcery, and speak a little about how it works. They avoid any amount of detail, however. Can anyone here elaborate on… In HeroQuest Participants: Scripty, RaconteurX, Ian Cooper, dunlaing, simon_hibbs, Nick Brooke, Ron Edwards, joshua neff, contracycle, pete_darby.
9/28/2003 ZenDog: [BaD RPG]:Intro, mechanics and some flavour. Hail! And well met brave adventurer!
Welcome to 'Battles and Dungeons', the game of heroic fantasy roleplaying.
In the unique world of 'Battles and Dungeons' players can take on the… In Indie Game Design Participants: ZenDog, raga.
9/28/2003 AnyaTheBlue: Weird game design idea This is sort of inspired by thoughts about Author and Director stance, as well as Rune and something Ron mentioned about Trollbabe being about 'her story'.
There are plenty of… In Indie Game Design Participants: AnyaTheBlue, Mark Johnson, gobi, Jonathan Walton, damion, Andrew Martin.
9/28/2003 Ashren Va'Hale: a mean combo tonight my character pulled a great move in a series of fights. In the first he pulled a great defensive duck and weave after rolling for both acrobatics and body… In The Riddle of Steel Participants: Ashren Va'Hale.
9/28/2003 Thierry Michel: Historical RoS Just found the RoS book in a Parisian game shop, and I'm wondering what experience people have with adaptating TRoS to historical settings (I'm looking for a system to do… In The Riddle of Steel Participants: Thierry Michel, MonkeyWrench, Salamander, Spartan, ZenDog.
9/28/2003 Nev the Deranged: The Dead Are Too Much With Us (II) I was one of the players in the game Ron was running, which we just wrapped up last week. After the second to last session, I wrote up a few… In Adept Press Participants: Nev the Deranged.
9/28/2003 Tywin Lannister: Question about a combat situation Two characters engage in combat.
Both have red dice, and were in an aggressive stance.
A uses Feint-Thrust.
B uses Counter.
What happens?!? In The Riddle of Steel Participants: Tywin Lannister, Salamander, Draigh, Richard_Strey, Overdrive, Brian Leybourne, Spartan, Valamir.
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