The Forge Reference Project: Browse Threads

 

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From Day One


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10/8/2003 Heather Manley: Mention of Little Fears in a bibliography
In the back of the new GURPS Faerie, in the usual list of other suggested books, movies, RPGs, and the like, the bibliography mentions Little Fears as a good source…
In Key 20 Publishing
Participants: Heather Manley, Jason L Blair.


10/8/2003 Heather Manley: ANSPC: Skill increases question (longish)
(ANSPC refers to Amazon Ninja Space-Pirate Catgirls, which I've mentioned before in a few threads. It makes for unwieldy thread titles if I write the whole thing out.) So. At…
In Indie Game Design
Participants: Heather Manley, C. Edwards.


10/8/2003 godfather punk: 8-10 : Objectives, Locations, Complications and Opposition
Here's some stuff. I will dig up my 80's movie magazines later and come up with more stuff when I have some more time. Meanwhile I'm FIRST so I think…
In Adamant Entertainment
Participants: godfather punk, peteramthor.


10/8/2003 Phillip: Larger Than Life- a(nother!) supers RPG
OK, I know that seems like the supers RPGs are coming out of the woodwork around here lately, but hermes (author of Capes & Cowls) expressed interest in what I…
In Indie Game Design
Participants: Phillip.


10/8/2003 c_stone_bush: Looking for some help on Phaeries
Hey all, I have been an RPGer for as long as I can remember now, and I have always liked designing my own stuff. In fact I don't think that…
In Indie Game Design
Participants: c_stone_bush, JimmyB, Mike Holmes.


10/8/2003 AnthonyRoberson: Caverns and Creatures - A Simple Old-School RPG
The BAD RPG and Ron Edward's posts about T&T got me thinking about designing my own simple old-school rpg. Here is a link to what I have bashed together so…
In Indie Game Design
Participants: AnthonyRoberson, Phillip, Simon W.


10/8/2003 Tim Alexander: [Devout] Core reworking of system
Hey Folks, Here was the current version of Devout up until a couple of days ago. What's detailed in this post is what I'm thinking of as a reworking of…
In Indie Game Design
Participants: Tim Alexander, AgentFresh.


10/8/2003 Jake Norwood: Jake Rants about Art
From this thread (http://www.indie-rpgs.com/viewtopic.php?p=85607#85607): Though some artwork is very amateurish and reminds me more about 80s RPG books. That's not a big deal and I can understand little amateurish look.…
In The Riddle of Steel
Participants: Jake Norwood, xiombarg, Janne Halmetoja, jeffd, Brian Leybourne, kenjib, Ashren Va'Hale, toli, greyorm, 6inTruder, Dan Sellars, Kaare Berg, Thierry Michel, Lxndr, Mike Holmes, Svyatoslav_Igorevich.


10/8/2003 Thierry Michel: Motif Index for Folktales
I recently heard about the Thompson motif index for folktales. I'm not a folklorist, so I don't know how it's used in practice, but upon reading the desc., it…
In RPG Theory
Participants: Thierry Michel, Mark Johnson, Jonathan Walton.


10/8/2003 sirogit: A test for determining Scores in Sorcerer
While I understand that this could be overly complicated to solve a simple problem, I personally had a spot of difficulty in selecting a way to distribuite scores definitively, so…
In Adept Press
Participants: sirogit, Ron Edwards.


10/8/2003 Swordmagnet: TROS for Sharpe's
I was thinking that the Sharpe's series of books would work well as a setting using TROS as the basis as the books often feature the theme of: what is…
In The Riddle of Steel
Participants: Swordmagnet, ZenDog.


10/8/2003 spunky: Jumping Back to...
Jumping back to: "What's the point of partial armor in a system where the attacker declares where his blow will land?" Style, baby. Style. Part of being a hero is…
In The Riddle of Steel
Participants: spunky, Brian Leybourne, Jake Norwood, Ashren Va'Hale, toli, Caz, ZenDog, Crusader, Salamander, contracycle, Richard_Strey, Erik D. Schmid, julien.


10/8/2003 Jeph: We know the ends. What about the means? (Kyu-Sei-Sha)
Some of you may know about Andy Kitowski's Kyu-Sei-Sha, a narrativist facilitating post apocalyptic game of kung fu and psychic powers. I've been thinking about it a bit recently, even…
In RPG Theory
Participants: Jeph, anonymouse, hanschristianandersen, Ron Edwards.


10/7/2003 Minx: Pool without GM, just using characters?
First of all: Hy! Me and to fellow players (actually family: Brother and girlfriend) are looking forward to playing Pool, as it sounds very ... interesting. (It´s sooo coool, I…
In Random Order Creations
Participants: Minx, James V. West, Bob McNamee, Lxndr.


10/7/2003 Brian T: Task resolution system ideas
Hello all I am new to the board and have seen a bit of good feedback and decided to look for some feed back on a task resolution scheme I…
In RPG Theory
Participants: Brian T, SumDood, Jeph, John Kim, Andrew Martin, Jack Spencer Jr, Jack Aidley, Mike Holmes, M. J. Young, Dr. Velocity.


10/7/2003 Ben Lehman: Stretching
This post is a little off the wall, but I've been stretching Sorcerer inside my head recently, and I've come up with an "interpretation" which I find interesting enough to…
In Adept Press
Participants: Ben Lehman, Mike Holmes, Ron Edwards, sirogit, AnyaTheBlue.


10/7/2003 Eric Kimball: Bored web-monkey looking for a project
I am looking for websites to work on to pad my resume. I have worked on the Arrogant Game Design site ( http://www.arrogantgames.com), as well as subsites for the games:…
In Connections
Participants: Eric Kimball.


10/7/2003 Janne Halmetoja: Character Generator problem
I get message "Unable to write to" when I try save on free creating mode. I have tried several NPCs and everytime get this message. If I create character using…
In The Riddle of Steel
Participants: Janne Halmetoja, Sir Mathodius Black, Brian Leybourne, Lxndr.


10/7/2003 xiombarg: concept games footnote, politics in games
As a footnote to the concept games thread and the games as serious art thread, I'd like to note something that's going on in video games, in at least in…
In RPG Theory
Participants: xiombarg, contracycle, John Kim, Tim Alexander, simon_hibbs, Tomas HVM, Jonathan Walton, Mark Johnson, M. J. Young, Rob MacDougall, Mike Holmes, taalyn.


10/7/2003 JimmyB: Apologies in advance
Okay, just to explain a few things, this game was developed around 4am in the morning, with the help of several bottles of red bull and a couple of pints…
In Indie Game Design
Participants: JimmyB, garapata, Simon W, Mike Holmes.


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Subsequent Topics

10/9/2003 C. Edwards: PC Integrity (from Adventures in Improvised System)
[quote="lumpley"]Check this out: Is play really collaborative if it contaminates character integrity? What we're collaborating on [i]is[/i] character integrity.[/quote] [quote="Paul Czege"]When I create my guy, I have a vision for…
In RPG Theory
Participants: C. Edwards, pete_darby, Ian Charvill, AgentFresh, lumpley, Gordon C. Landis, Mike Holmes.


10/9/2003 Tomas HVM: Reality and RPGs
I expect the following notions is to kick in open doors on this forum, but bear with me. Reality There is a lot of talk about "escapism" and "not relating…
In RPG Theory
Participants: Tomas HVM, jdagna, deadpanbob, Jack Spencer Jr, Alan, Mike Holmes, Gordon C. Landis, simon_hibbs.


10/9/2003 Jack Spencer Jr: Typecasting or Character Players.
Typecasting or Character players. Yet another limit on the possibilities of roleplaying When reading PC integrity something struck me. In acting there's a phenomenom called "character actor." This means the…
In RPG Theory
Participants: Jack Spencer Jr, Mike Holmes, M. J. Young, efindel, Windthin, Tim Alexander, John Kim, C. Edwards, Tomas HVM.


10/9/2003 Palaskar: Minimum number of GNS roles?
After reading "Applied Theory" by M.J. Young, I got inspired. It seems to me, mechanically, there are a minimum of five GNS roles with regard to system. Broken down, they…
In GNS Model Discussion
Participants: Palaskar, Ron Edwards, M. J. Young.


10/9/2003 Tim Alexander: [Dust Devils] Malt and Tease part II
Hey again, Session two of our Dust Devils game went last night, and things started hoppin'. You can see the original session, and setup, here. We left off with Jeb…
In Actual Play
Participants: Tim Alexander, Ron Edwards, Matt Snyder.


10/9/2003 bluegargantua: Things I learned from Nobilis
Hey, So, I've been playing in a Nobilis game which recently went on hiatus. It's my fevered hope that the game revives at some point in the future because the…
In Actual Play
Participants: bluegargantua, xiombarg, Ben Lehman, Paul Czege, pete_darby, GreatWolf, Jere, John Kim.


10/9/2003 xiombarg: metaplot footnote
As a footnote to my original rant and the thread about using metaplot as a tool, I picked up Orpheus yesterday, and I'm pleased by how they're handling the metaplot…
In RPG Theory
Participants: xiombarg, eyebeams, The Solecist, Mike Holmes, simon_hibbs.


10/9/2003 Paul Czege: "a tremendous game"
Ken Hite reviews My Life with Master (and Kill Puppies for Satan, and Cockroach Souffle, and Sex & Sorcery, and Orpheus)¹. Paul ¹ I couldn't have asked for better…
In Half Meme Press
Participants: Paul Czege.


10/9/2003 BabbageCliologic: In My Game: Super AI Computer interacting with PCs
In My Game: Super AI Computer interacting with PCs Hello: I just started running a game in which the PCs will have some interaction with a Super AI Computer (SAIC).…
In Actual Play
Participants: BabbageCliologic, bluegargantua, Mike Holmes, erithromycin.


10/9/2003 Jonathan Walton: [Ever-After/Facedance] a PDF of the basics
Ever-After finally has a full system description. Possibly a new name as well, since I'm trying out "Facedance" as a more accurate description of the current version. For those unfamiliar…
In Indie Game Design
Participants: Jonathan Walton, Mike Holmes.


10/9/2003 C. Edwards: Recent Reviews
For anybody who is interested, In his latest Out of the Box column, Ken Hite reviews Kill Puppies For Satan, My Life With Master, and the Sex and Sorcery supplement…
In Publishing
Participants: C. Edwards, Mike Holmes, Jonathan Walton.


10/9/2003 jeffd: Why are smaller publishers so incommunicative?
Subject's not big enough for my questions: why are small publishers so incommunicative regarding online orders? When I order from amazon.com I get an email as soon as I make…
In Publishing
Participants: jeffd, Brian Leybourne, RaconteurX, Adam, abzu, Ron Edwards, jdagna, Clay, Gold Rush Games, Michael Hopcroft.


10/10/2003 demiurgeastaroth: HeroQuest Extended Contests
Is there any difference in the way extended contests work between Hero Wars and HeroQuest? For example, more mechanistic ability to tell what's exactly happening between the beginning and end,…
In HeroQuest
Participants: demiurgeastaroth, Peter Nordstrand, simon_hibbs, Ron Edwards, dunlaing, Brand_Robins, joshua neff, GB Steve, Bankuei, RaconteurX, Mike Holmes.


10/10/2003 Harlequin: A novel thought on Nar currency
[i](Hey, all. It's been a while - RL is what it is. Missed this place, though.)[/i] Okay. A neat thought just came to me, and I wanted to share it…
In GNS Model Discussion
Participants: Harlequin, gobi, Ron Edwards, Paul Czege, Mike Holmes, Jack Spencer Jr.


10/10/2003 sirogit: Sorcerer with emotions as demons?
It seems like such a straight-forward idea, I'd be surprised if someone didn't write it up already. The way I'd have it: The setting is modern, with no supernatural undertones.…
In Adept Press
Participants: sirogit, Ron Edwards.


10/10/2003 abzu: Small Press RPG Anthology
I guess this thread should really be called: No Press RPG Anthology. I was reading over Jon Walton's Facedancer RPG and frankly I was inspired. There are so many of…
In Publishing
Participants: abzu, Clinton R. Nixon, ethan_greer, Ron Edwards, Jonathan Walton, quozl, Matt Snyder, Mike Holmes, gobi, taalyn.


10/10/2003 MonkeyWrench: Helping Players define Abilities
I finally got Donjon downloaded and after 2 hours of printing I had it in my hot little hands. Me and two of my players ran through most of the…
In CRN Games
Participants: MonkeyWrench, Catalyst, jdagna.


10/10/2003 RobMuadib: M:COTEC - Delete this double post
Oops, accidental double post
In Indie Game Design
Participants: RobMuadib.


10/10/2003 RobMuadib: M:COTEC - Trait Design Insanity & a name change
Hi all First off, I have changed the title of the game from The Million Worlds to Megamyrian: Chronicles of the Eternal Cycle for obvious reasons to fans of Michael…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


10/10/2003 simon_hibbs: [Tabloid] The Gutter Press Roleplaying Game
This is just a skeleton outline of a game at the moment. For example I’ve got some stats, but no numeric scale yet. I’ve also got the beginnings of an…
In Indie Game Design
Participants: simon_hibbs, Matt Snyder, contracycle, Phillip, Gwen, RaconteurX, gobi, garapata, Fishy, max.lambertini.


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