Previous Topics 10/15/2003 sirogit: A play by message board sorcerer game(Uninmaginitive title) I plan to run a sorcerer game on a message board. The basic setting is a world similar to just before the reveloution russia, with demonic undertones to backdoor dealings.… In Adept Press Participants: sirogit.
10/10/2003 sirogit: Sorcerer with emotions as demons? It seems like such a straight-forward idea, I'd be surprised if someone didn't write it up already.
The way I'd have it:
The setting is modern, with no supernatural undertones.… In Adept Press Participants: sirogit, Ron Edwards.
10/8/2003 sirogit: A test for determining Scores in Sorcerer While I understand that this could be overly complicated to solve a simple problem, I personally had a spot of difficulty in selecting a way to distribuite scores definitively, so… In Adept Press Participants: sirogit, Ron Edwards.
10/3/2003 sirogit: My/JL's game("The Abyss Chronicles"?) (Note, I was sort've waiting for JL to do this, as he's more talented at not confusing the hell out of people. So I'd invite him to post about the… In Adept Press Participants: sirogit, Ron Edwards.
9/4/2003 sirogit: Rules for accuracy in a near free form setting I had an idea for a rule to enforce accuracy within a near-free-form setting.
That is, characters have some sort of readout of ability/status, Attribuites, skills, Traits, what have you,… In RPG Theory Participants: sirogit, Mike Holmes, Noon.
8/15/2003 sirogit: Personality mechanics that work(for you) Thanks to Ron for the GNS essay which I grabbed this phrase out of and may even have have mislabeled for something else entirely. Thanks Ron!
I've always found personality… In RPG Theory Participants: sirogit, Alan, gobi, Valamir, Mike Holmes, Rob Donoghue, Ron Edwards, John Kim, talysman, AgentFresh, M. J. Young, Windthin, Emily Care, Zheng He, Jack Spencer Jr, Andrew Martin, James Holloway, kamikaze, Walt Freitag, Lxndr, Hunter Logan, Paul Czege, RaconteurX.
8/13/2003 sirogit: Duality: Action Resolution Plan -----
Action Resolution is done in Scenes, after the GM describes the situation, players decide what they want their characters to do and the GM decides what other characters do.… In Indie Game Design Participants: sirogit, Mike Holmes.
8/11/2003 sirogit: Duality: Formulative stage I've been working on this RPG concept, I'll call it Duality in this post for convience even if I haven't really decided on the name.
The game is built to… In Indie Game Design Participants: sirogit, Ron Edwards.
7/6/2003 sirogit: Simplest System possible. I was wondering what the simplest rpg system possible would be, fufilling most basic expectations of a system, such as:
1. Characters have different capabilities.
2. Descisions on success are… In Indie Game Design Participants: sirogit, RobMuadib, Mike Holmes, Knarf, permacultureguerilla.
7/5/2003 sirogit: New Mechanic Idea: Applied Knowledge I was toying with this idea in my head, and was wondering to what degree it's been used before...
As I don't really like how "knowledge" like skills are used… In Indie Game Design Participants: sirogit, Jack Spencer Jr, ethan_greer, gobi, Dr. Velocity, Mike Holmes.
<< more previous topics | | Subsequent Topics 10/26/2003 sirogit: Relationship maps and the Rat-Bastard When I was freely constructing my own relationship map for my sorcerer game, I noticed something rather peculier that connects with two of the examples of relationship maps in Sorcerer… In Adept Press Participants: sirogit, arxhon, Ron Edwards.
10/29/2003 sirogit: Ron Edwards' Current prjects Excus eme if there's some obvious place where I can find this information, but I wanted to ask Ron a few things
Are you currently working on any new RPGs?… In Adept Press Participants: sirogit, Ron Edwards, Lxndr, Valamir, greyorm, Mike Holmes, Spooky Fanboy, Paka, xiombarg, Clinton R. Nixon, Rob MacDougall.
10/31/2003 sirogit: Playing with the idea of "Lineage" in Sorcerer One of the concepts for something to do in Sorcerer is playing around with the idea of "Lineage", which I will define as, the sense of the supernatural descending from… In Adept Press Participants: sirogit, Paka.
11/4/2003 sirogit: Order of customizing terms in one sheets for Sorcerer? Based off of what Mike Holmes said in Charactaer Conversaion, I was wondering what are the suggested method for writing a one-sheet in sorcerer was in terms of order of… In Adept Press Participants: sirogit, Ron Edwards.
11/6/2003 sirogit: Odd idea for multiple-GM Sorcerer I've been thinking of several ways to do Sorcerer without a single designated GM, I had this idea:
Outside of conflicts with demons, other PCs and the elements of the… In Adept Press Participants: sirogit.
11/16/2003 sirogit: Counter-system for Physical/Mental/Social opposistion? I was thinking of making a system wherein characters have Physical, Mental and Social scores, and when rolling against another character's score, gets a large advantage depending on what the… In RPG Theory Participants: sirogit, Shreyas Sampat, greyorm, Walt Freitag.
11/20/2003 sirogit: The Evoloution of Sorcerer? I seem to recall a post where Ron Edwards referred to the begginings of Sorcerer as "drifted Gamist" before the GNS definitions existed. Please correct me if I'm mistaken.
If… In Adept Press Participants: sirogit, Ron Edwards.
11/24/2003 sirogit: Trying to find out if an object is demonic? If a player in a game were trying to search an object to find if it's really a demon, and that object was not a demon, what would the roll… In Adept Press Participants: sirogit, Ron Edwards.
11/27/2003 sirogit: Relationship Map Techniques? Having a spot of difficulty in making relationship maps that involve the PCs strongly in the story(Even with group created R-maps.) I was wondering if anyone used paticurly effective techniques… In RPG Theory Participants: sirogit, Noon, hix, Roy, Mike Holmes.
12/2/2003 sirogit: Game Mechanic: Creepy magic The basic idea is, a player states what his character is doing to activate a magical effect(Which can be anything, even simply activating the effect at will.), and it's effect/if… In RPG Theory Participants: sirogit, Mike Holmes, simon_hibbs, Jonathan Walton, gobi.
12/11/2003 sirogit: "Soul"s attached to spiritual attribuites An idea I had for how to treat "souls" in TROS, espicially with an eastern setting, would be that spiritual attribuites are tied to them, I.E, if a person is… In The Riddle of Steel Participants: sirogit, Brian Leybourne, Ingenious, Krammer, Jasper the Mimbo, Wolfen.
12/19/2003 sirogit: Looking for an live-online game of TROS As my plans to gm a face-to-face game in the near future have been derailed, I was thinking that it would be a good expiereince to be a player in… In The Riddle of Steel Participants: sirogit, Half-Baked.
12/24/2003 sirogit: The Riddle of Death; The development of my rules on Spirits Here's what I have currently developed as rules for ghosts and other unattached spirits. I'd like to thank everyone in the previous thread for shaping my ideas to a degree.… In The Riddle of Steel Participants: sirogit, Ingenious, Balbinus, Wolfen, Clinton R. Nixon.
12/27/2003 sirogit: Spiritual Attribuites for NPCs? One thing I didn't really get from the book was, do you normally "allow"/make NPCs to have spiritual attribuites?
I can see a few reasons against it, such as
1)Spiritual… In The Riddle of Steel Participants: sirogit, Ashren Va'Hale, Jake Norwood, StahlMeister.
12/30/2003 sirogit: Types of mechanics? What different types of mechanics can a game system have?
Immediately, I can think of:
Task-resoloution
Metagame-quality management
Resource management
Character creation
In-game creation:Items, spells, etc etc
Narrative Structure
Personality-tracking… In RPG Theory Participants: sirogit, M. J. Young.
1/8/2004 sirogit: The different stages of preperation when running a game? This is an attempt to create a model of the "phases" one would use for preperation while running a game. The main reason for doing so is that I've been… In RPG Theory Participants: sirogit, Noon.
1/10/2004 sirogit: Simulationism and Party-dynamics. I'm formulating the opinion that simulationism has very little appeal in a situation where the characters are not expiereincing each other(Such as if they're apart.) alot of the time where… In GNS Model Discussion Participants: sirogit, Christopher Kubasik, pete_darby, jdagna, M. J. Young, Ron Edwards, Walt Freitag.
1/13/2004 sirogit: Bad uses of Spiritual Attribuites Been theorizing of the biggest things that you want to avoid in setting Spiritual Attribuites... Keep in mind this is all subjective.
1. Passion for Material Goods.
This hits me… In The Riddle of Steel Participants: sirogit, Valamir, Stephen, Ingenious, Half-Baked, Andrew Mure, Wolfen, Pyske, Paka, ZazielsRephaim, Bob Richter, Jake Norwood, Jaeger, Thanaeon.
1/13/2004 sirogit: How do you make a situation a character cannot walk out of? I'm very intereasted in capturing what Valamir calls in a RPG.net post: http://forum.rpg.net/showthread.php?s=&threadid=88152&perpage=10&pagenumber=1
Situation-driven play. I read the thread a few pages across but it seemed to be very largely… In RPG Theory Participants: sirogit, Paganini, pete_darby, Valamir, Matt Wilson, Ron Edwards, Mike Holmes, Noon, John Kim.
1/16/2004 sirogit: "Dark fairytale retelling of rural america" I'm working on a game. It's setting could be described as a dark fairytale-style-retelling of rural america. Very big on mood. Imagine a place where it's the laterside of twilight… In Indie Game Design Participants: sirogit, Jasper, wombat, Valamir.
more subsequent topics >> |