The Forge Reference Project: Browse Threads

 

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11/3/2003 chronodragon: Vampires
Does somebody know a good website where i could information about vampires, to make a game design? I'd like to know everything about Vampire classes, crucifix and amulets, powers, dark…
In Indie Game Design
Participants: chronodragon, Eero Tuovinen, Ben Lehman, Ron Edwards, hix.


11/2/2003 Ben Lehman: The Tactics Project
Hi everyone -- I am working on a group-oriented tactical quasi-RPG which is going by the working title "Tactics." The goal is to have a simple, sustainable tactical RPG (or…
In Indie Game Design
Participants: Ben Lehman, LordSmerf, Emily Care, Dev, Rich Forest, Ace Pumpkin.


11/2/2003 LordSmerf: Do Generalized Systems Inhibit Long-term Play?
First, this is a personal observation stemming from my experiences playing Universalis and the Pool primarily. I was really curious as to other people's experiences. It seems to me that…
In RPG Theory
Participants: LordSmerf, C. Edwards, Marco, Ron Edwards, Valamir.


11/2/2003 LordSmerf: GM/PC Play Simultaneously?
So Ron tossed this off in the Adept Press forum, almost anecdotally. I really thought it was a great articulation of something that i wanted to do. After some thought…
In RPG Theory
Participants: LordSmerf, jdagna, lumpley, C. Edwards, Lxndr, Ron Edwards, Emily Care.


11/2/2003 Loki: 1st TROS(QS) session, question
Tonight my group made up their d20 characters into TROSQS characters (surprisingly easy, if you concentrate on their personalities and not powers). We ran some combats using the TROS Quickstart…
In The Riddle of Steel
Participants: Loki, Jasper, Lxndr, Draigh, Brian Leybourne, gregkcubed, Stephen, Mulciber.


11/2/2003 Fabrice G.: Sorcerer and dysfunctional play
Hello, Yesterday I GMed my "convention scenario" for the third time. It's amazing how fast Sorcerer expose dyfunctional play for what it is ! To recap a bit... The scenario…
In Adept Press
Participants: Fabrice G., Ron Edwards.


11/2/2003 John Kim: Story and Narrative Paradigms in RPGs
I have just finished a fairly in-depth essay about the relation of story in static narratives (i.e. books and film) versus story in RPGs. It's a sort of formalist approach…
In RPG Theory
Participants: John Kim, Ben Lehman, RaconteurX, Marco, Emily Care, Mike Holmes, fusangite, Ron Edwards, peejay.


11/1/2003 chade0: problems with fist fighting damage
Hi, it's me again. I test-played some fist fighting because i had not tried it before. Some questions came to mind about the damage.. I noticed that a bout between…
In The Riddle of Steel
Participants: chade0, Wolfen, Dan Sellars, Jake Norwood, spacedragon.


11/1/2003 Wolfen: Can you parry WITH a grapple?
This topic is inspired by the one previously posted by chade0. I've been studying Aikido (sorta.. Once a week can barely be called studying) for a couple months now, and…
In The Riddle of Steel
Participants: Wolfen, Draigh, Mike Holmes, Salamander, cruciel, Mulciber.


10/31/2003 Gordon C. Landis: What is a HeroQuest?
[quote="Valamir"][quote]To veer over to the Illiad example. Greek heroquesters might look for ways to resolve the rift between Achillies and Agammemnon -- but if they suddenly turned it around and…
In HeroQuest
Participants: Gordon C. Landis, simondale, Mac Logo, Spooky Fanboy, simon_hibbs.


10/31/2003 Emily Care: international rpg
In the four main types of role-playing thread: ...and it wouldn't surprise me if this were true in most of the US -- obviously, UK LARP culture is very…
In RPG Theory
Participants: Emily Care, Minx, Eero Tuovinen, matthijs, Jonathan Walton, Rich Forest, Grex, James Holloway, Ben Lehman, herrmess, Andrea Gualano, Ron Edwards, gizem, Valamir, GreatWolf, GB Steve, Mike Holmes, Walt Freitag, Andy Kitkowski, John Kim, contracycle, Dr_Mikenstein, edomaur, kwill, Erick Wujcik.


10/31/2003 a_verheaghe: help a lazy guy out w/what my Greek father told me
I'm working on keywords for a Heroic Greek campaign which I'll gladly share when finished. But, I really was hoping some creative writer could step up and help with a…
In HeroQuest
Participants: a_verheaghe, epweissengruber, Mithras.


10/31/2003 Jake Norwood: Helping Jake Out
Okay...fact is that this post is mostly fueled by a desire to post more on this board. That being said, it should be fun anyway. You guys have good ideas,…
In The Riddle of Steel
Participants: Jake Norwood, Valamir, Ben Lehman, Snikwas, Mulciber, Spartan.


10/31/2003 dunlaing: Gamma World HQ
It sounds like Gamma World D20 is bad (seperate from the "D20" part even). What would Gamma World HQ look like? Would you define Homeland keywords? Would there need to…
In HeroQuest
Participants: dunlaing, Scripty, RaconteurX, Mike Holmes.


10/31/2003 chade0: can you parry a grapple?
Someone is trying to grapple you and you have a dagger in your hand. Can you parry "his hand"? Or is evasion the only way?
In The Riddle of Steel
Participants: chade0, Jake Norwood, Wolfen, Draigh, Brian Leybourne, Salamander, StahlMeister, Paka, Thanaeon, Ian Charvill.


10/31/2003 Peregrine: Wayfarer's Song - Second Edition: Feedback
Hi everyone, I just thought I'd drop by and see if I can get a little feedback on the second edition Wayfarer's Song. A few of you will be familiar…
In Indie Game Design
Participants: Peregrine, Matt, Mike Holmes.


10/31/2003 abzu: 1 Year Old!
So today, Halloween, is Burning Wheel's first birthday. After a year of hustling we've moved hundreds of copies of the game, been to eight conventions: Ucon, Ubercon 1, Gazebo of…
In Burning Wheel
Participants: abzu, Matt Wilson, rafial, drozdal.


10/31/2003 chade0: half-swording?
Hello, I can't exactly understand what half-swording means. So, you graspt the blade with your off hand and use your sword as short spear? Does this mean that the weapon…
In The Riddle of Steel
Participants: chade0, Thanaeon, Caz, Jasper, Wolfen, Mike Holmes, Salamander, Brian Leybourne, Valamir, Ingenious, LordSmerf, Jake Norwood, Jim, timfire, kidar, Ashren Va'Hale.


10/31/2003 Syranos: Rpg development
I have recently begun development of my own rpg world using an until recently unexplored system. I will be posting more latter until then I am open to suggestions. The…
In Indie Game Design
Participants: Syranos, Ben Lehman, gabby2600, M. J. Young, Ron Edwards.


10/31/2003 Calithena: GNS: Theses, Claims, Comments, and Questions
1. Gamism, simulationism, and narratism are modes of play for games. (Question: is there some principled reason for thinking that these are all there are? What is it? Or is…
In GNS Model Discussion
Participants: Calithena, M. J. Young, Ian Charvill, Mike Holmes.


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Subsequent Topics

11/3/2003 Jay Turner: [D&D] Actual Play pt. 2: Running off with the game
We played the second game in our D&D campaign, which is featured in this thread. I had this whole adventure planned in which the PCs would travel from the slavers'…
In Actual Play
Participants: Jay Turner, PL3, Ron Edwards.


11/3/2003 eyebeams: Non-gamers say the darnest things
Hey there. I saw a thread on non-gamers "challenging assumptions" and whatnot. It made me think of some recent experiences, but the ansuing discussion was pretty "meta" compared to what…
In RPG Theory
Participants: eyebeams, Ron Edwards, Marco, jdagna, Walt Freitag, Lxndr, Valamir, Paul Czege, Jack Aidley, Jay Turner, Mike Holmes, John Kim, M. J. Young.


11/3/2003 Drifter Bob: Using Realism in RPG's, part 2
Hello Forgers (that has a criminal connotation to it, Forgites? Forgees?) you may remember me from my earlier much reviled mechaics of melee article. Part 2 has been more or…
In RPG Theory
Participants: Drifter Bob, Jack Aidley, Ian Charvill, Marco, Mike Holmes, John Kim, Devlinhugh, M. J. Young, Tomas HVM.


11/3/2003 Loki: Declaring CP? Running 2v1 combat? Movement during combat?
When you run a combat, do you make the participants reveal how many CPs they have in total at the beginning? Knowing that your opponent is throwing 6 dice in…
In The Riddle of Steel
Participants: Loki, Valamir, Wolfen, gregkcubed, Brian Leybourne, Mulciber.


11/3/2003 Lxndr: Fastlane Playtesters Wanted
I'm looking for a group who'd be willing to do at least a one-shot playtest of the rules, to see how well they work in a group that doesn't have…
In Connections
Participants: Lxndr.


11/3/2003 MachMoth: Saeculum Adstructum - A shameless plug in the making.
Boy, oh how many places has my direction with this one. What started as an old D&D campaign, has turned into something that has little, or no relation to that…
In Indie Game Design
Participants: MachMoth, Mike Holmes.


11/3/2003 ross_winn: design and resolution
In my experience there are three major areas of player satisfaction in game design. Shiny stuff is the flashy art and conceptual pieces people like. Soft stuff is the interpersonal…
In RPG Theory
Participants: ross_winn, Ron Edwards, Valamir, Marco, M. J. Young, Ben Lehman, Mike Holmes.


11/3/2003 Bevan: Membership ratio of GNS
I'm currently involved in a Changeling larp. I used to be one of the Storytellers running it, but due to stress, time, and general frustration, I stepped down to player…
In GNS Model Discussion
Participants: Bevan, jdagna, Ron Edwards, Emily Care, Marco, lumpley, Jack Spencer Jr, Mike Holmes, John Kim, Eero Tuovinen.


10/31/2003 xiombarg: No Press RPG Anthology (II)
Is this project still live? I hope so, because I just sent in a submission...
In Publishing
Participants: xiombarg, gobi, abzu, Ron Edwards, Matt, Jeph, Lxndr, Rich Forest, quozl, Mike Holmes, LordSmerf.


11/3/2003 Comte: The Sandman
You know you find the strangest things while reading Frued. Just today I was reading his essay on The Uncanny and I came acrost this description that I think is…
In Key 20 Publishing
Participants: Comte, zib, Jason L Blair, Jan_Schattling.


11/3/2003 abzu: [Burning Wheel] Named vs Black Destroyer
[quote="Betrayal on a Bright Winter's Night"]Three orcs rode breakneck through the winter woods. Two leading orcs reined their wolves in a non-descript clearing. "Here it is, I've found something." Growled…
In Actual Play
Participants: abzu, JamesDJIII, Ron Edwards, Mike Holmes, Matt Wilson.


11/3/2003 Matt Snyder: Daedalus seeks content for 2nd issue!
Thanks everyone for the astounding success of Daedalus' inaugural issue. It was well-received and widely read. To date, I have recorded well over 2,200 downloads of the PDF, and a…
In Connections
Participants: Matt Snyder, Jonathan Walton.


11/4/2003 Andrea Gualano: A generic system for playing everywhere
This is a generic diceless system, designed to play improvised games in any situation where you have some spare time. Some desing goals: a) it can be played everywhere: train,…
In Indie Game Design
Participants: Andrea Gualano, Mike Holmes, apeiron, Lxndr, MachMoth, xiombarg, John Kim.


11/4/2003 Drifter Bob: That dreaded word realism
There is a link to the long awaited part 2 of my realism in RPG's article in the RPG theory forum http://www.indie-rpgs.com/viewtopic.php?t=8556 DB
In Indie Game Design
Participants: Drifter Bob.


11/4/2003 Bevan: Metagame and the GNS
It seems to me that something that the Narrativist and the Gamist have in common over the Simulationist is a preference to metagame. The Simulationist's main goal is to directly…
In GNS Model Discussion
Participants: Bevan, jdagna, Ian Charvill, Ben Lehman, Mike Holmes.


11/4/2003 Bevan: Spirit magic
I have a definite preference for magic in roleplaying games revolving around the summoning and mastery of various spirits (demons, ghosts, angels, etc.) as seen in games such as Sorcerer,…
In Indie Game Design
Participants: Bevan, Mark Thomas, Mike Holmes, gabby2600, roleplyr4ever, greyorm, matthijs, gobi, HOT, M. J. Young, Minx, Harlequin, Ron Edwards, Aman the Rejected.


11/4/2003 Bevan: Twin Peaks Sorcerer
NOTE: This contains a lot of spoilers concerning the Twin Peaks TV show. I have been warned. As a TV show filled with subtle demons, strange rituals, and hidden secrets,…
In Adept Press
Participants: Bevan, Ron Edwards, joshua neff, Mike Holmes, fahdiz.


11/4/2003 LizardLips: Dice Mechanic Primer
I've been tinkering with rules and homebrewed games for years now, but I think I really want to buckle down and turn one of my nebulous ideas into a real…
In Indie Game Design
Participants: LizardLips, Andrea Gualano, Mike Holmes, Jeph, dyjoots, ander75it, gobi, Lxndr, Valamir.


11/4/2003 gabby2600: The Most soul Destroying part of Game Gevelopment?
Well Just done the first stages of character generation, in a week of so I know it will all turn to crap. I 'm starting Skill descriptions, this is makeing…
In Indie Game Design
Participants: gabby2600, failrate, Rich Forest, Mike Holmes, Ron Edwards, ZeOtter, scorpio rising, Andrew Martin, Jeph, Paul Czege.


11/4/2003 jeffd: Inspiration for Weyrth nations & culture
Hey all, sorry if this topic has been brought up before - I tried a search but frankly I'm piss poor for search engines, so if there are existing threads…
In The Riddle of Steel
Participants: jeffd, MonkeyWrench, StahlMeister, Wolfen, Thanaeon, Mike Holmes, toli, Valamir, Stephen.


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