The Forge Reference Project: Browse Threads

 

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From Day One


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12/14/2003 Amomentarylapseofsanity: Ritual magic system - need some advice
Hi everyone, this is my first post and I tend to ramble, so you'll have to bear with me. I'm working on a fantasy game, where magic is an important…
In Indie Game Design
Participants: Amomentarylapseofsanity, greyorm, anonymouse, M. J. Young, Andrew Martin, Mike Holmes.


12/14/2003 matthijs: How competitive?
Just ran my first Donjon game last night. Not terribly well prepared; it was a spur-of-the-moment thing, my wife was the only player, and we just played 2 scenes to…
In CRN Games
Participants: matthijs, Clinton R. Nixon, Rich Forest.


12/14/2003 anonymouse: MARKED: You vs. the Universe
(Playtest will be in next few days, come hell or high water, so look for something in Actual Play! This is the first thing I've managed to finish that I…
In Indie Game Design
Participants: anonymouse, bifevo, Demada, qxjit.


12/14/2003 Ian.Plumb: Compulsory SAs for Characters
Hi, SAs are an interesting idea that really do have the capacity to reinforce role-playing through in-game benefits. A really great design idea. I have a couple of questions that…
In The Riddle of Steel
Participants: Ian.Plumb, Ingenious, ZazielsRephaim, Brian Leybourne, Jake Norwood.


12/13/2003 hawklord2112: Lumpley Principle (split)
[quote="lumpley"]At any moment during play any participant can stop using the game mechanics as written. At that moment, whether the game comes to a (likely screeching) halt or continues, changed,…
In RPG Theory
Participants: hawklord2112, Ron Edwards, Walt Freitag, John Kim, Paganini, greyorm.


12/13/2003 hawklord2112: A New take on the Lumpley Principal - or a new application?
OK so i'm going to stick my neck out here since a) i'm at work and a little pressured b) i dont fully understand the principle inthe first place and…
In RPG Theory
Participants: hawklord2112, Jonathan Walton, greyorm, Eero Tuovinen, Paganini, Bob McNamee, M. J. Young, Ron Edwards.


12/13/2003 eyebeams: Observation on Open-Ended Systems
Just something that;s come up for me lately: In an open-ended system (one where you can acheive many results beyond the scope of the ability of any GM to necessarily…
In RPG Theory
Participants: eyebeams, Noon, Mike Holmes, Walt Freitag.


12/13/2003 Michael Hopcroft: Licnesed game needs a new approach
Gentles, I'm looking for a designer to basically take a PDf project i started a while back and start over from scratch with it. It occured to me that I…
In Connections
Participants: Michael Hopcroft, Andrew Martin, Andy Kitkowski.


12/13/2003 Michael Hopcroft: Announcing and Pormoting a License
My company is in the process of pursuing three different licnesed properties to do roleplaying games on. One we have agreed to the property holder with on principle -- the…
In Publishing
Participants: Michael Hopcroft.


12/13/2003 gobi: How does one go about "reactive" game design?
As opposed to "proactive" game design, wherein the designer gets an idea and develops it into a game, I'm considering "reactive" game design to be the act of trying to…
In RPG Theory
Participants: gobi, anonymouse, John Kim, Andrew Martin.


12/13/2003 Paul Czege: Q4 shareholder report
What the Half Meme Press bean counters are passing off as a Q4 shareholder report can now be seen at www.halfmeme.com. Paul
In Half Meme Press
Participants: Paul Czege.


12/12/2003 Paka: Chat Room Gaming the Riddle
As my gaming buddies become more and more scattered around the globe we have begun to look into ways to continue gaming together. I've downloaded the free software off of…
In The Riddle of Steel
Participants: Paka, Wolfen, Mikaboshi.


12/12/2003 rafial: [Burning Wheel] Hard Times in Tarshish
Our Burning Wheel campaign at UGX is now in its third session, of a planned eight. The first session was joint setting and character creation, the second and third sessions…
In Actual Play
Participants: rafial, johnzo, Yasha, abzu.


12/12/2003 greyorm: Schizo Exalted
This arose from a discussion over in Actual Play about a Bumpy Exalted Game. Since I don't believe any of this has to do with John's actual problem, I'm starting…
In RPG Theory
Participants: greyorm, Eero Tuovinen, eyebeams, Ron Edwards, Blake Hutchins, Funksaw, Noon, qxjit.


12/12/2003 abzu: Burning Wheel at Philcon (plus the Forge!)
Hi all, I'll be at Philcon this weekend demoing BW and supporting the Forge. If anyone lives in the area and wants to come out and hang around our table…
In Conventions
Participants: abzu.


12/12/2003 Matt Snyder: Stormbringer forgery
I'm trying to piece together a VERY house-rules-ized version of the Stormbringer rules for some good ol' fantasy gaming with a few newer twists. (I'm going to talk about meta-mechanics…
In Actual Play
Participants: Matt Snyder, hix, John Kim, Andrew Martin, C. Edwards.


12/12/2003 timfire: Help w/ D20 mod: Making initiative more TROS-like
I'm not sure how many d20 players/designers the Forge has, but I thought I would ask this question anyway. Inspired by TROS, I've thought about making a mod (or whatever…
In RPG Theory
Participants: timfire, Jack Aidley, MachMoth, Mike Holmes, Andrew Martin, M. J. Young, Drifter Bob, The Benj.


12/12/2003 GB Steve: [MLwM] Killing Puppies for Santa
I ran a mad game tonight and it was pretty brutal. We finished it in just over three hours with 3 1/2 players (one had to leave halfway through to…
In Actual Play
Participants: GB Steve, ethan_greer, Emily Care, Bob McNamee, abzu.


12/12/2003 Kilor Di: Magic-Techno RPGs
(From my post on the Planet AD&D Forums, under the name Kilor Di) I'm currently in the process of making a PnP game that takes place in a world of…
In Indie Game Design
Participants: Kilor Di, Andrew Martin, M. J. Young, Knarf, b_bankhead, anonymouse, bifevo, Urandal.


12/11/2003 Bob Goat: Game Master Sections
What kind of information is good to place in a Game Master Chapter/Section of a core rule book? In our game right now we have rules that apply only to…
In RPG Theory
Participants: Bob Goat, anonymouse, MachMoth, Andrew Martin, M. J. Young, Jack Aidley, ADGBoss, Marhault, Noon.


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Subsequent Topics

12/14/2003 MachMoth: "What You're Given," or "Gamism on the Fly
When I DM a round of pure-gamist D&D, I've noticed three major types of character development, planned, extemporaneous, and on-the-fly. For example, many of the players sit down, and plan…
In GNS Model Discussion
Participants: MachMoth, Noon.


12/14/2003 Paka: Unlock the Wordhoard - New Gift
[u][b]Unlock the Wordhoard (Major and Minor)[/b][/u] Characters with this Gift are able to stand before men and women before a conflict and rouse them with words, stirring them to new…
In The Riddle of Steel
Participants: Paka, StahlMeister, Caz, Jake Norwood, Ingenious, toli.


12/15/2003 greyorm: Narrativism & Illusionism (and other matters)
This discussion is split from Schizo Exalted. If Narrativism isn't about telling/creating a narrative, then wouldn't it be a bit of a misnomer? And you're right, charcters with a weak…
In GNS Model Discussion
Participants: greyorm, Noon, eyebeams, M. J. Young, Ron Edwards, Gordon C. Landis.


12/15/2003 Jan_Schattling: New Pages online
Hi. I got two new Pages online www.kleine-aengste.de and www.little-fears.com. I will try to offer users new stuff, adventures, and characters and to build up an english / german community.…
In Key 20 Publishing
Participants: Jan_Schattling.


12/15/2003 Dev: Using TROS in CRPGs
Watching my friend play the new CRPG Disgaea (for, like, 12 straight hours), I realized yet again that most CRPGs use a whole lot of D&D baggage - i.e. levels,…
In The Riddle of Steel
Participants: Dev, sirogit, MachMoth, Jake Norwood, Caz, kenjib, Mokkurkalfe, Krammer, GaGrin, Ingenious, Wolfen, Brian Leybourne, Thanaeon, Noon.


12/15/2003 Dev: Best system for Play-by-Post play?
I've noticed (and overheard, from other threads), that certain systems are particularly ill-suited for the time-lag inherent in play-by-post. The one PbP game I ran ultimately broke because I ran…
In RPG Theory
Participants: Dev, Christopher Weeks, MachMoth, M. J. Young, Andrew Norris, mark2v, The Benj, Grex, drozdal, RaconteurX, ejh.


12/15/2003 joshua neff: s&s lit: the return of REH
I mentioned in another thread (but decided to start a new one this time) that I was going to be getting the new Coming of Conan. It's not just a…
In Adept Press
Participants: joshua neff, Ron Edwards, anonymouse, Zak Arntson, 6inTruder, Gordon C. Landis, Valamir.


12/15/2003 qxjit: Quick Stamina / Possessor Question
Ron, you referenced an answer to this question on Gaming Outpost in this thread, but that answer seems to be inaccessible now, so I'll ask it again. What is…
In Adept Press
Participants: qxjit, Ron Edwards.


12/15/2003 Pteryx: Four main forms of RPGs (split)
As most of my RP experience has been online in various text-based forms, I hope I can be of help in clarifying the differences between them. From what I've seen,…
In RPG Theory
Participants: Pteryx, Ron Edwards.


12/15/2003 Gary_Bingham: Riddle Of The Spice
Guys, I am preparing to run a game for my regular group set in Frank Herbert's Dune background. I love this background and I would not be the first person…
In The Riddle of Steel
Participants: Gary_Bingham, Mike Holmes, Bob McNamee, Lxndr, Paka, Caz, GaGrin, Valamir, contracycle, Vanguard, Alan.


12/15/2003 kalyptein: seeking methods for "Plot Framing"
After the holidays, my group will be starting a new game, a space opera adventure using a slight mod of Feng Shui. As I was jotting down adventure seeds, I…
In Actual Play
Participants: kalyptein, bifevo, Roy, Matt Wilson, Mike Holmes, Bankuei.


12/15/2003 inthisstyle: First Game and Few Questions
OK, I had my first game of Universalis a couple of weeks ago, and we had a good session but I am a bit unclear on one aspect of the…
In Universalis
Participants: inthisstyle, Mike Holmes, Bob McNamee.


12/15/2003 rafial: BW and No Myth
In my Tarshish game, I've been seeking to follow the "No Myth" style of GMing, in so far as I understand that concept as it has been presented at the…
In Burning Wheel
Participants: rafial, joshua neff, abzu.


12/15/2003 johnmarron: TRoS for Middle Earth anyone actually done it?
Hi all, I'm sure this has come up in the forum before, but I wasn't able to locate any discussion of it using the search function. Has anyone actually run…
In The Riddle of Steel
Participants: johnmarron, Durgil, Bogie_71, Mike Holmes, Bastoche, kenjib, BirdMan, Blake Hutchins, Valamir, Gary_Bingham, Ingenious, Wolfen, Brian Leybourne, Farlon.


12/15/2003 Caynreth: How many players?
I got my copy of Universalis on Saturday and want to try it first time on our school-gaming-day. My question for some experienced players: How many players would you suggest…
In Universalis
Participants: Caynreth, Bob McNamee, Mike Holmes.


12/16/2003 jeffd: Accidental Sorcery?
So I'm prepping for Sorcerer. One thing that's occured to me is I might face a PC who is a sorcerer on accident. "I just opened my Grandmother's trunk after…
In Adept Press
Participants: jeffd, Ron Edwards, Bob McNamee, greyorm.


12/16/2003 Harlequin: [MLwM] At Seven Bells - Framing/Pacing?
At Seven Bells (see the setup here) played its first real session on Friday, and I found myself with mixed feelings both about my own ability to run the game…
In Actual Play
Participants: Harlequin, jrs, Mike Holmes, GB Steve, Valamir.


12/16/2003 abzu: [Burning Wheel] Wild Magic
We recently switched from our Tiernikan campaign (european medieval fantasy) back to our main (and long running) Orphans game (korean/japanese/chinese with a dash of western fantasy). The players are playing…
In Actual Play
Participants: abzu, rafial, johnzo, taepoong, Lxndr, Mike Holmes, DaGreatJL, Valamir, Ron Edwards.


12/16/2003 anonymouse: Thoughts on a roleplaying-combat philosophy.
((NOTE: bcook tossed in some gnarly Last Samurai spoilers in his post, so beware!)) Inspiration: M.J. Young in this thread: One thing is that players have to work with contingencies:…
In RPG Theory
Participants: anonymouse, bcook1971, rafial, Noon, Jeph, M. J. Young, xechnao, hatheg-kla, Mark Johnson, Wolfen, Ian Cooper, Lxndr.


12/16/2003 Smithy: Creating New Keywords
Hi All, I've recently picked up Heroquest and I have found this forum a great help in understanding the core rules and just how versatile the system can be. What…
In HeroQuest
Participants: Smithy, Calithena, Mike Holmes, Scripty.


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