Previous Topics 1/17/2004 Shreyas Sampat: The d20 Box [quote="Matt Wilson"]... we bailed on poor d20, which was boxing us in. My chief complaint about d20 I think is that it provides a lot of information about what a… In Actual Play Participants: Shreyas Sampat, Calithena, Mark Johnson, Sparky, Paul Czege, Ben Lehman, Jeph, Umberhulk, ADGBoss, Bob McNamee, efindel.
1/10/2004 Shreyas Sampat: Has game design changed your Play? I was playing Mage: The Sorcerers Crusade tonight. It was a great deal of fun; the PCs were all chasing a Taftâni thief on a flying carpet through the streets… In Actual Play Participants: Shreyas Sampat, ethan_greer.
12/31/2003 Shreyas Sampat: Four: A game idea Four is an idea I've been mulling over for a while; I'd like to make a game out of it but there is a problem that I'm not sure how… In Indie Game Design Participants: Shreyas Sampat, Ben Lehman, Zathreyel, Spooky Fanboy, Dev, hix, Doctor Xero.
8/15/2003 Shreyas Sampat: Torchbearer: Help simplify conflict resolution? For those of you that are not aware, Torchbearer is my game of mythic fantasy, in a world where symbols and themes are obvious, tangible, and powerful. Three threads most… In Indie Game Design Participants: Shreyas Sampat, talysman, Mike Holmes, Jonathan Walton.
7/31/2003 Shreyas Sampat: What does an editor need to do? Um... the topic basically says it. What kinds of things is an editor expected to accomplish, and what sort of procedures are edotirs expected to follow doing so? In Publishing Participants: Shreyas Sampat, Valamir, Jonathan Walton, Ron Edwards, Clay, HinterWelt, Matt.
7/30/2003 Shreyas Sampat: Exquisite: Highlander Kills Nobilis & Takes Its Stuff Also brought to you by Tree's Heart Dynasty, The Shadow of Yesterday, and d20Diceless.
This is the result of my Dice & Diceless thread, and a previous thread on Exquisite,… In Indie Game Design Participants: Shreyas Sampat, Ben Lehman, Spooky Fanboy, permacultureguerilla, Jonathan Walton, Mike Holmes, MathiasJack.
7/23/2003 Shreyas Sampat: Dice & Diceless? I've been pondering this game design problem for a while now, and thought I'd ask for some input from the Forge crowd.
I'm trying to devise a system such that… In RPG Theory Participants: Shreyas Sampat, Lxndr, xiombarg, Hunter Logan, simon_hibbs, contracycle, Tony Irwin, Jack Spencer Jr, M. J. Young, Ben Lehman, gobi, Brian Leybourne, Dev, Jonathan Walton, pete_darby, cruciel, ClaudeC, Mike Holmes, Erick Wujcik.
7/18/2003 Shreyas Sampat: Feature Request or Technical Help How can I view unread posts in a specific forum category? Is there something I can put into the search function to do this? (Like if I were looking for… In Site Discussion Participants: Shreyas Sampat.
6/24/2003 Shreyas Sampat: Refreshing Rain: Mechanical question So, guys, I have a problem.
Badically, there is no (or very little) clear "My kung fu is better" phenomenon in Refreshing Rain, and I want to provide for such… In Indie Game Design Participants: Shreyas Sampat, taalyn.
6/16/2003 Shreyas Sampat: Exalted: Searching For My Face In a game of Exalted I started up recently, I decided to try and flex some of those Forge theory muscles, and recieved absolutely brilliant results. I was totally floored… In Actual Play Participants: Shreyas Sampat, Ron Edwards, Michael S. Miller.
6/1/2003 Shreyas Sampat: Mridangam: Vedic Superheroic Dance-Drama Mridangam is a game based in Vedic mythology and the classical Indian dance-drama; its play is intended to mimic the traditional structure of a Bharata Natyam performance. As such, it's… In Indie Game Design Participants: Shreyas Sampat, Spooky Fanboy, Jonathan Walton, ADGBoss, Andy Kitkowski, Little_Rat, Palaskar.
5/2/2003 Shreyas Sampat: Torchbearer: What Makes Us Mythic Torchbearer's going through a new draft, and I find that I'm not happy with the focus of the rule-colour. Specifically, the rules allow characters to be mighty without rooting them… In Indie Game Design Participants: Shreyas Sampat, GreatWolf, Jonathan Walton.
4/6/2003 Shreyas Sampat: Automatic Login Ever since the Birthday Forum opened, clicking the "log me in automatically whenever I visit" checkbox has had no effect for me; it won't log me in automatically like it… In Site Discussion Participants: Shreyas Sampat, Clinton R. Nixon, Valamir, Rob MacDougall.
3/25/2003 Shreyas Sampat: Sense of Wonder Those of you who have been watching the games I've been working on may have noticed this common thread: I want my games to have an air of wonder.
I… In RPG Theory Participants: Shreyas Sampat, szilard, Jonathan Walton, Matt Snyder, ZeOtter, Valamir, Paganini, Brian Leybourne, Tim C Koppang, Jack Spencer Jr, Mike Holmes, Le Joueur, Paul Czege, GreatWolf.
3/17/2003 Shreyas Sampat: The 'Look' of Alyria I've been wondering about Alyria's visual style for some time; it has a very clear mood, and even suggests a sort of aural atmosphere (muffled clanks and voices, all overlying… In Dark Omen Games Participants: Shreyas Sampat, M. J. Young, Valamir, GreatWolf.
3/17/2003 Shreyas Sampat: Refreshing Rain: Tugging At My Heartstrings Jeph's recent thread on his new game Pagoda prompted me to get back to work on my own wuxia game, Refreshing Rain. (There are also a couple of threads about… In Indie Game Design Participants: Shreyas Sampat, Mike Holmes, ADGBoss.
2/15/2003 Shreyas Sampat: Complex Systems > Play Focus? I've been wondering this one for a while. Why do complex subsystems (like the WW combat system, say, or the vehicle creation rules in so many technological rpgs) focus play… In RPG Theory Participants: Shreyas Sampat, Jasper, Mike Holmes, Rob MacDougall, Ron Edwards, Marco, clehrich.
2/12/2003 Shreyas Sampat: A Magic System for Exquisite (maths questions) So, I'm trying to design two parallel magic systems for my game Exquisite.
As it stands, there are 15 'facilities' a character has; these are the product of three attitudes… In Indie Game Design Participants: Shreyas Sampat, Mike Holmes, szilard.
2/1/2003 Shreyas Sampat: Useless Detail? This obviously doesn't belong in its parent thread.
Anyway, John Kim and I started to discuss the value of the "useless detail", as I've called it.
To define, the details… In RPG Theory Participants: Shreyas Sampat, Rob MacDougall, cruciel, John Kim, Andrew Martin, Jack Spencer Jr, Le Joueur, Christopher Kubasik, Cassidy, Cadriel, clehrich, greyorm, Walt Freitag, M. J. Young, contracycle, Marco.
2/1/2003 Shreyas Sampat: Koh-i-Noor: Scifi with Uniqueness [i]When optical computing was still new and biotech in its infancy, a scientist calling himself Suleiman made the first true AI, in the heart of a great diamond. He named… In Indie Game Design Participants: Shreyas Sampat, clehrich, szilard.
<< more previous topics | | Subsequent Topics 2/13/2004 Shreyas Sampat: Omni-Play and Incoherence Split from The Omni-Player.
Caldis raised a question about the implications Omni-Play has on incoherence that I wanted to reply to.
If the omni-player is possible and games that appeal… In GNS Model Discussion Participants: Shreyas Sampat, Paganini, Caldis, Ron Edwards, Marhault, charles ferguson, M. J. Young, Mike Holmes.
2/26/2004 Shreyas Sampat: Refreshing Rain for Western Audiences [url=http://www.geocities.com/torchbearer_rpg/rain.html]Refreshing Rain[/url] is my game of wuxia-style kungfu and emotional conflict; here I am making an effort to retool it for a less Color-specific application.
[b]Character Creation[/b]
All the characters… In Indie Game Design Participants: Shreyas Sampat, Kryyst, Jonathan Walton, clehrich, Dev.
3/8/2004 Shreyas Sampat: PM Feature Thought The private-messaging function already (optionally) emails you when you have a new PM. Would it be possible to have the PM text mailed to you automatically? In Site Discussion Participants: Shreyas Sampat.
4/5/2004 Shreyas Sampat: For Ben: The heaven game. This is a Forge Birthday (and Special Events) game; if it isn't finished by the time the Birthday Forum closes for the year, I will hold off on it until… In Indie Game Design Participants: Shreyas Sampat, Jonathan Walton, DannyK, quozl, Ben Lehman, Ravien, Eero Tuovinen, Valamir, FredGarber.
4/21/2004 Shreyas Sampat: Snow From Korea: Advanced Interface Mechanics You can read the IGC entries this post refers to here:
Snow From Korea
Whispers In The Door
These games are designed as companions to each other, and I have,… In Indie Game Design Participants: Shreyas Sampat, Nathan P..
5/12/2004 Shreyas Sampat: Bringing History into Play You know, every so often someone says to me, "I want to run a game like Lord of the Rings," and proceeds to insert large, unpleasant battle scenes into his… In RPG Theory Participants: Shreyas Sampat, hanschristianandersen, talysman, Sydney Freedberg, Peter Hollinghurst, Storn, xiombarg, Michael S. Miller, Emily Care, Paganini, neelk, ScottM, contracycle.
7/14/2004 Shreyas Sampat: Applied Design: Star Wars Shadows This idea's been bubbling in my head for awhile, so I thought I'd toss it up in here as an example of what you can do with a cool game… In RPG Theory Participants: Shreyas Sampat, Marhault, Victor Gijsbers, Jesse Paulsen.
10/5/2004 Shreyas Sampat: Game in Search of Dice Mechanic, Likes Pina Coladas So, all the buzz about Dogs in the Vineyard, and seeing Hero in theatre, has inspired me to write again. I was particularly enamoured of the way that DitV conflicts… In Indie Game Design Participants: Shreyas Sampat, TonyLB, Doug Ruff, inky, Dev, Jonathan Walton, Ben Lehman.
10/13/2004 Shreyas Sampat: Limitless: Does this game do what it sets out to? As an experiment, I am going to provide here the draft rules of a game, reserving their design notes. (I'll post those later.) Your task, if you choose to accept… In Indie Game Design Participants: Shreyas Sampat, TonyLB, inky, Jonathan Walton, Dev.
10/25/2004 Shreyas Sampat: Small Clarification on Trait Use I'm reading on Traits now, and I'm a little confused; the rules that govern them are a bit difficult to locate. I'm posting a little synopsis below; is this all… In Dog Eared Designs Participants: Shreyas Sampat, Matt Wilson.
10/26/2004 Shreyas Sampat: Applied Design II: The False World In many fictions (Snow Crash, Otherland, The Matrix, the .hack series, to give some examples), there is a virtual world layered on top of, or intependent from, the real world;… In RPG Theory Participants: Shreyas Sampat, timfire, neelk.
10/28/2004 Shreyas Sampat: [Limitless] IRC Playtest So, I want to try out some Limitless via IRC. I've got a thread to two running in the design forum about it, but for those of you who don't… In Connections Participants: Shreyas Sampat, Jonathan Walton.
11/3/2004 Shreyas Sampat: Towards a More Flexible Sword of Damocles [url=http://www.indie-rpgs.com/viewtopic.php?t=13242]The Sword of Damocles,[/url] as depicted by contracycle, is a fairly exciting [b]move toward highly abstracted but tactical conflict systems,[/b] if the concept of the "sword" is allowed to be… In RPG Theory Participants: Shreyas Sampat, Jonathan Walton, LordSmerf, Sydney Freedberg.
11/12/2004 Shreyas Sampat: Rules Diagrams In Game Design Methodology, As an extension to Tony's thought about integral design:
So here's my design process: Take a few simple rules and provide a framework for them to… In RPG Theory Participants: Shreyas Sampat, Adam Dray, Ron Edwards, Andy Kitkowski, Malckuss, contracycle.
2/24/2005 Shreyas Sampat: Forward Thinking Technique: Convergent Evolution: Mridangam The linked post is my first draft for that "Iron Chef" idea we have been batting around for Issue 2.
I need to, like, assemble the necessary attributions for this,… In Push Editorial Board Participants: Shreyas Sampat, Jonathan Walton.
4/5/2005 Shreyas Sampat: Happy Birthday, Forge! Cake! Happy birthday with cake! In Forge Birthday Forum Participants: Shreyas Sampat, Chris Goodwin, Bankuei, Doug Ruff, Troy_Costisick, Ben Lehman, Bob Goat, daemonchild, JMendes, Frank T, eGuru, Andrew Norris.
4/5/2005 Shreyas Sampat: Locating Cruft in Mridangam So, I've been working on this game Mridangam. (Sorry about linking; it's just not the same without the inline images and so forth.)
Anyway, I'm looking at the section called… In Indie Game Design Participants: Shreyas Sampat.
4/6/2005 Shreyas Sampat: 'Nother Swap Meet: Game Concepts I know that a bunch of us have some idea for games that they just don't want to write. Throw it up here, see if someone wants to claim it… In Forge Birthday Forum Participants: Shreyas Sampat, Jonathan Walton, Sean.
4/7/2005 Shreyas Sampat: Wishlist III [quote="Paul Czege"]One of the common thread-starts in online game forums is someone describing a concept they wish had been made into a game. Often the idea is for the game… In Forge Birthday Forum Participants: Shreyas Sampat, Frank T, Jonathan Walton, lumpley, Harlequin.
4/9/2005 Shreyas Sampat: Human Behaviour is Patterned So, I have been thinking about psychology.
Human behaviour is something that has observable patterns.
There are innumerable games which concern themselves solely with the emulation of observable patterns, and… In RPG Theory Participants: Shreyas Sampat, Bankuei, Paul Czege, Ron Edwards, efindel, JMendes, Eva Deinum, Sean, TonyLB, contracycle, Domhnall, beingfrank, James Holloway, Harlequin, John Kim, Bill Masek.
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