Previous Topics 2/3/2004 lumpley: Welcome! This here's Dogs in the Vineyard's super-secret hidden playtest forum.
The game's not a secret, but, like Paul and his My Life with Master playtest, I'd just as soon keep… In lumpley games Participants: lumpley.
2/3/2004 lumpley: Current Game Text Dogs' working text lives here, in .doc form:
http://www.septemberquestion.org/lumpley/outline.doc
Soon it will live here, in .pdf form:
http://www.septemberquestion.org/lumpley/pdfs/outline.pdf
So that's good. In lumpley games Participants: lumpley, drozdal.
2/3/2004 gregkcubed: PDF for riddle of steel We've got a gaming group that some of us are trying to coerce into playing ROS, but its tough going..
I can understand given the tendency to pirate, etc not… In The Riddle of Steel Participants: gregkcubed, MonkeyWrench, Brian Leybourne, Jake Norwood, Malechi, Wolfen.
2/3/2004 M. J. Young: Character Sheet feedback (split from Ubercon Demo) Thanks; got it.
I am surprised that the new character sheet doesn't include any place for notes. Particularly, there's no place to identify a character as Blessed, or Digger Paladin,… In Dark Omen Games Participants: M. J. Young, GreatWolf, Shreyas Sampat.
2/3/2004 Durgil: Mounted Combat Correct me if I'm wrong, but I thought that the rules on Mounted Combat, either in the Main Rulebook or in the Of Beasts and Men supplement stated that one… In The Riddle of Steel Participants: Durgil, Mokkurkalfe, Brian Leybourne.
2/3/2004 lumpley: GMs: Creating Scenarios Rules:
SETUP
Draw a circle. Put a dot and arrow in it for each PC plus one for the Territorial Authority plus one for the Faith. Leave room; you can… In lumpley games Participants: lumpley, bluegargantua, Clinton R. Nixon, inthisstyle.
2/3/2004 lumpley: GMs: What's Wrong [b]Stewardship[/b]
The Faith's organization is made of nested domains of spiritual authority, called Stewardship. It looks like this, where "}" means "falls under the Stewardship of":
[i]Local Families } Local… In lumpley games Participants: lumpley.
2/3/2004 gobi: Non-Gamist Rewards So I'm working on mockups in the studio last night and it suddenly dawns on me that I can't think of any method of rewards (which I'm defining as "positive… In GNS Model Discussion Participants: gobi, Sean, Lxndr, Alan, Marhault, Ron Edwards, Harlequin, Gordon C. Landis, cruciel, M. J. Young, Rob Carriere, coxcomb, Shreyas Sampat.
2/3/2004 pete_darby: Gloranthan Genre conventions / tropes Okay, splitting off from this thread, I'm trying to compile a pretty basic list of the convetions of Glorantha as a genre, with the focus on being as helpful as… In HeroQuest Participants: pete_darby, soru, Christopher Kubasik, Brand_Robins, RaconteurX, contracycle, simon_hibbs, Wulf, Mike Holmes, Deacon Blues, Nick Brooke, Donald, Mac Logo, newsalor, Scripty, Shreyas Sampat, Paul Watson, Nysalor, Peter Nordstrand, Valamir.
2/3/2004 Dev: MLwM: Master-Lord-Baron's submarine. In a Lake. This game also took place at VeriCon, and was an anomoly in some ways. It was also really impressive. (One of the con's guests, Ted Wadsworth, played in it and… In Actual Play Participants: Dev.
2/3/2004 Dev: Dust Devils: Red Mars This is the game we played at VeriCon, and it was quite electric! We had 6 players; there was self-selection for interest (the game was a sci-fi western; 5 of… In Actual Play Participants: Dev, Ron Edwards.
2/3/2004 Dev: DD and Texas Hold'em I like 7-card Texas Hold'em a lot more than I like 5-card draw. I know, that's not the point, but I have to ask. In case you don't know, the… In Chimera Creative Participants: Dev, Matt Snyder, Mike Holmes.
2/3/2004 shehee: Dice mechanic help The dice mechanic is this:
When you roll, either opposed (like fighting) or unopposed (like driving), you count the evens as successes and the odds you discard. Any roll that… In RPG Theory Participants: shehee, Harlequin, Christopher Weeks, M. J. Young, orbsmatt, talysman.
2/3/2004 Paul Czege: the Master needs your vote! [EM]My Life with Master[/EM] has made it to the Weird GameWyrd Game Awards shortlist in the "RPG or Supplement Most Likely to Inspire Good Roleplaying" category. So, whaddya say, four… In Half Meme Press Participants: Paul Czege.
2/2/2004 coxcomb: Conflict Resolution vs. Action Resolution First, I am sorry if this has already been beaten to death, I haven't spent too much time trolling through the posts.
I have read most of Ron's essays and… In RPG Theory Participants: coxcomb, Ron Edwards, Valamir, simon_hibbs, clehrich, John Kim, Noon, lumpley, Autocrat, Anthony, Matt Wilson, cruciel, Alan, contracycle, aplath, Paganini.
2/2/2004 J B Bell: Thed or Malia? A recent GTA post says the following of Ron's article in Daedalus:
. . . Finally, Ron Edwards' insightful article in the Daedelus online zine http://www.chimera.info/daedalus/ was of course… In HeroQuest Participants: J B Bell, Thor Olavsrud, joshua neff.
2/2/2004 Melkor: Question regarding Surprise Another question in preperation for Wednesday night's game:
Did I read correctly that a character that doesn't achieve at least one success on his roll to avoid being surprised can… In The Riddle of Steel Participants: Melkor, Wolfen, Valamir, Pyske.
2/2/2004 Jasper: [Principia Novae] Spirit and Investment Hello,
I'm presently working on a particular mechanic for my game Principia Novae (PN) that I would appreciate some advice on. Before getting into it I should probably outline one… In Indie Game Design Participants: Jasper.
2/2/2004 Uzzah: Opinions on Protagonism After throughly digesting "My Life with Master" and more recently Ron's Narrativism essay, I started thinking more about protagonism and my past experiences of role-playing.
In almost all games I've… In Actual Play Participants: Uzzah, Ron Edwards.
2/2/2004 Matt Snyder: Daedalus winter 2004 PDF online! The winter issue of Daedalus is now available in PDF format. HTML versions of the articles will follow throughout the week.
Forgers will definitely enjoy this issue. It's got a… In Connections Participants: Matt Snyder, Shreyas Sampat, pete_darby.
<< more previous topics | | Subsequent Topics 2/3/2004 coxcomb: Looking for folks in the Seattle Area Are there any Seattle-area dwellers who would be interested in getting together to (for lack of a better term) Forgify?
What I would like is a group to:
1.) Play… In Connections Participants: coxcomb, Scourge108.
2/3/2004 timfire: Basic concept for Gamist dungon-crawl... Taking a short break from my larger project, I thought about experimenting and trying to design a simple overtly-gamist fantasy dungeon-crawl. My goal would be to create a purely combat-focused… In Indie Game Design Participants: timfire, Shreyas Sampat, anonymouse, Zak Arntson, Harlequin.
2/3/2004 GB Steve: [MLwM] My Life with Headmaster - a short convention game. It was SteveCon VII last weekend and in the first four hour slot we played Carry on up the Ring, which is something only thirty-something Brits would really appreciate. We… In Actual Play Participants: GB Steve, Dave Panchyk, clehrich, Bob McNamee.
2/4/2004 Scourge108: Universal and established systems I wanted to know what the general consensus is on designing games for universal and established systems. I usually design things using an existing system already to known to my… In RPG Theory Participants: Scourge108, coxcomb, Trevis Martin, Autocrat, Andrew Martin, M. J. Young.
2/4/2004 coxcomb: Setting, Metaplot, and Context I have noticed some disdain for setting-heavy games here at the forge, and have been wrestling with the topic for quite a while now myself. In this post, I would… In RPG Theory Participants: coxcomb, Rob Carriere, Technocrat13, Ron Edwards, M. J. Young, Doctor Xero, RDU Neil, Gordon C. Landis.
2/4/2004 ross_winn: Motivations... In my own little theory of how RPGs work the motivations of the characters are critically important. Important to the dynamics of the play group and to the dynamics of… In RPG Theory Participants: ross_winn, Zoetrope10, Alan, Lxndr, jhawkins, Doctor Xero, joshua neff, M. J. Young, RDU Neil, Bankuei, Valamir, clehrich, Gordon C. Landis, Christopher Kubasik, greyorm, Jonathan Walton, contracycle, Ron Edwards, Rich Forest.
2/4/2004 xiombarg: [Unsung] Ricky Goes Apesh*t (Blood Opera?) You might want to freshen up with the previous thread.
http://ivanhoeunbound.com/unsung7_nar.txt
http://ivanhoeunbound.com/unsung7_ooc.txt
As before, the first link is the "narrative" and the second link is a log of our out-of-character… In Actual Play Participants: xiombarg, Mike Holmes, John Kim, Lxndr.
2/4/2004 [MKF]Kapten: New gift: High pain threshold --- And new flaw, disease I have considered adding this ability as a new gift with a major and minor version:
High pain threshold
A person with the major version of this ability can ignore… In The Riddle of Steel Participants: [MKF]Kapten, Mokkurkalfe, Wolfen, Lxndr, Ingenious, Bob Richter, Krammer, gregkcubed, timfire.
2/4/2004 inthisstyle: Switching Systems Helps My Game All right. I hope not to offend Luke, here, but this is a post about my experience with Burning Wheel, and what happened after my group switched systems to my… In Actual Play Participants: inthisstyle, abzu, Andrew Martin.
2/4/2004 inthisstyle: Religion and the Game [quote="Clinton R. Nixon"]Otherwise, this is pretty easy, but I also come from a religious background, so ideas leap at me. I imagine playing this with my current group would not… In lumpley games Participants: inthisstyle, Clinton R. Nixon, bluegargantua, nikola, Librisia, lumpley.
2/4/2004 CplFerro: Ferro's General Theory of Roleplaying Updated version available at the link below. Thanks for the help in refining it:
http://www.thelarper.org/issue_summer_2003/manifesto.html In RPG Theory Participants: CplFerro.
2/4/2004 doubtofbuddha: Planescape HeroQuest It has been discussed in the past, and I know that Ron Edwards ran a game using it, but there has yet to be a true, widely-available conversion of the… In HeroQuest Participants: doubtofbuddha, Mike Holmes, soru, Mac Logo, Scripty, Nicolas Crost, buserian.
2/4/2004 james_west: Ritual Discourse in Role-Playing Games I've just read Lehrich's new article, "Ritual Discourse in Role-Playing Games."
The thesis of the article appears to be that Role-Playing Games are ritual in nature, that their primary social… In RPG Theory Participants: james_west, clehrich, John Kim, Walt Freitag, RDU Neil, contracycle, Emily Care, Gordon C. Landis, M. J. Young, Ron Edwards, chadu, Librisia.
2/4/2004 Ulmo: Problems with Master So getting the feet wet and played a bit this week and I some questions and worries arise.
Questions :
Is it the intent that the "conflicts" that the minion… In Half Meme Press Participants: Ulmo, Lxndr, cthulahoops, GB Steve, Paul Czege.
2/4/2004 Peter Nordstrand: I cannot stay quiet: One n in canon Hi,
It is impossible for me to shut up any longer. In order not to point my finger at anyone in particular, I made it a new topic.
Folks, when… In HeroQuest Participants: Peter Nordstrand, Brand_Robins, Mac Logo, RaconteurX, pete_darby, soru, Scripty, Ron Edwards, Mike Holmes, Blankshield, simon_hibbs, HMT, Jane.
2/4/2004 Skar: Transitioning GM/Group from Gamist to Narrativist Hi all! I've been reading these boards like crazy since discovering them a couple of weeks ago and want to say a huge THANKS to all posters for taking the… In Actual Play Participants: Skar, Pyske, sirogit, Andrew Norris, clehrich, Loki, Ron Edwards, JamesDJIII, aplath.
2/4/2004 Mike Holmes: The roots of Sim II I can't believe that I'm about to do this at this point.
If Gamism and Narrativism are the modes that are most accessible (am I using the correct terminology now… In GNS Model Discussion Participants: Mike Holmes, Ron Edwards, Walt Freitag, Jack Spencer Jr, Bankuei, james_west, Gordon C. Landis, jdagna, John Kim, clehrich, cruciel, talysman, Caldis, Silmenume, Sean, M. J. Young, Asrogoth.
2/4/2004 Harlequin: Dungeon-crawl combat system without a home This was inspired by this thread, and if Timfire wants it, it's his. I'm unlikely to ever go anywhere with it, myself, but figured it was neat enough to share.… In Indie Game Design Participants: Harlequin.
2/4/2004 tldenmark: Finite RPGs So I've been playing around with some ideas inspired by Universalis, and some of the stuff I learned from designing Dungeoneer. Basically an RPG with a specific win goal.
I… In Indie Game Design Participants: tldenmark, anonymouse, Jasper, clehrich, chadu, Lxndr, Jack Spencer Jr, Valamir, talysman, Shreyas Sampat, Doctor Xero, quozl, smc, contracycle.
2/5/2004 Zak Arntson: Danger Agents - Competitive Spy Roleplaying Okay, so tonight I'm going to try out some d20 Spycraft. I'll let y'all know how it goes. Until then, I've been thinking about how I would design a spy… In Indie Game Design Participants: Zak Arntson, Rob MacDougall, John Harper, Loki, Grex.
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