Previous Topics 2/7/2004 Noon: Rules that outsource Hi all,
I was having a PM conversation with Mike Holmes and it prompted me to check where I am relative to everyone else on the perceptions of certain mechanics… In RPG Theory Participants: Noon, james_west, M. J. Young, Valamir, Mike Holmes, coxcomb, Emily Care, John Kim.
2/7/2004 Ravien: A System of My Own Hey peoples. i originally made the mistake of posting this at dragonsfoot, only to find that most people there are heavily 1e biased, but someone suggested here would be a… In Indie Game Design Participants: Ravien, Paganini, Mark Johnson, montag.
2/7/2004 xechnao: Get Riddle of Steel in Italy Hi,
I live in Italy and want Riddle of Steel but I have had problems ordering as all the UK online sellers I checked out were out of stock. I… In The Riddle of Steel Participants: xechnao, Brian Leybourne, Jake Norwood.
2/7/2004 xechnao: error, sorry need to post in another thread :( Sorry cancell this if possible In Indie Game Design Participants: xechnao.
2/7/2004 Jonathan Walton: [Humble Mythologies] symbolic scene-framing The snow is just pouring down outside, so I though I'd take the opportunity to type up some of my recent ideas on symbolic scene framing. The main thread on… In Indie Game Design Participants: Jonathan Walton, Eero Tuovinen, John Harper.
2/7/2004 Arashi: Artist for Hire Hi everyone-
I'm a freelance painter with extensive experience in RPGs. I'm available for interior or cover work on projects of any size.
Please check out my work at:
http://www.artwanted.com/arashi… In Connections Participants: Arashi, Valamir.
2/7/2004 jhawkins: The Puddle without player narration I've been using the Puddle without having much story-narration by players. So if the player rolls the dice and succeeds, their character manages to do whatever they were trying to… In Random Order Creations Participants: jhawkins, James V. West, Cassidy.
2/7/2004 Librisia: Yes, MORE on religion and role playing Salutations,
At the urging of my genius game designer spouse, I recently read Mr. Lehrich's article on RPGs as ritual. I was inspired to post my own article to all… In RPG Theory Participants: Librisia, clehrich, Christopher Weeks, cthulahoops, Thuringwaethiel, greyorm, John Kim, james_west, M. J. Young, Mike Holmes, Valamir, contracycle, S'mon, montag, James Holloway, C. Edwards, Rich Forest, pete_darby, Ron Edwards, Bankuei.
2/6/2004 apeiron: How to: Start a Wiki Site @ i recently fell in love with Wikipedia and the whole wiki idea.
@ How does one go about starting a Wiki site? Let's write out a "How to Start… In Publishing Participants: apeiron, Clinton R. Nixon.
2/6/2004 apeiron: LotR's Weariness translation to d20 @ My favorite part of the LotR RPG is the Weariness system. So i'm attempting here to recreate it for d20. If this is something that interests you, feel free… In Actual Play Participants: apeiron, Bob the Fighter, james_west.
2/6/2004 jburneko: Demons as Primary Antagonist Hello,
I'm not sure if the subject of this post fully captures what I'm about to talk about so please bear with me if this wanders a bit. I've been… In Adept Press Participants: jburneko, Ron Edwards, Andy Kitkowski, Valamir, Christopher Kubasik, Mike Holmes, joshua neff.
2/6/2004 Matt Snyder: I am not a crook -- new game ideas Ok, here's a bit of a fun rant.
For the second time this week, I've seen a preview of a game or movie that is almost exactly like an idea… In Chimera Creative Participants: Matt Snyder, Michael S. Miller, Nick Pagnucco, Mike Holmes.
2/6/2004 Andy Kitkowski: Gun-Fu Playtest? Sorcerer, Sex and Sorcery Required Hey all. I pulled a Siddhartha on my Kyuseisha project, and after attempting to make a new system, then going back to formula to make another new system (which was… In Indie Game Design Participants: Andy Kitkowski, Mike Holmes, Minx, Jeph, Lxndr, Ron Edwards, anonymouse.
2/6/2004 Crackerjacker: Me and My Monster Your a kid with a pet monster. Dont think cute little things that come out of little plastic balls, think the old BoogieWoogie children's show (about the monsters and toys… In Indie Game Design Participants: Crackerjacker, anonymouse, tldenmark, Doctor Xero, gobi.
2/6/2004 doubtofbuddha: HeroQuest Campaigning in the Lunar Empire The initial Relationship Map is done so now I am going to run a thread focused on the actual evolution of my new HeroQuest Campaign. Here is the thread for… In HeroQuest Participants: doubtofbuddha, Bankuei, Mike Holmes, Valamir, buserian, Nick Brooke, RaconteurX, Ian Cooper.
2/6/2004 Matt Snyder: 9W -- Getting back on board Last night, I wrote up a lengthy post explaining where Nine Worlds design stands, especially after letting it rest in my brain and re-reading threads on the Chimera Creative forum.… In Chimera Creative Participants: Matt Snyder, Valamir, Piers Brown.
2/6/2004 JohnK: The Universe of ORBIT Hullo, Jeff,
The setting is a *not* bleak space opera, sci-fi western, future where everything went dazzlingly well. In
fact, so well, that core space is over crowded and… In Orbit Participants: JohnK, JSDiamond, Valamir.
2/6/2004 kenjib: Reach weapons and full evade If you have a longer reach weapon, and your opponent closes the distance (putting you at disadvantage), is it advantageous to favor a full evade at that point to regain… In The Riddle of Steel Participants: kenjib, Wolfen, Valamir, Brian Leybourne, toli, Hereward The Wake, Turin, Ben Lehman, Jake Norwood, bergh.
2/6/2004 inthisstyle: Problem with Private Messaging? James West just sent me a note regarding a private message he received from me, but I did not send him a private message. Even more mystifying, he was replying… In Site Discussion Participants: inthisstyle, Clinton R. Nixon, Paul Czege, clehrich.
2/6/2004 Paganini: Technique and setting It's a given that Setting is fundamental. The existence of Characters depends on Setting; so does Situation, since Situation is an interraction between Character and Setting.
The core of Narrativist… In RPG Theory Participants: Paganini, Bankuei, Valamir, coxcomb, M. J. Young, Ron Edwards.
<< more previous topics | | Subsequent Topics 2/7/2004 Silmenume: Lost the ability to auto log in - help! I know this is more my issue than the Forge's, but perhaps someone could help me nonetheless.
About 3 days ago I lost the ability to automatically log into the… In Site Discussion Participants: Silmenume, Shreyas Sampat, Brian Leybourne, Jack Aidley.
2/7/2004 Itse: Something I cooked up, a model if you like I've been doing some thinking, about roleplaying discussion and the existing theoretical models. I've also been doing some writing. I could do this forever by myself, but since that wouldn't… In RPG Theory Participants: Itse, M. J. Young, MikesLeftHand, Sean, Mike Holmes, Eero Tuovinen, pete_darby, Valamir.
2/8/2004 Jake Norwood: Mini-Supplement Doctrine Okay, so I've had an idea. I want more (any) TROS mini-supplements--Fan-written books on nations, campains, races, whatever...
These would be on-line and the author gets to keep the money… In The Riddle of Steel Participants: Jake Norwood, greyorm, sirogit, Ingenious, Muggins, Tywin Lannister, Loki, Mike Holmes, kenjib, Edge, thelibrarian, StahlMeister, Bob Richter, Krammer, Wolfen, Brian Leybourne, Nick Pagnucco, toli, Andrew Mure, Malechi.
2/8/2004 sirogit: Long-running narrativist games? Has anyone here ever played a narrativist game that went on for more than one year? Are their inherent limitations on running length of a Narrativist game that still addresses… In GNS Model Discussion Participants: sirogit, Ron Edwards, james_west, inthisstyle, greyorm, brainwipe, Mike Holmes, newsalor.
2/8/2004 haunted: Help with a Stepped, Additive Dice Pool Mechanic (long) [b][size=18px]Overview[/size][/b]
I'm working on the Dice Mechanic for the Aspect Engine, a system that I plan to use for two settings. One will be a scifi setting (called "Terra") in… In Indie Game Design Participants: haunted, Ravien, SpoDaddy, Darcy Burgess, Claymore, Kryyst.
2/8/2004 SpoDaddy: Critique this system for a game inspired by the tv show 24 Here's the system so far, I'm designing a game inspired by the tv show 24:
1) Roll N d12, where N is your attribute. Attributes are rated from 1 (feeble)… In Indie Game Design Participants: SpoDaddy, Mark Johnson, Ole, Spooky Fanboy.
2/8/2004 James V. West: Le Pool Pierre Pradal has successfully translated The Pool into the French language and made it available in PDF format.
Visit his site here.
He has kept the translation as close to… In Random Order Creations Participants: James V. West, RiP.
2/8/2004 Scripty: Oh, when the (Wandering Orphan) Tanks come marching in... Originally I had posted this on the following thread:
http://www.indie-rpgs.com/viewtopic.php?t=9671
But I thought it was a significant enough threadjack to deserve its own thread. At first, I was just going… In HeroQuest Participants: Scripty, doubtofbuddha, Brand_Robins, Bankuei, soru, simon_hibbs, pete_darby, Mike Holmes, buserian.
2/6/2004 apeiron: Does art matter (split from older thread) @ Sorry, just getting into this thread now.
@ Art does matter in so far as it helps to give an image to what the game is about. Vampire 2nd… In Publishing Participants: apeiron, Ron Edwards, Peter Hollinghurst, xiombarg, Alex Johnson, Lxndr, Shreyas Sampat, Bankuei, Bob McNamee, Technocrat13, Jon H.
2/8/2004 Alan: Shock Bonuses, Half Sword, and Estoc Hi Jake and Brian,
Can you clarify a few things about weapons?
1) Like many Mass Weapons, the Club listing says +x Shock (x=Dam Lvl)
I can't find a definition… In The Riddle of Steel Participants: Alan, Brian Leybourne, Jake Norwood, Pytorb, [MKF]Kapten, Mantis, Richard_Strey, Wolfen.
2/9/2004 patientfox: Ceremonies in DitV I recall in the older dogsoutline.doc file, there were some more structured rules layed down in regards to how ceremonies would work in DitV. That idea was abandoned later in… In lumpley games Participants: patientfox, lumpley, Librisia, Jake Norwood, bluegargantua.
2/9/2004 tldenmark: Physical senses as a mechanic (see, smell etc.) So I have this idea for a game ... (isn't that how it always starts?)
You are a cryptozoologist, derided by your science peers as a crackpot. I mean, no… In Indie Game Design Participants: tldenmark, Autocrat, Umberhulk, Scourge108, lumpley, Cemendur, contracycle.
2/9/2004 Clinton R. Nixon: Zero at the Bone I read Zero at the Bone tonight, and was very impressed. This is quality game material, and very complete for a sample game. I had a bunch of thoughts about… In Adept Press Participants: Clinton R. Nixon, Ron Edwards, jburneko, Valamir, John Harper, xiombarg, james_west.
2/9/2004 james_west: [MLwM] The Kindest Torch-Wielding Mob Ever We played My Life with Master yesterday. Four players (two men, two women) plus me, over a course of about six hours play time. Our game centered around the mind-bogglingly… In Actual Play Participants: james_west, Mike Holmes.
2/9/2004 Gabriel: Trollbabes and Social Injury So this Trollbabe walks into a tavern...
~useless setup for the punchline~
and the barkeep says, "that's not Author Stance, that's my WIFE!"
Being that I lack imagination I would… In Adept Press Participants: Gabriel, Paganini, Bankuei, Ron Edwards, Valamir, Supplanter.
2/9/2004 Michael S. Miller: The back of the Sorcerer character sheet Ron, you clever bastard! You're always harping on folks to fill out the back of the character sheet and I always figured it was nice and all, but I really… In Adept Press Participants: Michael S. Miller, Ron Edwards.
2/9/2004 Negilent: [Burning Wheel] Storm by Suprise. Ack the pressure.
Two weeks ago my group set out to play Friday and Saturday. Then there was a change of plans and I had to scrap my orginal scenario… In Actual Play Participants: Negilent, taepoong, abzu, Valamir.
2/9/2004 Librisia: Huge digression - Note on ethnographic data I will respond to all of your post later, M.J., but I want to be clear about what ethnography isn't:
Krista, as I read your questions and answers for the… In RPG Theory Participants: Librisia, John Kim, james_west, M. J. Young.
2/9/2004 timfire: Design goals for Alpha, Beta, and Final versions? As I work on my first draft for my new game, I was wondering what should be my goals for each phase of my design? What am I trying to… In Indie Game Design Participants: timfire, Clinton R. Nixon, Valamir, Jack Aidley, Alex Johnson.
2/9/2004 Matt Wilson: [unipool] Horizon, the Firefly spinoff Yesterday was, after a mishap involving stolen wheels and a superbowl, out first full-length episode of "Horizon," the Firefly spinoff series.
John's Universalis-Pool rules fit the group perfectly, with a… In Actual Play Participants: Matt Wilson, Valamir, John Harper.
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