The Forge Reference Project: Browse Threads

 

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From Day One


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2/10/2004 Ron Edwards: [GenCon 2004]
Hello, Now that we have the booth, the next issue that crops up is crash-pad space. It might seem premature, but as it happens, once you register, then you get…
In Conventions
Participants: Ron Edwards, Dav, Lxndr, abzu, Matt Snyder, Mike Holmes, Gordon C. Landis, Brian Leybourne, Michael S. Miller.


2/10/2004 Chris Gardiner: Adventure! Second session
A few months ago I ran a (very) alternate-history Adventure! game for some friends, which went very well. I posted a write-up here. This weekend I finally got the chance…
In Actual Play
Participants: Chris Gardiner, kalyptein, montag, joshua neff, Mike Holmes, Nigel Evans, Peter Hollinghurst.


2/10/2004 Nimrod67: Crimson Angels (My RPG)
Well Hello everyone, I've been working on my rpg now and found this place...first of all let me say i am liking it! Ok, to get on with it. I…
In Indie Game Design
Participants: Nimrod67, Dav.


2/10/2004 MikesLeftHand: In search of an article...
Helo, people of the Forge. I run a small LARP/RPG-zine (in Norwegian) called Hermes. Seeing how Nrway doesn't have the biggest Indie-RPG scene, I was wondering if someone here at…
In Connections
Participants: MikesLeftHand.


2/10/2004 Deacon Blues: Personality Traits: How Many?
Each cultural and occupational keyword lists typical Personality traits of typical members (Fears Dragons, Proud, Outgoing, etc). How many of those traits can a starting character take? Are they selected…
In HeroQuest
Participants: Deacon Blues, Shreyas Sampat, Mike Holmes, joshua neff, Brand_Robins, Kao Nashi, Bankuei, Valamir, RaconteurX, Scripty, buserian.


2/10/2004 Jack Spencer Jr: detailed settings? nah.
from Atkins-Friendly RPGs (Shooting Cows Part II) It is an interesting setting, not a detailed one, that is a plus. Detail does not correlate with interesting, either.If I read…
In RPG Theory
Participants: Jack Spencer Jr, clehrich, Mike Holmes, neelk, Ron Edwards, Dav, M. J. Young.


2/10/2004 John Kim: James Bond Campaign Starting
OK, So this past Saturday I ran a session of Victory Games' James Bond 007. This is with the same group with whom I'd been playing "Lord of the Rings".…
In Actual Play
Participants: John Kim, clehrich, Doctor Xero.


2/10/2004 jburneko: [Sorcerer] In A House of Madness
So character creation plus the first actual play session for my Socerer game set in an asylum has come and gone. And the results were.... unexpected. A bit of background.…
In Actual Play
Participants: jburneko, Valamir, clehrich, Christopher Kubasik, newsalor, Ron Edwards.


2/10/2004 Mike Holmes: The Omni-Player
It occured to me, quite a while back, that if one understood what one was doing, that one could, in play, decide to make decisions that were congruent more often.…
In GNS Model Discussion
Participants: Mike Holmes, Clinton R. Nixon, C. Edwards, Emily Care, Valamir, Paganini, Marhault, xiombarg, Mark D. Eddy, charles ferguson, Caldis.


2/10/2004 Valamir: Extreme Vengeance
I hate to be the sort to post links like this. But Extreme Vengeance is one of those games that gets frequent props here and its quite hard to find.…
In Connections
Participants: Valamir.


2/10/2004 celticboy: Booth traffic at Origins
My name is Andrew Lockwood, the RPG Director for Origins 2004. I was reading your post about low booth attendance, and I wanted you to know that Origins 2004 has…
In Conventions
Participants: celticboy, Christopher Weeks, Ron Edwards, ethan_greer, jdagna.


2/10/2004 Bloody_Angel: New here
[color=darkred][b][i]Hello..im new here so can some one tellme how this site works?[/i][/b][/color]
In Site Discussion
Participants: Bloody_Angel, clehrich, Ron Edwards.


2/10/2004 johnmarron: TRoS for Icelandic Sagas?
As I drove in to work this morning past the fjord (we actually have one where I live in Maine), the early morning sun reflecting off the boats in the…
In The Riddle of Steel
Participants: johnmarron, Hereward The Wake, Valamir, Salamander, Negilent, Hugin, Sigurth.


2/10/2004 Ingenious: Alternative magic system
Appologies for length/ranting/non-coherent thinking below. Regarding an alternate magic system.. I came up with a brain storm that might have been tried before. Regarding the sorcery pool in particular.. the…
In The Riddle of Steel
Participants: Ingenious.


2/10/2004 Nathan P.: Dice Mechanic for Review
Hey all - medium-time reader, first-time poster. Be gentle *G*. I've been working on various games for a while now (the most completed one is kind of a techno-fantasy heartbreaker,…
In Indie Game Design
Participants: Nathan P., james_west, Dav.


2/10/2004 M. J. Young: Understanding: the "it" of Simulationism
I was very unhappy with Mike Holmes' conclusions in The Roots of Sim II (in his post of February 9th, if it has continued), so I'm starting a new…
In GNS Model Discussion
Participants: M. J. Young, Rob Carriere, Mike Holmes, Jack Spencer Jr, Silmenume, clehrich, Walt Freitag, C. Edwards, cruciel, Emily Care, Sean, Caldis, Ron Edwards.


2/10/2004 Claymore: A Quick Roll and Keep die mechanic
I was curious if I might get some comments on a resolution system I've been working on for the last few days. It's for a cinematic game I'm a workin…
In Indie Game Design
Participants: Claymore, haunted.


2/9/2004 coolblade: Online marketing, avg convertion rations experienced?
Just wondering if anyone has been monitoring their online marketing campaigns and could share some info on what they have experienced as far as banner impressions to clicks ratio and…
In Publishing
Participants: coolblade.


2/9/2004 James V. West: The Pool - O Jogo
First France, now Brazil. Alexandre Amaral has translated The Pool into Portuguese! Alexandre said it would eventually be posted at this website: http://www.rpg.com.br/ In the meantime, in case you want…
In Random Order Creations
Participants: James V. West, BURP.


2/9/2004 Jasper: [Principia Novae] That occasional burst of relevance....
I'm taking another look at conflict resolution in my current project, Principia Novae (which is about rebuilding society after the fall of the Roman Empire; you can read more about…
In Indie Game Design
Participants: Jasper, Mike Holmes.


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Subsequent Topics

2/11/2004 Ingenious: Defaulted proficiencies/chargen question.
In the book it states on page 50, book 3 'training': "Defaulted proficiencies may never exceed 6 without formal training (after which its no longer a defaulted proficiency)." At this…
In The Riddle of Steel
Participants: Ingenious, bottleneck, Valamir, Lxndr, toli, Edge, Jake Norwood, Wolfen, Brian Leybourne, John Harper.


2/4/2004 Skar: Keep it simple
I totally agree that you need to have a frank discussion with the group, but from my own past experience I wouldn't be too optimistic that this will solve the…
In Actual Play
Participants: Skar, inthisstyle, dragon_of_colour, S'mon, Eric J., Ron Edwards.


2/11/2004 ethan_greer: Idea for new feature
So, at the top left of the screen you've got some options - "View posts since last visit (count)" (henceforward referred to as VPSLV) is the one I use most…
In Site Discussion
Participants: ethan_greer, Clinton R. Nixon, M. J. Young, cruciel, Valamir.


2/11/2004 Scourge108: Beeg Horseshoe
I apologize for my ignorance, but I keep hearing reference to the "Beeg Horseshoe Theory" on some of these threads, but I haven't found what that theory actually posits. Could…
In GNS Model Discussion
Participants: Scourge108, ethan_greer, Ron Edwards, Mike Holmes.


2/11/2004 james_west: Feminist Game Design [split from Religion in Role-Playing]
Hello, all ! Some discussion in the 'more on religion and role-playing' thread made me think about what a game meant to address feminist/race issues would look like. I surveyed…
In RPG Theory
Participants: james_west, Ron Edwards, Nick Pagnucco, Bankuei, timfire, John Kim, GB Steve, Doctor Xero, sirogit, pete_darby, Thuringwaethiel, inthisstyle, Matt Wilson, Emily Care, clehrich, lumpley, KingstonC, Librisia, contracycle, Christopher Weeks, Itse, AnyaTheBlue.


2/11/2004 Supersonic Wind: Mechanics help
I have a system that needs help, I'm new to building RPGs. I have an idea for a system, but I'm not quite sure about probability. Aspects: Makeup of the…
In Indie Game Design
Participants: Supersonic Wind, Autocrat, Jasper.


2/11/2004 chadu: [Dead Inside] Damage Abstraction Mechanic
Hidey-ho. I'm wondering what thoughts, opinions, or comments anyone has on the following damage mechanic from Dead Inside, since there has been some discussion about it: (from http://www.rpg.net/reviews/archive/10/10091.phtml ): However,…
In Indie Game Design
Participants: chadu, Clinton R. Nixon.


2/11/2004 timfire: GM as arbitrator and opponent - conflict of interest?
Does setting up the GM as both an arbitrator of the rules and explicitly as an opponent create a comflict of interest? I did a search but didn't find anything…
In RPG Theory
Participants: timfire, jdagna, Doctor Xero, Loki, Noon, John Harper, talysman, Mike Holmes, Emily Care, Shreyas Sampat, contracycle, Nuadha, Rich Forest, bcook1971.


2/11/2004 Palaskar: Has anyone tried selling RPGs as shareware?
After a snafu with rpgnow, I'm wondering what the proper method for selling my .html RPG would be. I've basically abandoned all hope for profit, which sounds perfectly suited for…
In Publishing
Participants: Palaskar, GreatWolf, Ron Edwards, talysman, Jack Aidley, Christopher Weeks, GRIM, RyuMaou, Paul Czege, Clay.


2/11/2004 Palaskar: Playing a complete RPG game in under 20 minutes?
Hi there, I've been assigned in my psych class at college, along with four other people, to develop a game illustrating some aspect of psychology. Naturally, I fell back on…
In RPG Theory
Participants: Palaskar, Zak Arntson, quozl, jdagna, Paganini, pete_darby, Marhault, Michael S. Miller, xiombarg, Scourge108.


2/12/2004 John Kim: What is traditional play really?
So it seems to me that a lot of the current definition discussions are getting lost in somewhat abstract consideration of the definitions. GNS Simulationism is defined abstractly as "exploration…
In GNS Model Discussion
Participants: John Kim, Emily Care, cruciel, coxcomb, Valamir.


2/12/2004 Egi: Uncharted areas
In the map of Weyrth, there seems to be uncharted areas; islands or part of a continent in the north-east and just barely visible land mass in the north-west corner…
In The Riddle of Steel
Participants: Egi, Brian Leybourne, Ingenious, Mike Holmes, Lxndr, toli, Jake Norwood.


2/12/2004 Emily Care: creative agenda game
Hey Folks, This is quick and fun. In 25 words or less, describe your creative agenda from an actual game or campaign you have played. What do I mean by…
In GNS Model Discussion
Participants: Emily Care, cruciel, Paganini, Alan, Mark D. Eddy, pete_darby, Mike Holmes, anonymouse.


2/12/2004 Edge: Gifts/Flaws
Hey guys I've read a post with a heap of alternate flaws and gifts in it and there was mention of it being put on the website. Does anyone know…
In The Riddle of Steel
Participants: Edge, Ingenious.


2/12/2004 Crackerjacker: I want a system that can...
Whenver Im toying around with rule ideas I tend to have reoccuring thoughts that I seem to think are important and I havent seen often before... First of all, I…
In Indie Game Design
Participants: Crackerjacker, Mark Johnson, Ravien, Paganini, Shreyas Sampat, Sherinford, Jack Spencer Jr, xiombarg, Lxndr, Doctor Xero.


2/11/2004 AdAstraGames: GenCon Booth
I have requested (with diagrams) that Ad Astra and The Forge have adjacent booths, so I can bring the shelving units to share.
In Conventions
Participants: AdAstraGames, Ron Edwards.


2/12/2004 anonymouse: Questions for those who've played long-running GMless games.
Something like Universalis in particular, I imagine, but possibly other games would fit the bill. * Do you tend to stick to an overarching story stretching between sessions, or do…
In Actual Play
Participants: anonymouse, clehrich, Ron Edwards, Mike Holmes, Emily Care, Doctor Xero, talysman, Peter Hollinghurst.


2/12/2004 bcook1971: Response to the Supporting Essays
I just finished reading all three GNS support essays and wanted to air some of my reactions. That's why it's often referred to…
In GNS Model Discussion
Participants: bcook1971, Sean, pete_darby, Mike Holmes, Ron Edwards, M. J. Young.


2/12/2004 Jack Aidley: [Great Ork Gods] Playtest release
Well, Great Ork Gods has finally been written up to a stage where I think it's ready for playtesting. I've got a website up for it from which you can…
In Indie Game Design
Participants: Jack Aidley, Loki, montag, Valamir, Darcy Burgess, Lxndr, charles ferguson, hermes, John Wick, gregkcubed, Steve Mitchell.


2/12/2004 Jack Aidley: Playtesters wanted for Great Ork Gods
Great Ork Gods has now reached the stage where it needs some proper play-testing. You can download the latest rules from http://66.98.138.15/~greato00/ - or www.greatorkgods.co.uk if my domain name has…
In Connections
Participants: Jack Aidley, geekspeakweekly.


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