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From Day One


Previous Topics

2/1/2004 anonymouse: Quick(?) probability query:
Abe rolls a D6. (He gets a 4.) Barry has to get a number of successes equal to the result, at a TN of said result. (So Barry needs to…
In RPG Theory
Participants: anonymouse, Brian Leybourne, james_west, M. J. Young, Harlequin.


1/14/2004 anonymouse: making a game out of character creation: Scrabble!
Random bit of system piece.. So, random chat over in #indiegames and I hit upon the idea of using Scrabble, or a similar system, for character generation. You'd get a…
In RPG Theory
Participants: anonymouse, Lorenzo Rubbo-Ferraro, gobi, GB Steve.


12/29/2003 anonymouse: sketched game: Boys and Pirates
I'm actually thinking Universalis would do pretty great, but it's never been game-y enough for me. My first title was "Boys & Fairies" but I think anyone into high school…
In Indie Game Design
Participants: anonymouse, C. Edwards, Jeph, JimmyB, Doctor Xero.


12/18/2003 anonymouse: Up-front Gamism.
From M.Holmes's seventh rant, Raven quoth: Something occurs to me about a design element no one else has mentioned, but which you bring up numerous times: the players never know…
In GNS Model Discussion
Participants: anonymouse, xiombarg, Mike Holmes.


12/16/2003 anonymouse: Thoughts on a roleplaying-combat philosophy.
((NOTE: bcook tossed in some gnarly Last Samurai spoilers in his post, so beware!)) Inspiration: M.J. Young in this thread: One thing is that players have to work with contingencies:…
In RPG Theory
Participants: anonymouse, bcook1971, rafial, Noon, Jeph, M. J. Young, xechnao, hatheg-kla, Mark Johnson, Wolfen, Ian Cooper, Lxndr.


12/14/2003 anonymouse: MARKED: You vs. the Universe
(Playtest will be in next few days, come hell or high water, so look for something in Actual Play! This is the first thing I've managed to finish that I…
In Indie Game Design
Participants: anonymouse, bifevo, Demada, qxjit.


12/11/2003 anonymouse: Hero-Adventurer Correspondence School
So I'm killing time here in the jury assembly room. I've had this little concept (based directly off the old Quest for Glory series of PC games) in my head…
In Indie Game Design
Participants: anonymouse.


12/3/2003 anonymouse: mechanic: Trouble!
I know Orkworld has this as some foundation of its in-game society and probably mechanics as well, but since that apparently had some super-1337 printrun never to see the light…
In RPG Theory
Participants: anonymouse, Ben Morgan, Ron Edwards, Noon.


12/1/2003 anonymouse: system part: Karmic character design
Sprung from some discussion in #indiegames tonight and simmered for awhile.. A character accumulates Karma over the course of its life. When it dies, its Karma is totalled up and…
In RPG Theory
Participants: anonymouse, Ron Edwards, LordSmerf, Paganini, Shreyas Sampat, MachMoth.


11/18/2003 anonymouse: twilight of paradise: MLWM variant.. kinda.
Been listening to some instrumental, doomed-but-struggle-on music this evening. There're two other games I'd really rather be working on, but I can't seem to wrench myself out of this spiral.…
In Half Meme Press
Participants: anonymouse, james_west.


11/13/2003 anonymouse: system piece: the Human Machine
Had this thought today inna shower. The characters have the ability to alter aspects of themselves while they sleep, via dreams. Maybe they want to speed up their metabolism, or…
In RPG Theory
Participants: anonymouse, Comte, Harlequin, Emily Care, Paul Czege, Ron Edwards.


10/26/2003 anonymouse: the ShadowRun Dungeon: the Matrix.
So, Paganini has been pondering dungeon-crawl-game design over in #indierpgs (realtime chat is good for game discussion, too!). I've been thinking about SR a bunch lately, and it occured to…
In RPG Theory
Participants: anonymouse, MachMoth.


10/25/2003 anonymouse: Knights of the Lich Queen: a variant Paladin setup.
This is my setting/set-up document. I'll start running a thread in Actual Play sometime on Saturday, once I have the first session. Consider it a rough draft. The whole idea…
In CRN Games
Participants: anonymouse, Valamir, Alan.


10/11/2003 anonymouse: [Donjon] Adventures in the Ice Cave, part 2.
Previous: http://www.indie-rpgs.com/viewtopic.php?t=8141 * Wildman/AgentFresh was out this session; prior commitments. * This all took about three hours. Donjon takes forever online. Thankfully I've got a dice bot setup to roll…
In Actual Play
Participants: anonymouse.


10/5/2003 anonymouse: a lonely Donjon bookshelf: what should sit next to it?
Okay, so Clinton extended the offer in the main Donjon book and at least a couple of other places that anyone wanting to write a supplement for Donjon would be…
In CRN Games
Participants: anonymouse, Trevis Martin.


9/27/2003 anonymouse: [Donjon] Some not-heroes on IRC.
Tonight was mostly just a bit of setup. Three out of the four players hadn't played it before, and two of those didn't have the book, so time was spent…
In Actual Play
Participants: anonymouse, Paganini, Dana_mun.


9/12/2003 anonymouse: Piece: Ablative Luck.
Was watching Once Upon a Time in Mexico... Got to thinking that a game could have some kind of "luck armor". Heroes get a boatload, mooks probably only have a…
In RPG Theory
Participants: anonymouse, gobi, ethan_greer, mrteapot.


9/11/2003 anonymouse: Some Donjon thoughts on monsters.
1: Fully-statted monsters - such as presented in the sample adventure, or the Monster Pak - are useless unless you enforce the following: A: Players must be allowed to peruse…
In CRN Games
Participants: anonymouse, Clinton R. Nixon, Catalyst.


8/17/2003 anonymouse: Portland, OR-area gamers for WTF? and FLCL viewing?
So, check out: http://www.indie-rpgs.com/viewtopic.php?t=7616 If this looks interesting, but you're not really sure how it'd play out, we could get together somewhere and spend a couple of hours watching FLCL,…
In Connections
Participants: anonymouse, gobi.


8/13/2003 anonymouse: Smacked Upside the Head with a Guitar:
or, FLCL-inspired play design. (FLCL - pronounced 'Fooly Cooly' - is a six-episode anime series from Gainax. i watched it again after a space of a few years this past…
In RPG Theory
Participants: anonymouse, Paul Czege, Mike Holmes, gobi.


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Subsequent Topics

2/12/2004 anonymouse: Narrative modules
Split from http://www.indie-rpgs.com/viewtopic.php?t=9751 . . . if playing this particular game worked so wonderfully to free the participants into wildly…
In GNS Model Discussion
Participants: anonymouse, ScottM, Mike Holmes, Peter Nordstrand, Ron Edwards, Blankshield, M. J. Young, clehrich, Halzebier, John Kim, Sean, Christopher Kubasik, Andrew Norris.


2/13/2004 anonymouse: Common GNS sticking points.
So, even with people who've picked up post counts over 100 and have been around for a few months, I sometimes notice these things. Incredibly basic fundamental parts of the…
In GNS Model Discussion
Participants: anonymouse, Bankuei, Walt Freitag, Mike Holmes.


3/12/2004 anonymouse: [design sketch] apocalypse now
This is a design sketch. I don't have any mechanics in mind right now, just have a stumbling block at the moment. so, I was watching this special on International…
In RPG Theory
Participants: anonymouse, erithromycin.


4/16/2004 anonymouse: for the con-goers: Penny Arcade's PAX
http://www.penny-arcade.com/pax/ They're going to have tabletop gaming in a "free play" area, it looks like (Tycho's a regular D&D'er), might be of interest for some of the indie folk to…
In Conventions
Participants: anonymouse.


4/25/2004 anonymouse: sketched mechanic: choice of words = Influencing Force
It would basically work like this: * Write up a list of the forces that are in work in your game. * Assign a few words, concepts, phrases, et cetera…
In RPG Theory
Participants: anonymouse, TonyLB, Noon, C. Edwards, Shreyas Sampat.


8/17/2004 anonymouse: [unattached mechanic/rules] Memories modifying characters.
This isn't wedded or designed for anything in particular. Just some stuff I was ruminating on, and thought it might make an interesting set of mechanics for a game. ===…
In RPG Theory
Participants: anonymouse.


9/18/2004 anonymouse: The rules+setting rulebook, the "new edition", and
I was reading the rpg.net review of the new Paranoia XP game, and someone mentioned that the '5th edition' book basically never happened; there was some mention of "the Crash",…
In Publishing
Participants: anonymouse, Jasper, daMoose_Neo.


10/3/2004 anonymouse: Other lumpley games you've played.
So, DITV is getting all the attention lately.. but has anyone played some of the other games up on the site? My brother and I tend to sneak in a…
In lumpley games
Participants: anonymouse, rafial, Paganini, Ron Edwards.


10/24/2004 anonymouse: Looking for Continuum AP stories.
Okay, so this is a weird game. And I've tried writing a kind of intro to this post to explain where I'm coming from three or four times, and it's…
In Actual Play
Participants: anonymouse, Jonathan Walton, Michael S. Miller.


10/26/2004 anonymouse: [DITV] Dogs in the IRC: Sorrow part II
Session 1/initation here. Session 2/Sorrow I here. So, as we'll see, I (the player) took a long-ass time to take care of my scene; and as such, I'll be your…
In Actual Play
Participants: anonymouse.


2/8/2005 anonymouse: TSOY: dungeon crawling?
Clinton, Since TSOY was originally designed as a heartbreaker, I was curious if you've run it through ye olde dungeon crawlin' and what it looked like in play.
In CRN Games
Participants: anonymouse, Clinton R. Nixon, Paka, James_Nostack.


2/16/2005 anonymouse: For Near: Presenting.. Moontan Clan!
These would be a tribe of ratkin (or wererats in a traditional D&D-type setting) living in the sewers of maybe a Maldor or Ammeni city (or as close as the…
In CRN Games
Participants: anonymouse, James_Nostack, Clinton R. Nixon.


2/19/2005 anonymouse: TSOY: beastie stats?
I didn't see any either on the wiki, or in the online rules. I'm trying to get a feel for what constitutes strong vs weak beasts, as far as their…
In CRN Games
Participants: anonymouse, James_Nostack, Clinton R. Nixon, sirogit.


3/18/2005 anonymouse: [metasystem] Frames
(I apparently wrote this back in October and promptly forgot about it. wanted to get it posted, just because; I still think it's a cool idea, I've used it a…
In RPG Theory
Participants: anonymouse.


5/26/2005 anonymouse: [dice-snippit-mechanic-dealy] Expected success vs actual
So I was re-reading Neuromancer the other day, and there's a passage pretty early on which got my attention this time. It's describing the social atmosphere of this city, and…
In RPG Theory
Participants: anonymouse.


8/9/2005 anonymouse: Dogs in the Black: brainstormin' required
In a nutshell: stick the Faith out on the Firefly border worlds; the Alliance is the a rather meddlesome "East" back in the Core. It's DitV with a change of…
In lumpley games
Participants: anonymouse, Andrew Morris, Christopher Weeks, GB Steve, Negilent, lumpley, John Harper, avram, majcher.


9/8/2005 anonymouse: Surfing game?
(I never know where to put this sort of topic at the Forge..) I'm running a mecha game with a slightly unusual method of flying, and while I've managed a…
In Connections
Participants: anonymouse, jasonm, Technocrat13.


10/30/2005 anonymouse: Cool DitV prop
[url]http://www.thelibraryshop.org/toolleatjour.html[/url] Mind you, it's a little spendy for a prop, but it's pretty dang cool. It's at least a picture to point to and say, "My Dog's book looks like…
In lumpley games
Participants: anonymouse, Vaxalon, nikola, Paka.


12/5/2005 anonymouse: [InSpectres] -- Ankh-Morpork City Watch
[u]Observations about the stuff that went wrong:[/u] Having played [i]a lot[/i] of Donjon, InSpectres feels like some weird hybrid between that and "traditional" gamin' to me, and it's incredibly awkward.…
In Actual Play
Participants: anonymouse, beingfrank, knicknevin.


12/5/2005 anonymouse: Human Occupied Donjon
Anyone remember the old Human Occupied Landfill game? Came to me tonight that the sort of vengeful-sick-and-tired-of-smarty-players Holmeister would get along very well with your goodly antagonistic Donjon Mastar; and…
In CRN Games
Participants: anonymouse.


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