Previous Topics 2/25/2004 joshua neff: Moon Revolutions: The Celestial Game This coming Saturday will see the first session of my groups new HeroQuest run. (I abandoned the previous run out of my frustrations with my own GMing. I decided that… In HeroQuest Participants: joshua neff, doubtofbuddha, Mike Holmes, RaconteurX, Nick Brooke, buserian, Peter Nordstrand.
2/25/2004 EricAlexander: Black Fire, you can never have too many buckles I just read this game in the articles section, and it sounds like a pretty good time. A couple of questions for the author:
How long did you intend for… In Adept Press Participants: EricAlexander, Ron Edwards, jburneko, motherlessgoose, montag, angelfromanotherpin.
2/24/2004 coxcomb: Selling Prices I have been thinking about selling prices lately, particularly because I will be formulating my own later this year.
Abzu's topic about indie game finances brought this to my attention… In Publishing Participants: coxcomb, abzu, Valamir, Ron Edwards.
2/24/2004 Lisa Padol: Players Plotting against PCs Beth runs a campaign based on the works of James H. Schmidt (which I've never read). My PC, Marius Lecks, is an empath. Stephen's PC, Ell Thorndike, is a Screamer.… In Actual Play Participants: Lisa Padol.
2/24/2004 Lisa Padol: When R-Maps Go...Complicated Okay, so, I've read Sorcerer and the three supplements, and I've started stealing the cool bits as I can. I've had a lot of success with creative interpretations of fumbles… In Actual Play Participants: Lisa Padol, Ron Edwards.
2/24/2004 Doctor Xero: my first indie game submission: Mageling I'm trying to fashion a game that successfully reflects a setting which is a cross between the Magical Adolescent subgenre and the Supernatural Family subgenre (see my inspirations section 1.3… In Indie Game Design Participants: Doctor Xero, timfire, Loki, Minx, Spooky Fanboy, Aman the Rejected.
2/24/2004 Kilor Di: [Terrae Novae] Beta 1.0 http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae.
If you'd like to playtest this game, then please contact me at ginkelaar@hotmail.com, or just PM me. The first playtest for this game… In Connections Participants: Kilor Di, bcook1971, Mike Holmes.
2/24/2004 Dr. Awkward: RPGs driving an interest in history? Is anyone aware of any studies, surveys, or articles that address how RPGs can increase an interest in history among players? I've been contacted by someone who is doing some… In RPG Theory Participants: Dr. Awkward, Valamir, M. J. Young, Scourge108, Mike Holmes.
2/24/2004 Nigel Evans: Autocracy U-turn. Probably. First real post here - I'm not sure this is the place for it but here goes.
The situation: I'm running a game called Pathways. It's a homegrown in both… In RPG Theory Participants: Nigel Evans, Mark Johnson, clehrich, coxcomb, Ron Edwards, M. J. Young, montag, Noon.
2/24/2004 bergh: "naked Dwarf" syndrome and a posible fix first i wanna say that having a toughness about 6 is not working very good, we tryed to play yesterday, (mock combat), and the T7 character was simply to good,… In The Riddle of Steel Participants: bergh, Caz, toli, sirogit, Ingenious, Overdrive, Andrew Mure, Wolfen, Jaif, Brian Leybourne, bearer, lokdu, Edge, Tash, Dain, Turin, ZenDog, Tom, aaronharmon, bottleneck, Aelios, Starshadow, James Buchanan, Fleinhoy, Sir Mathodius Black.
2/24/2004 Matt Wilson: [unipool] Horizon, a lethargic horror episode Sunday we played another game of Horizon, the Firefly spinoff.
For these sorts of heavy player input games I've been creating loose frameworks of people and a kickoff that includes… In Actual Play Participants: Matt Wilson, John Harper, anonymouse.
2/24/2004 daagon: Appendices mistake? In the appendices download (and thus, i assume, in the core book which I'm waiting to be delivered) page 245 and 246 both have the same "Bludgeoning Damage Location Table:… In The Riddle of Steel Participants: daagon, Jake Norwood.
2/24/2004 Negilent: [Burning Wheel] Preparations for winter [b]It works. [/b]
Though I had to be dragged kicking and screaming into accepting the idea, I now bow my head and stand corrected. [u]Using player motivation works.[/u]
How does… In Actual Play Participants: Negilent, abzu.
2/24/2004 Ben Lehman: Scene Entrance So, say that Bob is over there, in some other scene across town, and he is suddenly doing something really cool that totally applies to my character and I want… In lumpley games Participants: Ben Lehman, lumpley.
2/24/2004 Ben Lehman: Ceremonies Okay, the Ceremonies, at present, need work.
A *lot* of work.
I think that the change of ceremony to Trait from Conflict is a good one, but there are some… In lumpley games Participants: Ben Lehman, bluegargantua, lumpley.
2/24/2004 nsruf: Newbie question on combat Hi all!
I finally picked up TROS last weekend, after lurking here for a while to see what the game is all about. And it seems to be a much… In The Riddle of Steel Participants: nsruf, Salamander, Valamir, Jake Norwood, Wolfen, John Harper, Brian Leybourne, Edge.
2/24/2004 Malechi: [OT] PC Death... not that kind though argh.. i hate it when that happens.. My PC died in the wee hours of this morning, taking with it a goodly amount of Katanapunk!, Midnight to TROS Conversion stuff… In The Riddle of Steel Participants: Malechi, Wolfen.
2/24/2004 abzu: indie game finances So i just finished doing Burning Wheel's taxes. The end result? I lost a lot less money this year than I did last year. Hurrah!
It's a good thing, but… In Publishing Participants: abzu, Jack Aidley, Valamir, Paul Czege, inthisstyle, Lxndr, Matt Snyder, Mike Holmes, jdagna, daMoose_Neo.
2/24/2004 scobie: Casefile: ZODIAC online publishing options Ok, I have had some feedback on the latest draft of my ZODIAC weird 70s spy game in the design forum and now I am looking at my publishing options.… In Publishing Participants: scobie, Lxndr, Ron Edwards, Clay, Matt Snyder, abzu.
2/24/2004 Crackerjacker: (Paladin) Anti-clone activists sorta idea thingy not even a full day with paladin and I already have an order and quasi-setting idea.
Its not really fleshed out but it's described in this conversation:
Coy 247: a… In CRN Games Participants: Crackerjacker, Michael S. Miller.
<< more previous topics | | Subsequent Topics 2/25/2004 coxcomb: Brain hurts, help with math Hi All,
I have seen some math whiz types posting here before and I hope one of them can help me.
The basic idea is that you roll a number… In Indie Game Design Participants: coxcomb, Jack Aidley.
2/25/2004 Durgil: Possible Alternative Rules for Armour Just to let you all know right up front, if you don't want an extra dice roll or two in combat when a hit is determined, then save yourself some… In The Riddle of Steel Participants: Durgil, Crusader, Wolfen, Caz, BirdMan, Mike Holmes, Mokkurkalfe.
2/25/2004 Ben Lehman: d4 traits and Fallout More issues--
In fallout, you are given a choice from a list of options. This is Cool and Good, and needs to stay around. However, given that d4 traits only… In lumpley games Participants: Ben Lehman, lumpley, bluegargantua, nikola.
2/25/2004 ZazielsRephaim: MAJOR SPOILER (if my players read this I'll kill them) Nick, Jason, Bill, Cory, Logan.... if you guys read this, I will kill you, then kill your characters later.
I just wanted to run a game laden with undead and… In The Riddle of Steel Participants: ZazielsRephaim, Jaeger, Jake Norwood, kenjib, Brian Leybourne.
2/25/2004 Bankuei: Let's talk Design! Hi folks,
We tend to go through a cycle here at the Forge. New folks come in, and there tends to be a little rustling as folks get adjusted to… In RPG Theory Participants: Bankuei, clehrich, Shreyas Sampat, Autocrat.
2/25/2004 Jack Aidley: How small a .pdf could be sold? I considered putting this in the Selling Price thread, but I think it's enough of an aside to be worth its own thread.
I've been rather taken aback by the… In Publishing Participants: Jack Aidley, Eero Tuovinen, Matt Gwinn, ethan_greer, Ron Edwards, Simon W, coxcomb, jrs, greyorm.
2/25/2004 Dan Sellars: Overcrowding in Weryth Hello Chaps,
Sorry this rambles a bit...
I was just looking through the rule book last night refreshing myself about Weryth etc as I've never really read it through before.… In The Riddle of Steel Participants: Dan Sellars, Jake Norwood.
2/25/2004 Silmenume: Theme is not Black and White [quote="Ron Edwards"][i]Two [/i]implicit outcomes, Jay? Sounds a little arbitrarily limited to me. I list four in Sorcerer, and that's because I'm considering only one of many, many possible qualifying variables.… In GNS Model Discussion Participants: Silmenume, Ron Edwards, Valamir, pete_darby, Bankuei, cruciel, Blankshield, Mike Holmes.
2/25/2004 Valamir: Power (split) [quote]For example, the players in my James Bond 007 game are mostly (2 out of 3) accustomed to Illusionist play. However, they pretty instantly got into taking charge to a… In GNS Model Discussion Participants: Valamir, Noon, pete_darby, contracycle, Ron Edwards, John Kim, Ben Lehman.
2/25/2004 Jinx: Team creation / social contract questions I've been thinking a great deal about group character creation and social contracts for players in a team, potentially with team/party-oriented PCs designed to work together - specifically, in this… In RPG Theory Participants: Jinx, Mike Holmes, Ben Lehman.
2/25/2004 Technocrat13: The Paperwork of Bullets Greetings all,
If I may steal some of your time and thoughts, I'd love a little inspiration here. What I'm looking for are suggestions for keeping track of ammunition in… In Indie Game Design Participants: Technocrat13, Jack Aidley, Valamir, Lxndr, Ron Edwards, Andrew Norris, Bankuei, Dev, Matt Wilson, Overdrive, Tim C Koppang, Hereward The Wake, Mike Holmes, talysman.
2/25/2004 [MKF]Kapten: Defending specific body parts I have thought about this before, but now its kind of important.
If a fighter in full plate has one exposed leg for some reason, would it be realistic to… In The Riddle of Steel Participants: [MKF]Kapten, Jake Norwood, Wolfen, Ingenious, Edge, Brian Leybourne.
2/25/2004 WDFlores: [Paladin] Shatterer - A Mythic Hindu-Inspired Campaign Hi, all.
Haven't been around here that much recently. Nevertheless, I'm back and checking in here with a report.
My gaming group and I finally picked up Paladin recently. Our… In Actual Play Participants: WDFlores, Michael S. Miller, Tony Irwin.
2/25/2004 inthisstyle: [Mortal Coil] Initial Playtest I had a first, very successful playtest of the Mortal Coil rules last week. For background, Mortal Coil is a supernatural role-playing game I have been working on for some… In Actual Play Participants: inthisstyle.
2/25/2004 Dain: HELP! First, Pulling a punch. Second an index to this forum. Hey Guys,
How does one pull a punch (decided pre-emptively...not a "whoops, can I take that back" upon noticing your successes are so great you're going to gut someone)? I… In The Riddle of Steel Participants: Dain, murazor, Deacon Blues, Brian Leybourne, Caz, Edge, kenjib, Richard_Strey, Jake Norwood, Bankuei, Vanguard, Valamir, Dan Sellars, Wolfen, BirdMan, big kev.
2/26/2004 6inTruder: [nicotine girls] pdf w/ examples? is there any chance of Nicotine Girls getting the pdf treatment with some play examples or such? I guess cause I'd like to print it out, and I'm not exactly… In Half Meme Press Participants: 6inTruder, Paul Czege.
2/26/2004 Noon: Rules that back source This is a condensation of the 'Rules that outsource' thread. I'd give a direct link, but that might give the idea that you have to read through it before tucking… In RPG Theory Participants: Noon, M. J. Young, Ian Charvill, Itse, Valamir, John Kim, Mike Holmes.
2/26/2004 Noon: Quick questions on illusionism A quick question or two on illusionism.
Okay, say our hero gets to a T intersection. One way looks like it goes to a dangerous forest, the other a graveyard.… In RPG Theory Participants: Noon, M. J. Young, Ron Edwards, Mike Holmes, Doctor Xero.
2/26/2004 Caz: some magic/mutant/cinematic martial arts powers Just kinda made these up in myspare time, thought they were kinda fun.
Haven't playtested them or anything. Enjoy
Magic/Mutant/Cinematic Martial Arts Powers
Can be treated as maneuvers w/activation costs… In The Riddle of Steel Participants: Caz, Brian Leybourne.
2/26/2004 chadu: [Dead Inside] How long to create a character? Out of curiosity, I'm wondering if any Forge-folk out there who've purchased or played Dead Inside could give me a read on how long it took you to create a… In Actual Play Participants: chadu, Bryant.
more subsequent topics >> |