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3/25/2008 Peter Nordstrand: [While We Were Fighting] GM Dice Pool
[i]While We Were Fighting[/i] is a game about powerful people intriguing in a fictional Italian renaissance city. It is a decidedly narrativist game, drawing inspiration from such perennial favourites as Sorcerer, HeroQuest, Universalis, and others. [b]My Problerm[/b] I would appreciate some help deciding how to determine the GMs dice pool in conflict resolution. [b]Conflict Resolution: A Brief Summary[/b] All players…
In Playtesting
Participants: Peter Nordstrand, Anders, Marshall Burns.


Previous Topics
In Playtesting

3/17/2008 Marshall Burns: [The Rustbelt] Cruel cargo; also, more GM clumsiness
So, we playtested The Rustbelt again, and, also again, I hadn't prepared at all.  You'd think last time would learn me, wouldn'tcha?  Nope.  But, still, things came out pretty well…
In Playtesting
Participants: Marshall Burns, Eero Tuovinen, Ron Edwards, Knarfy, Wolfen, jag.


3/15/2008 Elizabeth: [Mist-Robed Gate] The best playtest I've ever experienced
So at last weekend's JiffyCon Boston, we had the first playtest of Shreyas Sampat's incredible wuxia game entitled The Mist-Robed Gate. It was supposed to be an intense, quiet, introspective…
In Playtesting
Participants: Elizabeth, Shreyas Sampat.


3/13/2008 Darcy Burgess: [Black Cadillacs] - Cards of Fate
Hi, Something that's crept into my mind during my last batch of Black Caddies playtests is a disatisfaction with the way a certain segment of the mechanics requires a small…
In Playtesting
Participants: Darcy Burgess, Ron Edwards, Ned.


3/10/2008 Simon C: [Compass Gods] New territory
So I recently playtested this really tentative game idea I had called "Compass Gods" (for now at least).  There's a thread about it at the Free RPG Bakery, but I'll…
In Playtesting
Participants: Simon C, Filip Luszczyk, MikeF.


3/7/2008 Marshall Burns: [SAN!] system changes, highlights: "Jimbo's Saga" "Fantastical Wizard of Frotz"
Okay, I haven't been posting about it, but we've been playing the HELL out of this game.  Seriously, I can barely pull my players away from it.  If I ask,…
In Playtesting
Participants: Marshall Burns, Ron Edwards.


3/3/2008 Evil Eye Gameworks: World of Hammerhell Adventures
Hello all My name is Jeremy Harden, I created the Evil Eye Gameworks indie tabletop company for a game, called World of Hammerhell Adventures.  It's a departure from complex RPG…
In Playtesting
Participants: Evil Eye Gameworks.


3/3/2008 Frank Tarcikowski: [Mud Planet / Sorcerer] The Rules Work!
So I finally got to run the refined version of my Ronnies entry Mud Planet, using Sorcerer rules. Conditions were kind of not ideal: It was the evening slot in…
In Playtesting
Participants: Frank Tarcikowski, Eero Tuovinen, Ron Edwards.


3/2/2008 Blankshield: [Reality Cops] Slowly Taking Shape
Last Friday the much-delayed and rescheduled playtest of Reality Cops got off the ground. I, Fox, James T. and Davyd sat down to look at the rough bones and see…
In Playtesting
Participants: Blankshield, Ron Edwards, Spooky Fanboy, joepub.


3/2/2008 travisfarber: [Thou Art but a Warrior] The Fall of a Kingdom
Last night I had the opportunity to put together a game of Thou Art But A Warrior.  We were unexpectedly down one player, so we ran with three, although long…
In Playtesting
Participants: travisfarber, wunderllama, SaintandSinner, Adam Dray, Ben Lehman.


2/25/2008 AGP: Black Cadillacs playtest
Two months ago I had the opportunity to participate in a playtest of "Black Cadillacs." This is a war RPG created by Darcy Burgess ("Black Cadillacs" is WWII Canadian Slang…
In Playtesting
Participants: AGP, Ron Edwards, Darcy Burgess.


2/23/2008 Rimke: [Face of Angels] My first time
Last Saturday I played Face of Angels with some friends at the gathering of frequent visitors of www.mandragon.be, the Flemish/Dutch site for RPG players. I really enjoyed our game, but…
In Playtesting
Participants: Rimke, Clinton R. Nixon.


2/23/2008 mratomek: [Super Force Seven] Cruchy Combat
I have tweaked the combat system--yet again. And it seems to finally balance ease of use with rule-based drama. The idea of the game is to allow for head-to-head RPG…
In Playtesting
Participants: mratomek, Valamir, Marshall Burns.


2/22/2008 Marshall Burns: [The Rustbelt] GM flails, but at least the system rocks
The latest incarnation of my baby, The Rustbelt, finally got a test run.  It was kind of spur of the moment, so it took a while to get ready as…
In Playtesting
Participants: Marshall Burns, Eero Tuovinen, Peter Nordstrand, Knarfy, Ron Edwards, davidberg.


2/22/2008 williamhessian: CCG gameplay help (balancing experience advantage)
images and concepts of my game can be found here: http://www.indie-rpgs.com/forum/index.php?topic=25791.0 My main gameplay problem so far is balancing out the advantage to skilled players as to novices. My game…
In Playtesting
Participants: williamhessian, btrc.


2/22/2008 Peter Nordstrand: [While We Were Fighting] Scene Framing the Renaissance
So we played While We Were Fighting at OmniCon, and it went really well. (See footnote for a description of WWWF.) I learned a lot from this session, but I'll…
In Playtesting
Participants: Peter Nordstrand, Marshall Burns, Anders.


2/12/2008 Troy_Costisick: [Low Power Fantasy] Playtest 3, Session 1
Heya, I held the first session of the third playtest for a new game and system engine last Saturday.  Before I start describing the session, I’ll link the power 19…
In Playtesting
Participants: Troy_Costisick.


2/12/2008 Hituro: [Solipsist] Mermaid Towers
In contrast to the last game of Solipsist I ran I've been trying out the game as a one on one over e-mail, and it seems to be working well.…
In Playtesting
Participants: Hituro.


2/12/2008 Gabrielle: [Land of a Thousand Kings] Of Castles, Pyramids and Fisherman Kings
Last Friday I play Land of a Thousand Kings with two friends of mine and one of my friend's ten-year-old sister. The ten-year-old, Julia, had been up too late several…
In Playtesting
Participants: Gabrielle, Ben Lehman.


2/11/2008 Vulpinoid: [8th Sea] Character Generation and a Preliminary Playtest
[size=24pt][color=blue]The Eighth Sea: Preliminary Playtest[/color][/size] Those who have been watching other parts of the forum may be aware that I've been working on a game called the Eighth Sea, a…
In Playtesting
Participants: Vulpinoid.


2/9/2008 Hituro: [Solipsist] Superman and John Constantine get on a plane...
(crossposted from Gregor Hutton's post on collective endeavour, I hope that is okay for the rules of this site) Anyway, tonight I was over at John Wilson's and we had…
In Playtesting
Participants: Hituro.


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Subsequent Topics
In Playtesting

3/31/2008 alejandro: [unWritten] A game of film and literature. Seeking playtesters!
Hello everyone, I've been developing my game unWritten for some time now. So, I'm seeking playtesters. Here is a little bit about it... unWritten is a game that attempts to…
In Playtesting
Participants: alejandro, Peter Nordstrand.


4/7/2008 quixoteles: Actual Play Vonnegut's Crapshoot with resource pools
Premise I get together some player to pace out some of the newer character creation rule for vonnegut's crapshoot and it sister ideas buckley's rainbow, and the Locke-Spinoza horoscopy to…
In Playtesting
Participants: quixoteles.


4/10/2008 FrankBrunner: [Spellbound Kingdoms] A lock of hair and a stuck pig
Well as everyone knows, playtesting is everything. So even though SK is a long ways from completion, I'm testing as I go. Here's a report! ... For this pre-alpha playtest,…
In Playtesting
Participants: FrankBrunner, Krippler, Creatures of Destiny.


4/11/2008 castus nigh: Medieval - The Experts Roleplaying System
For all those who have never experienced true role-playing, at its very best, I have detailed a little snipit of one of my recent games.  We use a system called…
In Playtesting
Participants: castus nigh, Ron Edwards, Calithena, lumpley, Adam Dray, greyorm.


4/11/2008 castus nigh: Medieval- The Experts Roleplaying System
My gaming system, is as named above, has been termed the evolution of D&D by those who have been playtesting this new gaming system.  Medieval has many unique advantages over…
In Playtesting
Participants: castus nigh, Adam Dray.


4/13/2008 Galadrin: [16-bit] Playtest Report
Hey everyone, I had a great playtest of 16-bit last night.  Present was myself (as GM), my brother (Adrian) and my girlfriend (Gloria). At first, we decided to play-out the…
In Playtesting
Participants: Galadrin, Marshall Burns, Landon Winkler, jag, Catalyst N.


4/14/2008 castus nigh: Massive Battle and falling outcomes
Background Alregar- Priest of Kieranna Khan- Human Slayer- Mortal Enemy - Trolls Sienna- Human Thief - wielder of a 'bloodsighted' blade (magical item) Town of Manacle Seaport of 4000 peoples, …
In Playtesting
Participants: castus nigh.


4/14/2008 Meguey: Mist-robed Gate, on Mars!
Last night I got to play the most fun game of the year, thus far. Shreyas ran his game in development Mist-Robed Gate for 10(!) of us Western Massive/Story Games…
In Playtesting
Participants: Meguey, Elizabeth, FrankBrunner, Shreyas Sampat.


4/14/2008 Landon Winkler: [Conflict] First Playtest
Ran my first playtest session of Conflict last night, which was pretty interesting, so I figured I’d share my experiences. Hope someone finds something here interesting. For my summary of…
In Playtesting
Participants: Landon Winkler.


4/14/2008 Filip Luszczyk: [Compass Gods] No Snappy Thread Title Today
I playtested Compass Gods with Jacek and Kamil. We've been playing via Skype, marking coins and stuff this way. The game lasted for over three hours, though rules discussions ate…
In Playtesting
Participants: Filip Luszczyk, Simon C.


4/15/2008 Rusty: [Space Rat] Game frozen by the Bride of the Ice (cream)
After a few months of "real life" I finally managed to get the guys together for another playtest of Space Rat: the Jack Cosmos Adventure Game!  I had made a…
In Playtesting
Participants: Rusty, Ron Edwards.


4/17/2008 mratomek: [SF7] new combat, damage, wounds system
After a lot of thought, spit, and polish, I think I have finally tweaked the combat system to be fluid, easy to use, and  a lot of fun. The hits…
In Playtesting
Participants: mratomek.


4/18/2008 Marshall Burns: [Witch Trails] Strange Fruit
[i]Witch Trails:  the Invisible History of the American West[/i] is a game about the Hex Rangers, a secret militia formed to drive out angry spirits and other supernatural threats from…
In Playtesting
Participants: Marshall Burns, jag.


4/19/2008 SabreCat: [Blazing Rose] Forge Midwest: Pacing and "Pieces"
This comes almost a full week after the play experience, thanks to a very busy work-week after the con, so many details have vanished from my memory.  But I wanted…
In Playtesting
Participants: SabreCat, Zach, Ron Edwards.


4/22/2008 Rusty: [Space Rat] Cruisin' Along
I ran another game of Space Rat at the end of last week, attempting to explore some of the things that didn’t get a great work-out in the last game,…
In Playtesting
Participants: Rusty.


4/22/2008 Krippler: [Rustbelt] A rabid elephant - on fire
Last weekend I GM'd some Rustbelt for a bunch of friends. It's a game under construction written by Marshall Burns (you can find the old document I used here). After…
In Playtesting
Participants: Krippler, Marshall Burns, Wolfen, jag.


4/25/2008 mratomek: [SF7] The Mindwarp of Dr. Mindbender (notes from playtest)
[b]Mindwarp Madness[/b] Hercules' girlfriend, Penny, has been kidnapped by the villainous Dr. Mindbender. Mindbender is keeping her hidden until he has time to deliver her to the criminal Senate, in…
In Playtesting
Participants: mratomek.


4/25/2008 Parthenia: [Tales of the Fisherman's Wife] My Wife the demon wrangler
I am working on a short game which uses cards called Tales of the Fisherman's Wife. I've described it elsewhere (and you can read about it here. I'll post another…
In Playtesting
Participants: Parthenia, lumpley, Simon C, Arturo G., Marshall Burns, zinadin.


4/25/2008 Parthenia: [...Fisherman's Wife] First playtest
So here's how this game works with 2 people. This is before I altered and de-clunked the mechanics. I just posted a later playtest with four people. Here you can…
In Playtesting
Participants: Parthenia.


4/27/2008 btrc: Purgatory Bay - open for critique
I'm usually known for my crunchy, simulationist work, which makes me feel like the odd man out here at the Forge (even if I do try to create social settings…
In Playtesting
Participants: btrc, jag.


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