Previous Topics No previous topics. | | Subsequent Topics 2/26/2004 Darcy Burgess: Fated RPG -- research block. Help! The Game: Fated (working title)
The Premise: PCs have cheated death, and are now invulnerable, except to the specific mode of death that they cheated.
The Setting: Film Noir with… In Indie Game Design Participants: Darcy Burgess, Valamir, Peter Hollinghurst, clehrich, orbsmatt, Ron Edwards, Scourge108, Bifi, contracycle.
3/7/2004 Darcy Burgess: A Question Regarding Feints On p.61 MRB ("Feint-and-Cut"), it states:
This is relatively slow, with a high activation cost.
Later on, under "Feint-and-Thrust", the MRB states:
This is a more practical feint, as easily… In The Riddle of Steel Participants: Darcy Burgess, Spartan, Brian Leybourne.
7/18/2004 Darcy Burgess: A little help for the search-impaired! I'm digging back through the forums, looking for a few threads.
And I'm coming up with nothing.
Specifically, I'm looking for the Riddle of the Force thread, and that cool… In The Riddle of Steel Participants: Darcy Burgess, Sneaky Git.
7/31/2004 Darcy Burgess: Lightsabre Damage Tables Guess what...yet another person (me) is trying a Star Wars / RoS adaptation.
I've got some good stuff going re: skill packets and the force.
However, I'm running into some… In The Riddle of Steel Participants: Darcy Burgess, hkdharmon, Ashren Va'Hale, Vagabond Elf, John Harper, Deliverator, Mike_Oracle, Durgil.
8/10/2004 Darcy Burgess: Hunting for someone (two someones, actually!) I'm really not sure if this is the right forum to post to, but it seems to be the best fit.
Harlequin & Bob Richter!
Kindly check your private Forge… In Site Discussion Participants: Darcy Burgess, Valamir, Blankshield.
8/24/2004 Darcy Burgess: Campaign Seed -- is this the place to post? I'm working up a campaign for a Star Wars game (using The Riddle of Steel as a mechanic). I've posted over at the new RoS forum, but traffic is very… In Actual Play Participants: Darcy Burgess, Ron Edwards.
8/24/2004 Darcy Burgess: Quandry: using a beloved setting that's highly restrictive [b]Lead-in:[/b] Originally posted [url=http://www.indie-rpgs.com/viewtopic.php?t=12406]here[/url], but redirected to this forum.
[b]The Backstory:[/b] I'm working on a Star Wars campaign, using a conversion of the Riddle of Steel as a mechanic (if… In RPG Theory Participants: Darcy Burgess, Alan, Sydney Freedberg, Eric J., greedo1379, Andrew Martin, Tobias, Ron Edwards, ErrathofKosh, Madeline, anonymouse, Doctor Xero, greyorm, Itse, M. J. Young.
9/13/2004 Darcy Burgess: Flashbacks & Predetermination I'm working on a one-shot Godlike adventure as a "going away" present for a friend who's jetting off to Japan for a year. I'd like to structure the adventure as… In RPG Theory Participants: Darcy Burgess, Nathaniel, jdagna, John Uckele, neelk, M Jason Parent, teucer, Troy_Costisick, Rob MacDougall.
5/17/2005 Darcy Burgess: Suggestions on running my first truly Narr game Or, "switching gears for fun and profit" :)
Here's a little background to the situation:
- up until recently, I've been running a game set in the Star Wars universe… In RPG Theory Participants: Darcy Burgess, Gaerik, Bankuei, jburneko.
5/26/2005 Darcy Burgess: Does Conflict Res = No Roleplaying? Last night marked our group's first kick at the Conflict Res can. We're playing an established Star Wars campaign under the Pool.
The evening was *FUN* but (unsurprisingly) it wasn't… In Actual Play Participants: Darcy Burgess, TonyLB, Michael S. Miller, Ian Charvill, jburneko, Valamir, Mike Holmes, Andrew Morris, Warren, Frank T, Brand_Robins, timfire, Gaerik, Noon, hermes, S'mon, droog, Alan, Vaxalon, MarcoBrucale, Miskatonic, aplath, Trish2, Ron Edwards.
6/16/2005 Darcy Burgess: Strong Foundations: Good games where PCs are v.similar I'm trauling for some ideas, sounds pretty theoretical to me.
I'm currently wrestling with finding a way to make a game "interesting" when all of the PCs are essentially identical… In RPG Theory Participants: Darcy Burgess, GB Steve, TonyLB, timfire, Andrew Morris, gsoylent, Jasper, Troy_Costisick, Harlequin, Chad Sonderberg.
6/20/2005 Darcy Burgess: [TSOY] 2 parter re: pool refreshes part the first, aka the "general question":
Aren't the pool refresh rules a "gimme"? Since the only requirement is to narrate something, then the only obstacle to overcome is the… In CRN Games Participants: Darcy Burgess, Clinton R. Nixon.
6/24/2005 Darcy Burgess: TSOY goes Orbital Last night, our group ran a quick playtest of some mods (ok, heavy hacking) I did to TSOY in hopes of getting the basic framework of the system to support… In CRN Games Participants: Darcy Burgess, rafial.
8/11/2005 Darcy Burgess: Is that a Dingus in your Dice Bag? -- Real world Research For the last several months, I've been tackling what amounts to a grand experiment: Shifting my group's focus towards conflict-res, primarily narr-structured games. Where we were before would probably be… In RPG Theory Participants: Darcy Burgess, GB Steve, M. J. Young.
8/17/2005 Darcy Burgess: [nameless homebaked] bouncing player feedback off the illuminated crew I recently ran an early playtest of what I consider to be a Narrativist game that uses conflict resolution. Up until recently, our group has been firmly entrenched in Task… In Actual Play Participants: Darcy Burgess, Eero Tuovinen, Adam Dray, xenopulse, Andrew Norris, Halzebier, Miskatonic, Selene Tan, Joshua BishopRoby, Sydney Freedberg.
8/26/2005 Darcy Burgess: Sorc. Blog: Feudal Japan Don't have a catchy name for the Sorc game that's a-brewin' at the Gaming Ranch, but the subject line is pretty indicative... I'd like to use this space to keep… In Adept Press Participants: Darcy Burgess, Ron Edwards, Eero Tuovinen, jburneko, GreatWolf, Paka, Dumirik, Lisa Padol, MetalBard.
9/13/2005 Darcy Burgess: Humanity Eureka It was one of those moments. Driving back from groceries, singing "If you're happy and you know it" with my son.
And I finally fucking got it. Swerved, smacked the… In Adept Press Participants: Darcy Burgess, Ron Edwards, Fabrice G..
9/22/2005 Darcy Burgess: Towards a better Toolbox Here's my idea, or more specifically, the genesis of my idea: while driving in to work today, I was giving some thought to a couple of potential designs, and found… In RPG Theory Participants: Darcy Burgess, Paka, Joshua BishopRoby, timfire.
10/4/2005 Darcy Burgess: [Sorc] Feudal Japan gets off the ground [color=Maroon]The Preamble[/color]
Thanks in part to Ron's really helpful feedback in my [url=http://www.indie-rpgs.com/forum/index.php?topic=16550.0]blog thread[/url], and in a very great part to an understanding group of players, our group's first try… In Actual Play Participants: Darcy Burgess, ScottM, Ron Edwards.
10/16/2005 Darcy Burgess: [Sorc] Feudal Japan Session #2 [list]
[li]AP thread for first game, [url=http://www.indie-rpgs.com/forum/index.php?topic=17095.0]here[/url].[/li]
[li]Blog/Prep thread, [url=http://www.indie-rpgs.com/forum/index.php?topic=16550.msg182245#msg182245]here[/url].[/li]
[/list]
[color=Maroon]The Preamble[/color]
If you've checked out the prep thread, you'll know what I had in my bag 'o tricks… In Actual Play Participants: Darcy Burgess, Ron Edwards, Tymen.
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