Previous Topics No previous topics. | | Subsequent Topics 10/17/2001 Laurel: Roles & Stances Ron suggested a new thread to cover this topic, and I'm going to go on a limb and do it because it involves an issue I'm working with in Narrative… In RPG Theory Participants: Laurel, Mike Holmes, Ron Edwards.
11/6/2001 Laurel: Online Actual Play After a weekend full of phone calls and a lot of emotional blackmail and a little bribery, I've been convinced to go back to White Wolf and rejoin their online… In Actual Play Participants: Laurel, Epoch.
11/7/2001 Laurel: $1000 bucks, a system, a vision Building off the million dollar scenario, let's say you've just been given $1000 to publish a game. You have a system that needs polishing, but you are getting there and… In Publishing Participants: Laurel, unodiablo, Jason L Blair, Paul Czege, Nathan, Ron Edwards, Matt, JSDiamond, James V. West.
11/15/2001 Laurel: Best of Threads? Ron was giving Nathan some good thread examples in a post and it got me thinking... one of the most useful things for newcomers and even oldcomers with limited memory… In Site Discussion Participants: Laurel, Bankuei, kwill, Ron Edwards, greyorm.
11/28/2001 Laurel: Romance, Happiness, and Expectation (building off of Valid Premises thread)
Taking as a premise the validity of Gareth's statement "{Romance} has become the default filler of nearly anything made for TV.... as a way… In RPG Theory Participants: Laurel, mahoux, Ron Edwards, Mike Holmes.
12/18/2001 Laurel: Devils Cay I know I've been suspiciously quiet for the last 2-3 weeks. There's been a lot going on for me, that is now finalized so that I can start discussing it.… In Indie Game Design Participants: Laurel, Ron Edwards.
1/7/2002 Laurel: Elements of a Great Cover This goes along with a game design thread. I've always felt like the most important piece of art an RPG book can have is the cover. Unless I'm looking for… In Publishing Participants: Laurel, Jason L Blair, Tim C Koppang, mahoux, Ron Edwards, Joe Murphy (Broin), Matt Snyder, Jack Spencer Jr, Matt, Bankuei, Bailey, James V. West, rafael, Clinton R. Nixon, Jared A. Sorensen, Valamir.
1/18/2002 Laurel: Devils Cay Skill System http://www.geocities.com/devilscay/System1.html is what I've been working on and would love feedback. I'll beg and bake cookies for good feedback.
There's a couple of caveats. I'm making this game under highly… In Indie Game Design Participants: Laurel, Gordon C. Landis.
1/18/2002 Laurel: Its All About Intent This is a break off of the big Narrativism thread, because I think something is getting overlooked by a few folks that is important in Forge discussions in general.
There… In GNS Model Discussion Participants: Laurel.
2/15/2002 Laurel: Skotos Article Imagine my happy surprise to see Ron and Sorcerer get some free publicity at Skotos today. Its not the first time that Ron's ideas or products have gotten tossed around… In Adept Press Participants: Laurel, joshua neff, efindel, Ron Edwards.
3/14/2002 Laurel: Does GNS Make Me Happier? This is a split off of Top Concerns for GNS based on Clinton's response that GNS was influential on Donjon and Donjon's success as a topic of conversation is making… In GNS Model Discussion Participants: Laurel, Christopher Kubasik, J B Bell, AndyGuest, Ron Edwards, Mike Holmes, contracycle, unodiablo, Gordon C. Landis, Seth L. Blumberg, Ian O'Rourke, Logan, deidzoeb, Clinton R. Nixon, Ian Cooper, Bankuei, WhistlinFiend, Valamir, Blake Hutchins.
3/15/2002 Laurel: An RPG NPO success story http://www.betterworldroleplaying.org/
Compare the feel of this to the feel of IGO. Its a success story for the RPG community, in my opinion. Look at the differences in goals, in presentation.… In Indie Game Design Participants: Laurel.
3/28/2002 Laurel: Dramatism & Other Behaviors- New Level This is breaking off from the model proposition and related threads.
It made complete sense to me to look at Dramatism and other behavior-based classifications as a step building upon… In GNS Model Discussion Participants: Laurel, Mike Holmes, Valamir, Le Joueur, contracycle.
4/29/2002 Laurel: Validating Conflicts This is a branch off "Not Functionally Equivalent..." based on Paul's last post.
I'm beginning to really see and appreciate where Paul is coming from, regarding deprotagonization. I'm going to… In RPG Theory Participants: Laurel, Ron Edwards, Le Joueur, Wolfen, Paul Czege, Bankuei, contracycle, Walt Freitag.
5/3/2002 Laurel: Looking at the new Mall http://mall.rpg.net/faq/merchantfaq.phtml
Folks with previous experience selling downloads? How do the new RPGNet Mall Merchant terms compare to other services you've used, including hosting everything yourself and going through Paypal?
The… In Publishing Participants: Laurel, Jared A. Sorensen, Ron Edwards, Cynthia Celeste Miller, Valamir, Matt Gwinn, Jack Spencer Jr, Emily_Dresner, Matt, Tim Gray, GMSkarka.
5/8/2002 Laurel: Jumping Into Little Fears Last Friday, I got home from work to discover 3 out of my 4 Exalted players already gathered there (an hour early) and they informed me that #4 wasn't coming… In Actual Play Participants: Laurel, Ron Edwards, Joe Murphy (Broin), Jason L Blair.
5/10/2002 Laurel: Creativity, GNS & Stances [quote]at "push come to shove" time, it's more important that the decision be appropriate within the environment than it is for the decision to create a good story (or game).… In GNS Model Discussion Participants: Laurel, Ron Edwards, Gordon C. Landis.
6/11/2002 Laurel: Exalted Freeform- Unstated Social Contract in Action I'm slowly but surely losing my capability to move my limbs- its a painful and not currently curable (treatable, but not curable) muscularskeletal disorder :( Today is a good day… In Actual Play Participants: Laurel, Bankuei.
6/25/2002 Laurel: Ygg CharGen & Tests On a roll today, here's a third and final attempt to make a character based exclusively on someone's game design notes. I picked Ygg. Let me know what I do… In Indie Game Design Participants: Laurel, Christoffer Lernö.
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