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From Day One


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2/10/2004 Nathan P.: Dice Mechanic for Review
Hey all - medium-time reader, first-time poster. Be gentle *G*. I've been working on various games for a while now (the most completed one is kind of a techno-fantasy heartbreaker,…
In Indie Game Design
Participants: Nathan P., james_west, Dav.


2/17/2004 Nathan P.: [Timestream] Damage Mechanic Problem
Hey all I'm finishing the first draft of my time-travel game, Timestream, and I'm running into a problem with a damage mechanic. Right now, here's how combat works: General dice…
In Indie Game Design
Participants: Nathan P., talysman, Andrew Martin, Alex Johnson.


2/26/2004 Nathan P.: Interesting NYT Article
Hey all For you online NYT subscribers (its free to sign up if you're not already), this is an interesting article: The Ivy-Covered…
In RPG Theory
Participants: Nathan P., John Kim, Mike Holmes, contracycle, Loki, Vishanti, Eric J..


3/12/2004 Nathan P.: [Kildarrin] Opinions on optional rules
Hey all. I'd like to get some opinions on offering optional rules in a main game text. First, a little background. Timestream, my time travel game, is on the back-burner…
In Indie Game Design
Participants: Nathan P., montag, Mike Holmes, taalyn.


4/18/2004 Nathan P.: [Timesteam] Take a look!
Hey all I finally finished the first decent draft of Timestream, a game of time travel and manipulation. I already have a list of modifications I want to make, but…
In Indie Game Design
Participants: Nathan P., Survivor, Sydney Freedberg, gobi, Spooky Fanboy, Ravien, Nathan.


5/12/2004 Nathan P.: [Timestream] Divorced Mechanics and Color
Heya. I'm working on a new draft of Timestream (you can check the current draft here, in the Downloads section, if you wish). I'm…
In Indie Game Design
Participants: Nathan P., Sydney Freedberg.


9/12/2004 Nathan P.: [Timestream] Playtesters (Finally) Wanted
Hey guys, A couple months ago I started work on Timestream, a game of spiffy narrative-based time travel. I was in and out of the forums for a bit, but…
In Connections
Participants: Nathan P..


9/17/2004 Nathan P.: [Scarlet Wake] ...and Wacky Hijinks Ensued
Warning: fairly long post. This one's going to be a synopsis, with a second post for analysis. So Scarlet Wake has been…
In Actual Play
Participants: Nathan P., Ron Edwards, Ravien.


10/22/2004 Nathan P.: [Timestream] Rules Revision
So its been tough, what with school and the ALCS (go Sox! Woooo!) to get any work done on Timestream, but I finally hacked out a full revision of the…
In Indie Game Design
Participants: Nathan P., TonyLB, Sydney Freedberg.


10/23/2004 Nathan P.: Character Goals and Explication
Here's something that came up on this thread . Context: In my game Timestream, characters explicity identify their Goals and the Obstacles that stand in the way of them.…
In RPG Theory
Participants: Nathan P., SlurpeeMoney.


11/2/2004 Nathan P.: [Scarlet Wake] The Other Extreme
So I finally got to play Scarlet Wake again. You can see the results of my first attempt here, if you care to. This time I was playing with just…
In Actual Play
Participants: Nathan P., Ravien.


11/9/2004 Nathan P.: [Relativity Engine] Some Concepts
So I'm hacking out a rough copy of a mechanics core that I call the Relativity Engine. There are two things I'd like to discuss on this thread: *Does the…
In Indie Game Design
Participants: Nathan P., daMoose_Neo.


12/3/2004 Nathan P.: [Timestream] Waffling?
This is kind of a part II to this thread. Okay. So I did some thinking and some tinkering, and tried to figure out something to create the "gas" effect…
In Indie Game Design
Participants: Nathan P..


1/25/2005 Nathan P.: [Timestream] Last Round of Playtests
Heya, So I'm in the final round of playtesting for Timestream. I managed to dig up some independent playtesters, which is way exciting. I also finalized a final-playtest-before-layout draft, which…
In Connections
Participants: Nathan P..


1/30/2005 Nathan P.: [Timestream] Sweet, Sweet Actual Play
Finally, at long last, I pulled a group together to play Timestream. Brief overview, its a story (standard meaning)-oriented take on time travel, low on paradox and high on player/GM…
In Actual Play
Participants: Nathan P., bcook1971.


2/14/2005 Nathan P.: Playtesting: A How-To?
I see a gap between "Here's the game I'm playtesting" over at the Design forum and "Here's how the playtest session went" over here that I think would be a…
In Actual Play
Participants: Nathan P., Bob Goat, Ron Edwards, Valamir, bcook1971, Green, jdagna, lev_lafayette.


3/12/2005 Nathan P.: University Game Design
So Vaxalon found this collection of lectures for Cornell's Game Design Initiative progam. It's focused on computer games, but the course description does read "Students with no game design experience…
In RPG Theory
Participants: Nathan P..


6/20/2005 Nathan P.: [Meeting] Albuquerque Denizens?
Heya folks, Anyone out there in Forgeland live in or around Albuquerque, NM? I'd love to get together with you and game. Post here or PM me, and we'll talk.…
In Connections
Participants: Nathan P..


7/20/2005 Nathan P.: [Timestream] Ads Wanted!
Heya, The release date for Timestream rapidly approaches, and I have some space for ads. If you are interested in doing an ad exchange (for upcoming releases, current releases, whatever),…
In Connections
Participants: Nathan P..


7/29/2005 Nathan P.: [Carry] Good playtest, mediocre play
So my group just finished a playtest session of Carry, my Iron Game Chef 2005 entry. You can download a PDF of it here, if you want. It's about 15…
In Actual Play
Participants: Nathan P., Miskatonic, Ron Edwards, Mark Woodhouse, Doug Ruff, Valamir.


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