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1/20/2005 Uccisore: Mechanics Critique and Setting Question.
The Mechanics Critique will be very simple, I'm just going to present the basic task resolution method: other details, like combat specifics and such, I'll fill in if people seem…
In Indie Game Design
Participants: Uccisore, Ben Lehman, Sydney Freedberg, ffilz, J. Campbell.


1/24/2005 Uccisore: [Martial-Arts-Horror-Game] Possible 'Magic' System.
Yeah, so my game doesn't have a name yet. That will probably be the very last thing I do. This is the same game as the one described in my…
In Indie Game Design
Participants: Uccisore, TonyLB, FzGhouL, J. Campbell, Stickman, Brendan, timfire, Ben Lehman, Doug Ruff.


1/26/2005 Uccisore: [Martial-Arts Horror Game] Why Martial Arts?
I decided early on that I wanted this to be a modern setting. I have a sensation that the mood I want to create will work better if it's against…
In Indie Game Design
Participants: Uccisore, Brendan, Doug Ruff, Bob the Fighter, Dantai, NeuroZombie.


1/26/2005 Uccisore: Mechanism for the 'Hard Core'
In my Magic And Martial Arts Horror Game, one theme that I envision the coming up in the game is the players becoming distant from society because of their exposure…
In RPG Theory
Participants: Uccisore, Noon, LordSmerf, Ron Edwards, Paul Czege, apparition13, Lee Short, gains.


2/5/2005 Uccisore: [Martial Arts Horror Game] Equipment Systems, anyone?
So, I come to my least favorite part of game design. Can anyone here share some of the ways they've handled character starting equipment, as well as equipment gained through…
In Indie Game Design
Participants: Uccisore, ffilz, ironick, FzGhouL, Brendan, Jared A. Sorensen, Vesirius, inky, Noon, gains.


2/18/2005 Uccisore: [Martial-Arts Horror Game] A Change of Heart about Magic
I just had either an extreme good, or extremely bad idea. It feels very good to me right now, but I'm under the influence of Saw, House of 1000 Corpses,…
In Indie Game Design
Participants: Uccisore, xenopulse, Ron Edwards, FzGhouL, daMoose_Neo, Brendan.


2/19/2005 Uccisore: [Martial Arts-Horror Game] At long last, the Damage System
This is just the damage system, and enough of the skills system to justify it. Actual combat task resolution is not included here, but I could include it if someone…
In Indie Game Design
Participants: Uccisore.


2/21/2005 Uccisore: [Martial-Arts Horror RPG] Detailed Wound Suggestions.
For my RPG, I'm going to have various kinds of injuries written up with color text and game mechanics, that the GM can pick and choose from as appropriate. I'm…
In Indie Game Design
Participants: Uccisore, Brendan, Walt Freitag, Jules Morley.


3/23/2005 Uccisore: [Martial-Arts Horror Game] Task Resolution & Combat
Well, here it is: the backbone of the system. This is a long post. A lot of this was written for my eyes only, so if some bits of it…
In Indie Game Design
Participants: Uccisore.


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