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5/29/2004 pilot602: Big 'ole robots - simple gameplay system
I've been browsing through the forums for a few days now and I'm glad I ran across the site as I've been working on my own little RPG for a…
In Indie Game Design
Participants: pilot602.


6/8/2004 pilot602: [Big Ole Robots] Robot design rules, sheet
If anyone has a moment and would like to work through designing their own robot (which could be used in the game I'm currently working on) grab a copy of…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379, Mike Holmes, Valamir, nikola, Ravien.


6/8/2004 pilot602: [Big Ole Robots] Quickset rules
If you took a look at my MAIS design sheets you may also be interested in looking at the current ruleset in which you get to use those MAIS. Well…
In Indie Game Design
Participants: pilot602, Mike Holmes.


6/14/2004 pilot602: [Seven Systems Legacy] - new version of "big ole robots
Ok here's the quick run down on the "new" spin on the big-robot game I'm working on (see the threads). There's still a lot of the old…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379, dalek_of_god.


6/15/2004 pilot602: [Seven Systems Legacy] - revised with "living bots"
[quote]The Seven Systems Legacy [b]The El’dan[/b] [i]2800a.d. – 3100a.d.[/i] El’dan actually start out life as the Vu’lan. The Vu’lan create genetically engineered clones of themselves, who are designed to be…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379.


6/16/2004 pilot602: [Seven Systems Legacy] - SSM sheet
A copy of the current working prototype "character sheet" for the Seven Systems Machine. http://www.freepress.multiservers.com/ssmsheet.pdf
In Indie Game Design
Participants: pilot602.


6/22/2004 pilot602: [Seven Systems Legacy] - stuck on new mechanics
I'm trying to come up with a way to keep my "one-die" system but make it easier to manipulate the "effectiveness" of rolling for a hit/location but the most important…
In Indie Game Design
Participants: pilot602, Ravien, TonyLB, Tobias, Sydney Freedberg, Chris Lekas, WyldKarde, greedo1379.


6/25/2004 pilot602: [Seven Systems Legacy] new(?) idea for damage modeling
OK I've been thinking about Battletech, comments from Mike H. and Sydney and Raiven and I think I have a totally new (new, at least, to my game) approach to…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, Ravien, Andrew Martin.


6/28/2004 pilot602: [Seven Systems Legacy] mechanics (penetration) for damage
Well I htink I have good, solid base for my ranged weapons and damage tracking in SSL. I've thrown together a quick PDF with what I'm thinking is pretty much…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379, Ravien, Chris Lekas, btrc.


4/26/2007 pilot602: [Scoundrels] First new post in a while
Hi all, It's been a couple years since I last posted. Got busy with life, career and marriage. If any of you remember me it'll be for my Seven Systems…
In First Thoughts
Participants: pilot602, Eric J..


4/28/2007 pilot602: [KvD] Card/Board game?
Just a couple thoughts on my next endeavor ... The concept: KvD (to be disclosed later); a board game where "collectible card decks" are used as the conflict resolution and…
In First Thoughts
Participants: pilot602, matthijs, Ron Edwards.


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