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7/1/2004 Kesher: Connections between Setting & Color
Howdy. Just wondering if someone could help me clear this up: If Setting is defined as the "place where things happen" (a paraphrase of the basic GNS article), then is…
In GNS Model Discussion
Participants: Kesher, Mojo, Valamir, komradebob, Ron Edwards, jrs.


7/1/2004 Kesher: Premise in Situation and how it relates to Character
I realize that there're probably gallons of digital ink that have been spilled about this, but help a poor newbie out: What's an example of Premise being addressed in a…
In GNS Model Discussion
Participants: Kesher, Paganini, Ron Edwards.


7/8/2004 Kesher: The care & feeding of Behavior Mechanics...
I'm interested in people's thoughts on "behavior mechanics"; they get used in many different ways, & as I've been working on a Narrativist-centered game, I find the system's addressment of…
In RPG Theory
Participants: Kesher, Sydney Freedberg, TonyLB, Bankuei, John Kim, MR. Analytical.


11/27/2004 Kesher: [Literati] A story game for the bibliophile...
Howdy, all. I started writing this game because I needed to read a bunch of books this last summer to get ready for teaching them this fall (I teach high…
In Indie Game Design
Participants: Kesher.


12/14/2004 Kesher: Shelf space in Minnesota
Howdy. One of the local gaming stores near Minneapolis, The Source Comics and Games, seems to be expanding their indie game stock (or maybe I've just gotten better at recognizing…
In Publishing
Participants: Kesher, Jared A. Sorensen, greedo1379.


12/26/2004 Kesher: Which way are you rubbed by dramatic irony...
Just wondering what people think about dramatic irony in games. By this I mean the audience (players) having greater knowledge, up-front, about the immediate situation than the characters. My intuition…
In RPG Theory
Participants: Kesher, Alan, Lee Short, Noon, Snowden.


5/19/2005 Kesher: [T&T] A crowd of teenagers & way too many leprechaun
[u]PHASE ONE[/u] Two weeks ago I had a miserable experience trying to make DnD characters with some students of mine who were interested in gaming. Part of the problem with…
In Actual Play
Participants: Kesher, Ron Edwards, Sean, Zachary The First, Hearthweru, Miskatonic, Noon.


5/26/2005 Kesher: [Polaris playtest] My god, it's full of stars... [LONG]
Polaris, session one In the interests of time, I'm going to post this in a couple of installments. This first will be our setup and the first two scenes we…
In Actual Play
Participants: Kesher, Ben Lehman, Christopher Weeks, Miskatonic, Emily Care, the duck.


6/2/2005 Kesher: A new take on the walking tour...
Okay, for reasons too convoluted to go into here I've been reading an old edition (1st, I think) of Rolemaster Character Law. On the experience table I noted that characters…
In RPG Theory
Participants: Kesher, komradebob.


8/4/2005 Kesher: THAC0: Get Your Geek On in Minneapolis!
If anyone's in the beautiful city of Minneapolis during our (gigantic) Fringe Festival (August 4-14), please be so kind as to drop by the show I'm in, called THAC0.  Here's…
In Connections
Participants: Kesher.


8/15/2005 Kesher: [dungeonkind] Otherkind meets my breaking heart...
This game was written as a tangent while in the course of working on another much larger and more complicated game, which uses Vincent Baker’s lovely Otherkind rules (http://www.septemberquestion.org/lumpley/other.html) as…
In Indie Game Design
Participants: Kesher, Miskatonic, Clinton R. Nixon, Joshua BishopRoby, Alex Johnson, Landon Darkwood, lumpley.


9/16/2005 Kesher: Contingent rpgs
I have two purposes with this post.  First, I'd like to find out if anyone knows of other examples of what I'm calling a contingent rpg (defined below); second, I'd…
In RPG Theory
Participants: Kesher, Joshua BishopRoby, ewilen, Noon, Paul Czege.


12/7/2005 Kesher: [dungeonkind / S&S] Digging for hidden gold (long)
Howdy all. Sean Stidd (aka "Calithena") and I recently discovered we were both working on games that were trying to approach our original, gut reactions to Dungeons & Dragons, back…
In Indie Game Design
Participants: Kesher, Calithena, Levi Kornelsen.


12/14/2005 Kesher: [dungeonkind] A group of individuals...
Okay, I'm completely blocked, my copy of Sorcerer and Sword has disappeared into a friend's house and I need to solve this problem to move ahead. In dungeonkind, players currently…
In Indie Game Design
Participants: Kesher, WhiteRat, Calithena.


4/4/2006 Kesher: rpgs and poetic tradition...
Okay, this is nowhere near as pretentious as that title makes it sound... So, I've been reading a lot of mid-20th century poetry lately, and the gigantic book The Pound…
In Forge Birthday Forum
Participants: Kesher, Lisa Padol, 1of3, Ben Lehman, Peter Nordstrand, talysman, droog, Emily Care, Miskatonic, jerry, Mark D. Eddy, Michael S. Miller.


8/23/2006 Kesher: [ASSEMBLER] Runtime debugging...
I wrote a two-page game called <a href="http://rpgtalk.net/kesher/files/25/65/ASSEMBLER.pdf">ASSEMBLER</a> for  the <a href="http://www.indie-rpgs.com/forum/index.php?topic=20302.0">Compact RPG Challenge</a> over on the Endeavors forum, and playtested it last night.  I'm sad to say I have…
In Playtesting
Participants: Kesher, Emily Care, WhiteRat.


9/18/2006 Kesher: The Real and the SIS...
No, this is not a thread about Simulationism... I just ran across this link to a new member of the Moleskine notebook line: <a href="http://www.moleskine.com/eng/_interni/city/default.htm">City Notebooks</a> This has, I think,…
In First Thoughts
Participants: Kesher.


12/28/2006 Kesher: [hypersites] A superfast way to get a site up and running
Here's the link: <a href="http://hypersites.com/site/page/pg1-pn_SaaS_Website_Development_with_a_Browser_HyperSites.html">hypersites</a> Superfast, superslick way to get a website going, with a broad array of options, including hosting, commercial or not, all for <b>free</b> (at least at…
In Publishing
Participants: Kesher, Clay, xenopulse, David Artman.


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