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3/7/2002 rafael: quoting lyrics
this may have been covered already, but i couldn't find any discussion of the subject anywhere on this site. i've seen numerous game books quote popular song lyrics (a perfect…
In Publishing
Participants: rafael, Jared A. Sorensen, Ron Edwards, Blake Hutchins, Paul Czege, Clinton R. Nixon, GMSkarka, Seth L. Blumberg, contracycle, Skippy, Matt Snyder, Bailey, Dav, Adam, woodelf, J B Bell.


3/21/2002 rafael: fear and loathing
i am hoping for feedback and advice. please forgive me if i am vague, unclear, or mistaken. i'm still learning from you all. i am thinking that horror is a…
In Indie Game Design
Participants: rafael, Mike Holmes, Laurel, Paul Czege.


3/25/2002 rafael: demonology 101
i'm designing my first game. there. i said it. god help me. it's a horror game. the occult, flashlights, trembling hands, ancient texts, and the like. i want to do…
In Indie Game Design
Participants: rafael, Valamir, contracycle, hardcoremoose, Ron Edwards, Laurel, Ace, Walt Freitag, Mike Holmes, Sidhain, Jared A. Sorensen, Kenway, Paul Czege.


4/15/2002 rafael: Dread needs playtesters
Malignant Games needs playtesters for its role-playing game of modern horror, Dread. For information, visit the company site at www.dread-rpg.com, or send mail to info@dread-rpg.com. We're interested in your…
In Indie Game Design
Participants: rafael, Ben Morgan.


6/4/2002 rafael: Dread
I've been working on Dread for some time now. Playtesters have pointed out a bunch of flaws that I've tried to remedy, and I've also had some time to reflect…
In Indie Game Design
Participants: rafael, Clinton R. Nixon.


6/13/2002 rafael: Raleighwood Game Night: Paladin [6.12.02]
Raleighwood Game Night: Paladin My two gamers, Adam and Jon, are fairly new to gaming, and have only been exposed to a couple of games (one indie, one…
In Actual Play
Participants: rafael, Clinton R. Nixon, Valamir.


6/16/2002 rafael: Dread: Demons, Shotguns, and Black Magic
After some excellent critique on Actual Play by Clinton, Zak, and Chris (AKA Bankuei), as well as several pages of responses from various playtesters, I've redesigned Dread. * Removed scenario…
In Indie Game Design
Participants: rafael, Andrew Martin, jdrakeh, S.Lonergan.


6/21/2002 rafael: The book and the PDF
So I'm still not sure how long Dread will be when published, or how, exactly, it will be bound. However, I have made up my mind about one thing. Kinda.…
In Publishing
Participants: rafael, Jared A. Sorensen, Paul Czege, Matt Gwinn, Eugene Zee, Clay, Valamir, pigames.


6/25/2002 rafael: Marital Arts System
So the game I'm working on currently is extremely violent and dark and full of the angsty darkness of miserable violent deathness. Consequently, I'm devoting a little time to a…
In Indie Game Design
Participants: rafael, S.Lonergan, Mark D. Eddy, deidzoeb, J B Bell.


8/30/2002 rafael: username
um, i would also like to change my username. can i have it changed to rafael? thanks! -- rafael
In Site Discussion
Participants: rafael, Clinton R. Nixon.


9/16/2002 rafael: Computer problems
In a recent email exchange with Ron, he suggested that I post about a recent computer fiasco I had. Got it ironed out, and figured I'd toss out the scenario.…
In Publishing
Participants: rafael, S.Lonergan, Ron Edwards, Valamir, contracycle, GreatWolf, C. Edwards, greyorm, Clay, Tim Denee.


9/17/2002 rafael: Low-budget artwork: Make your own damn art
Can it be done? It can! Is it good? Let's not quibble! If you're publishing a game, and your art budget was blown on Fritos and beer, then you're going…
In Publishing
Participants: rafael, mahoux, C. Edwards, Clay, Arashi, talysman, Gold Rush Games.


10/2/2002 rafael: Finally published: Dread
Man, what a rush. Dread is finally in print. The project has evolved considerably from the initial conceit. Playtesting saw to that. Well, not so much playtesting as playing. I…
In Publishing
Participants: rafael, Demonspahn, hardcoremoose, Christoffer Lernö, Ron Edwards, Grex, Jared A. Sorensen, S.Lonergan.


10/10/2002 rafael: Dizzamn, I got mine
Finally. I ordered a copy from a very MFUFLGS, and after a few weeks, they told me, any day now. I said, come on. I said it like Deniro: "Come…
In Adept Press
Participants: rafael, Mike Holmes, Ron Edwards.


11/14/2002 rafael: Dread: The Second Coming
This is going to be a weekend of seconds for Dread. This is the second month that it's been in print, I just sold out of my first print run…
In Publishing
Participants: rafael, S.Lonergan, Demonspahn, xiombarg.


1/14/2003 rafael: Dread gets reviewed
If you're curious, you can check it out here: http://www.rpg.net/news+reviews/reviews/rev_7833.html I'm kind of enjoying the feedback that a review generates -- there's the review, then there's the responses to the…
In Publishing
Participants: rafael.


9/9/2006 rafael: Looking to hire an artist
Hey, everybody, I'm looking for an artist who can contribute black-and-white illustrations to a role-playing game of modern horror.  This is a paying job. If you're interested, or if you…
In Connections
Participants: rafael.


11/14/2006 rafael: [Dread: The First Book of Pandemonium] MACE 2006
[i]NOTE: I cross-posted this at Story Games.  Hope that's okay.  If not, please let me know.[/i] This past weekend, I ran four games of Dread: The First Book of Pandemonium…
In Actual Play
Participants: rafael, David Artman.


8/26/2007 rafael: [Dread: The First Book of Pandemonium] Fight Fire With Firepower
[b]FIGHT FIRE WITH FIREPOWER[/b] On August 23rd, I ran a game of [url=http://www.dread-rpg.com]Dread: The First Book Of Pandemonium[/url] with a bunch of total strangers. Well, except for one guy, this…
In Actual Play
Participants: rafael, Ron Edwards.


9/15/2007 rafael: [Dread: The First Book of Pandemonium] New edition, lessons learned
The first edition of Dread (Pandemonium) was published in 2002. The printer that I used charged me $1300 to print 100 copies, which I sold through my web site (mostly…
In Publishing
Participants: rafael.


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