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1/3/2006 iain: CGS looking for playtesters
Hi folks, I am currently looking for playtesters for a new CGS project called 'Mob Justice' which I am currently writing. The game is a modern day gangster RPG and…
In Connections
Participants: iain.


1/3/2006 iain: Seattle area gaming comunity
I am potentially going to over in the Seattle area come March/April this year and was wondering what there was in the way of activity and gaming shops in the…
In Connections
Participants: iain, rafial.


3/4/2006 iain: Looking for Playtesters for a Gangster game
Hi guys I am looking for a group of playtesters to get in about 4-5 sessions of a game called 'Mob Justice' that I am developing for CGS. I had…
In Connections
Participants: iain.


6/16/2006 iain: [What a shambles!] Balancing comedy and horror
So i was sitting watching "Shaun of the Dead" the other day when an idea for a romantic comedy game set in a zombie apocalypse popped into my head, the…
In First Thoughts
Participants: iain, oreso, jasonm, davidberg.


6/19/2006 iain: [What a Shambles!] Are some mechanics funnier than others?
Following on from the thread here: http://www.indie-rpgs.com/forum/index.php?topic=20144.0 that was about my initial thoughts on the game and how to balance comedy and horror, i had begun to think about system.…
In First Thoughts
Participants: iain, TonyLB, Noon, Czar Fnord, davidberg, dindenver.


6/28/2006 iain: [What a Shambles!] Points mean Prizes
Hello again folks, 'What a Shambles!' comes on apace and is almost ready for playtesting, anyone interested?. However I am stuck on one element of the game. I want the…
In First Thoughts
Participants: iain, Adam Dray, Zach.


7/17/2006 iain: [What a Shambles!] Encouraging humorous play
Hi guys I am almost finished the first draft of 'What a shambles', a game about love, guts and guns in a zombie apocalypse, and was lookiong for some advice…
In First Thoughts
Participants: iain, andrew_kenrick, Thunder_God, Czar Fnord, Christophe Kelm.


9/1/2006 iain: [Mob Justice] Gencon 15 minute demos
[b]Gencon Demos - Actual Play Post [/b] So Gencon was a blast, and I ran a huge numbers of a demo titled ‘Betrayal at the Cold Cut Speakeasy’. The demos…
In Actual Play
Participants: iain, Malcolm, Ron Edwards.


10/31/2006 iain: [Peer Pressure] Time and Trouble
Hi guys, I have started talking about this idea over at <a href="http://www.rpglaboratory.com">RPG lab</a> and I would like to engage the services of you good fellows. 'Peer Pressure' is a…
In First Thoughts
Participants: iain, TroyLovesRPG, Noon, Primordia.


11/7/2006 iain: [Reel Adventures] Roll Film
Hi guys, Alongside 'Peer Pressure', http://www.indie-rpgs.com/forum/index.php?topic=21979.0 I have also been working on a game called 'Reel Adventures'. This one has been boiling at the back of my brain for a…
In First Thoughts
Participants: iain, Caesar_X.


1/17/2007 iain: [Reel Adventures] Curse of the Glass Rose (Pt1)
After a winter hiatus, the sunday group I am a part of got back together and helped me with the second playtest for Reel Adventures. You can find copies of…
In Playtesting
Participants: iain, Ron Edwards.


1/23/2007 iain: [Reel Adventures] Curse of the Glass Rose (pt2)
Notes for second session I had done some fiddling with the rules in between sessions. We found the momentum build was too great and slowed it down a bit. If…
In Playtesting
Participants: iain.


3/6/2007 iain: [Mob Justice] Betrayal at Cold Cut
The 'Collective Endeavour' went to conflagration in Glasgow on the 24th and 25th of March. We had a good time and I got to run a full game of Mob…
In Actual Play
Participants: iain.


5/20/2007 iain: [STITCH] Actual play spodley grange
[b]Stitch – Spodley Grange playtest[/b] [b]Master:[/b] Iain McAllister [b]Team:[/b] Gregory Malkovich, Soldier - James Alex Stepovich, Engineer - Janos John Parish, Soldier - Claire Alexander Khruschev, commander - Andrew [b]Overview:[/b]…
In Playtesting
Participants: iain, Graham Walmsley, Filip Luszczyk.


9/4/2007 iain: [Mob Justice] What I learnt (long)
Well the final version of Mob Justice hit the shelves at Gencon this year and I thought it might be interesting to look back on the process that got me…
In Publishing
Participants: iain.


10/28/2007 iain: [Mob Justice] Brothers in Arma (Furnace PM)
[b]Boss:[/b] Iain McAllister [b]Players:[/b] Neil Gow, Steven, Gareth [b]Playing:[/b] Keneth, Isaac and Roy respectfully I ran two Mob Justice games at Furnace, one on the Saturday morning for Matt Machell…
In Actual Play
Participants: iain.


1/6/2008 iain: Playtesting site goes live
A little while ago, over on story games, I started a discussion about ashcans and what people felt they had got from them. One of the things that came out…
In Playtesting
Participants: iain.


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