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6/12/2002 simon_hibbs: Bring me the blood of Vanaxis!
I have an interesting situation in my current Hero Wars game, and would appreciate some input. The adventurers are Lunar agents, on an assignment in the city of Karse. In…
In HeroQuest
Participants: simon_hibbs, Peter Nordstrand, Ron Edwards, Valamir.


9/16/2002 simon_hibbs: Gamism in/out of game - Was RE: The Class Issue
[quote="Victor Gijsbers"] [quote]The character's explicitly functional role among the other characters, relative to the metagame goals of play, whether explicit or implicit. If it's a combat-squad game, then we have…
In RPG Theory
Participants: simon_hibbs, jdagna, Jeremy Cole, Ron Edwards, FuzionReactor, deadpanbob, contracycle, Zak Arntson, M. J. Young.


9/24/2002 simon_hibbs: Nephilim Wars
This is from an effort at writing Hero wars mechanics for a nephilim campaign. It's rather sketchy, and I'm not sure if it's on topic, but since there aren't realy…
In HeroQuest
Participants: simon_hibbs, Mike Holmes.


9/24/2002 simon_hibbs: Nephilim Wars
I just posted some notes I wrote a while ago about using Hero Wars mechanics to run a Nephilim game on the Hero Wars forum. Was that a mistake? Since…
In RPG Theory
Participants: simon_hibbs, Ron Edwards.


9/26/2002 simon_hibbs: Diceless resolution mechanic
I wrote up a diceless swords 'n sorcery game system a while back, but never actualy used it. Since Hero Wars came out, I haven't realy seen the need. Recently…
In Indie Game Design
Participants: simon_hibbs, Mike Holmes, Bailywolf, JMendes, Bob McNamee, GB Steve, Le Joueur, RPGuru59, RaconteurX.


11/27/2002 simon_hibbs: Doomed heroes and Inescapable fate
I watched Crouching Tiger, Hidden Dragon for about the 10th time again last night (first time in 6 months though!), and was talking about the ending, and how it could…
In RPG Theory
Participants: simon_hibbs, Michael S. Miller, Mike Holmes, jrients, wyrdlyng, hardcoremoose, Christopher Kubasik, C. Edwards, Demonspahn.


4/3/2003 simon_hibbs: Crunchy Contests for Hero Wars
I've written up the laternative contest rules I use in my game as a PDF document. It includes some forms, an example of play and spot rules section covering special…
In HeroQuest
Participants: simon_hibbs, MrWrong.


4/11/2003 simon_hibbs: Is story arc, and open ended (scenarioless) play viable?
My current campaign is based on a number of story arcs, and this has lead to a number of problems. Firstly when we switch from one story arc to another,…
In Actual Play
Participants: simon_hibbs, Ian Charvill, Paul Czege, Michael S. Miller, Ron Edwards, Christopher Kubasik, GB Steve, iago, Mike Holmes, clehrich.


8/13/2003 simon_hibbs: Born of the Blood playtest PDF available
I've been working on Born of the Blood for a while now. I've discussed some elements of the game system on The Forge, but this is the first time the…
In Indie Game Design
Participants: simon_hibbs, Spooky Fanboy, Lxndr, Andrew Martin.


8/14/2003 simon_hibbs: Born of the Blood PDF format
The playtest/preview version of the game (available here) is A4 two-column text. I know that's not ideal for reading online though. I'm considering a 2/3 width column for main text…
In Publishing
Participants: simon_hibbs, Clay, Brian Leybourne.


8/22/2003 simon_hibbs: Almost fortuneless resolution mechanic (for BoB)
I've discussed the resolution mechanic for Born of the Blood with a few people and it's not universaly popular (what mechanic is?). I'd like to air those objections here and…
In Indie Game Design
Participants: simon_hibbs, Mike Holmes, Jeph.


10/10/2003 simon_hibbs: [Tabloid] The Gutter Press Roleplaying Game
This is just a skeleton outline of a game at the moment. For example I’ve got some stats, but no numeric scale yet. I’ve also got the beginnings of an…
In Indie Game Design
Participants: simon_hibbs, Matt Snyder, contracycle, Phillip, Gwen, RaconteurX, gobi, garapata, Fishy, max.lambertini.


10/12/2003 simon_hibbs: Crunchy Contests (rules variant) (split)
Ok, it's time for me to come clean o this one. I don't have anything against the AP/extended contest system. I've payed games using it quite happily and would do…
In HeroQuest
Participants: simon_hibbs, dunlaing, Ron Edwards, MrWrong.


12/1/2003 simon_hibbs: HQ and LotR
I'd like to address this subject more directly, and in a way that isn't just concerned with assignign ratings and heroic scales to characters, but addresses the whole issue of…
In HeroQuest
Participants: simon_hibbs, soru, HMT, Mac Logo, newsalor, Mike Holmes, Donald, Der_Renegat, Valamir, Jaif, Eero Tuovinen, RaconteurX, Calithena, Ian Cooper.


6/3/2004 simon_hibbs: Reverse Engineering world from game mechanics
This comment got me thinking about something I've considered before and discussed with my gaming friends, but not discussed here. This is a seperate issue to the topic te quote…
In RPG Theory
Participants: simon_hibbs, xiombarg, Loki, iambenlehman, ethan_greer, beingfrank, HMT, Doctor Xero, Noon, lumpley, M. J. Young, contracycle, Dauntless.


7/26/2005 simon_hibbs: Resolving social conflicts amicably
Since Steve closed his thread, I'd like to re-orient the debate a little. I'll use this comment by Clinton as a startign point. .....I…
In RPG Theory
Participants: simon_hibbs, Rob Carriere, cruciel, Albert of Feh, Vaxalon, Bankuei, Sydney Freedberg, Ron Edwards, Sean, xenopulse, lumpley, Thor Olavsrud, bcook1971, Resonantg, drnuncheon, TonyLB.


8/13/2007 simon_hibbs: Spacefall (a gamist HeroQuest?)
I've been working on a new game system for a while now, and just recently decided to write it up. I've created a Wiki with the skeleton of a character…
In First Thoughts
Participants: simon_hibbs, Vulpinoid, contracycle.


3/21/2011 simon_hibbs: Evil Influences on player characters
So I'm working on a diceless Lord of the Rings game and have completed one playtest run. I've also used the same system for a non-LoTR one-off game. It uses…
In Game Development
Participants: simon_hibbs, stefoid, contracycle, dindenver, Gwynplaine.


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