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From Day One


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8/10/2001 Le Joueur: Get Emotional!
This is what I understand. Context I think role-playing gaming is thinking within the context of the narrative; nothing more is necessary. Anything that fails to have that does not…
In Scattershot
Participants: Le Joueur, Ron Edwards.


8/10/2001 Le Joueur: Dynamic Status Quo
Not sure where to address something FAQ related, but stemming from what I do, so I’ll put this here in Actual Play (and I’ll move it if needs be). Dynamic…
In Scattershot
Participants: Le Joueur, Ron Edwards, Ian O'Rourke, james_west, Emily Care, Uncle Dark, contracycle, Paul Czege, Valamir, Don Lag.


10/24/2001 Le Joueur: Communal Language (or perhaps Lingua Illudo)
I’ve brought this over from the "The 4 steps of action (for Ron)" discussion in GNS Model Discussion. Pardon my Latin (I have never made a study of it) if…
In RPG Theory
Participants: Le Joueur, Mike Holmes, Laurel, Bankuei.


12/26/2001 Le Joueur: Transitioning to Gamism (to answer a questi
While I wanted to start the this series of threads with a thread that was descriptive of the game itself, I could not really let this question founder. So with…
In Scattershot
Participants: Le Joueur, Mike Holmes.


12/26/2001 Le Joueur: Pagination
This is kind of a rare thing, but a few regulars on the Forge have so many posts to their names, when you go to their profile and click on…
In Site Discussion
Participants: Le Joueur.


12/27/2001 Le Joueur: Part I: Core Concept
December 26th, 2001 - At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress,…
In Scattershot
Participants: Le Joueur, Ron Edwards.


12/27/2001 Le Joueur: Part III: Being the Difference Between Players & Gamemasters
December 30th, 2001 - At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress,…
In Scattershot
Participants: Le Joueur, Ron Edwards, joshua neff, mahoux, lumpley, Laurel, James V. West, Mike Holmes.


12/28/2001 Le Joueur: Part II: Whence go the Mechanics
January 2nd, 2002; Happy New Year! - At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this…
In Scattershot
Participants: Le Joueur, joshua neff.


12/29/2001 Le Joueur: Part IV: Sorting the Nuts and Bolts
December 28th, 2001 - At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress…
In Scattershot
Participants: Le Joueur.


1/2/2002 Le Joueur: Part V: Peeling Back the Layers - The Real Deal
January 24th, 2002 - At the behest of my friends here on the Forge, I will present Scattershot at the point I have it. Even though this is a work-in-progress…
In Scattershot
Participants: Le Joueur, contracycle, RobMuadib, Rob.


1/19/2002 Le Joueur: More than Three 'Boxes'
Hi, over in the GNS forum, I mentioned trying to take Simulationism and 'break it out' into more 'boxes.' I am pressed for time so I am going to just…
In RPG Theory
Participants: Le Joueur, Ron Edwards, Logan, jburneko, contracycle, Marco, james_west, Mike Holmes, Gordon C. Landis.


1/27/2002 Le Joueur: Okay, Let's Make It Official.
Many people believe I have a lot of work done on Scattershot; that may be true, but I mostly see how much more I have yet to complete. I guess…
In Scattershot
Participants: Le Joueur.


1/31/2002 Le Joueur: It's Here!
After many private requests for a 'mechanics-only' version of Scattershot, without all the presumptuous design-speak, I have finally cobbled one together. (I bet you were wondering where I had disappeared…
In Scattershot
Participants: Le Joueur.


1/31/2002 Le Joueur: Scattershot presents: Just the Mechanix
These are Scattershot's Mechanix isolated from its Techniques. (See glossary for the descriptions of italics items throughout.) The basic idea is the Techniques explain how to use the Mechanix. SOLO…
In Scattershot
Participants: Le Joueur.


2/1/2002 Le Joueur: Scattershot (only the mechanics) is Here!
After many private requests for a 'mechanics-only' version of Scattershot, without all the presumptuous design-speak, I have finally cobbled one together. (I bet you were wondering where I had disappeared…
In Indie Game Design
Participants: Le Joueur.


2/5/2002 Le Joueur: The Old UE Chart (that's Universal Equivalency Chart, son)
Here is the oft referred to UE Chart (the right third), in its current incarnation: Rating Bonus Subject Multi Info 1 +0 0 0 2 words 2 +0 0…
In Scattershot
Participants: Le Joueur, Paul Czege.


2/7/2002 Le Joueur: Roll the Videotape; by Request, an Early Play Example
Okay, example of play; roll tape. This details a recent short-run game we played with Scattershot. It ran probably for about 10-12 sessions and involved only one player. (I chose…
In Scattershot
Participants: Le Joueur.


2/6/2002 Le Joueur: What Do You Think?
[quote="Marco"]Mike is right--if points are tokens of relevance (not, as you said, particles of character class), then you should simply pay some percentage (out of 100, probably) based on how…
In Scattershot
Participants: Le Joueur, Marco, Ron Edwards.


3/14/2002 Le Joueur: What is Illusionism?
Since I started this, What about the above: "using any illusion to cause the players to believe they caused a story, when they have not."? No subcategories, no planning…
In RPG Theory
Participants: Le Joueur, Steve Dustin, Ron Edwards, Seth L. Blumberg, Walt Freitag, Valamir, Fabrice G., Mike Holmes, Paul Czege, contracycle, Mytholder.


3/21/2002 Le Joueur: The Gaming Model: Basic (First Stage)
Before I put this up, I'd just like to give credit where it is due. It starts 'back in the day' on r.g.f.x and their little three-sided thingie. Many of…
In Scattershot
Participants: Le Joueur, Laurel, Marco.


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