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8/31/2002 Palaskar: Newbie here with 2 new RPGs for review
Hi, my name is Michael Mendoza a.k.a. "Palaskar", and I've finally gotten up the nerve to post after lurking for a few months. I finally feel that my indie RPG,…
In Indie Game Design
Participants: Palaskar, Sidhain, Mike Holmes.


10/18/2002 Palaskar: How do I write a Gamist/Narrativist RPG?
In the wake of the latest Iron Game Chef, I'm struck by how my games tend to end up being Simulationist, even though I don't try to make them that…
In RPG Theory
Participants: Palaskar, Eric J., Ron Edwards, Valamir.


10/21/2002 Palaskar: My Iron Game Chef entry: Horus
When I started working on my entry, I started searching for "African art" on the 'net. Relizing I was way, way into unfamiliar territory after a couple searches, I narrowed…
In Indie Game Design
Participants: Palaskar.


10/23/2002 Palaskar: What does Success mean? -- Transitions made simple?
I was searching for an example of a good Gamist genric/universal system when I chanced upon the thread on a tri-modal system (one which allows Gamist, Narrativist, and Simulationist play.)…
In RPG Theory
Participants: Palaskar, Mike Holmes, C. Edwards, Ron Edwards, Marco.


10/26/2002 Palaskar: "Meaningful" RPGs?
I was remembering playing on a MUD a few years back, when something occurred to me. Although I had spent approximately 4 years on it as first a player, then…
In RPG Theory
Participants: Palaskar, damion, M. J. Young, Emily Care, contracycle, Mike Holmes, simon_hibbs, Eric J., Bankuei, MK Snyder, Jeremy Cole, Alan.


11/3/2002 Palaskar: How do you prevent "The GM/Players from Hell?"
After reading the post "The worst superhero team EVER" on rpg.net, I was reminded of a game of Stormbringer I played back in high school. Basically, we suffered from what…
In RPG Theory
Participants: Palaskar, Matt Wilson, Ron Edwards.


3/13/2003 Palaskar: Need help reducing handling time in my Signature RPG
The bit about reducing handling time has oddly coincided with my own concerns over my game's own resolution systems handling time. The system is very flexible and comprehenive, but there…
In Indie Game Design
Participants: Palaskar, Shreyas Sampat, Mike Holmes.


5/30/2003 Palaskar: Need critique/playtesters
All right, I've finally refined my house system as far as I can readily go alone. What I need now is some players and a GM to playtest it, as…
In Indie Game Design
Participants: Palaskar, Mike Holmes.


6/20/2003 Palaskar: An history of CRPGs (LONG)
Ron Edwards said: Then again, perhaps my surprise is a matter of my own subcultural limitations, if related hobbies are considered. Gamism remained alive and well among computer games like…
In RPG Theory
Participants: Palaskar, Wolfen, anonymouse, Comte, MadTinkerer, talysman, Hunter Logan, Eric J., Jeff Klein, Jack Spencer Jr, Mike Holmes, Caldis, M. J. Young, contracycle, Walt Freitag, damion, efindel, Tavish.


7/30/2003 Palaskar: "Expert" Players for better Simulation
I've been toying in my RPG, Signature, with the idea of having expert players take over GM responsibilities for certain facets of a given game. For example, I know a…
In Actual Play
Participants: Palaskar, Shreyas Sampat, Mike Holmes, James Holloway, Heather Manley, Ron Edwards, iago.


10/5/2003 Palaskar: Should I bother registering my RPG for copyright?
Both my parents strongly suggest I register my RPG in the US under form TX for $30. Since they're ponying up the money, I don't mind. Now I know that…
In Publishing
Participants: Palaskar, Brian Leybourne, Chris Passeno, Ron Edwards, Valamir, jrs, jdagna, Space Cowboy, aghori.


10/9/2003 Palaskar: Minimum number of GNS roles?
After reading "Applied Theory" by M.J. Young, I got inspired. It seems to me, mechanically, there are a minimum of five GNS roles with regard to system. Broken down, they…
In GNS Model Discussion
Participants: Palaskar, Ron Edwards, M. J. Young.


10/18/2003 Palaskar: Accomodating GNS drift: Good or bad?
My post on GNS roles got me thinking about modifying my own game. The sections would look something like this, broken down by role: (I have deliberately excluded Guide, as…
In GNS Model Discussion
Participants: Palaskar, Mike Holmes.


12/28/2003 Palaskar: Applying Martial Arts Theory to RPGs
I've been studying Tai Chi for about 6 years now, and it occured to me that there are some interesting parallels between martial arts theory and RPG theory. The two…
In RPG Theory
Participants: Palaskar, Jasper, Andrew Martin, cruciel.


12/29/2003 Palaskar: I still don't quite get it.
Ok, I've read this thing twice, but I'm still unclear on a couple points. Could someone: --Explain what the difference between "System" at the Exploration level and "System" at the…
In GNS Model Discussion
Participants: Palaskar, Ron Edwards.


2/11/2004 Palaskar: Has anyone tried selling RPGs as shareware?
After a snafu with rpgnow, I'm wondering what the proper method for selling my .html RPG would be. I've basically abandoned all hope for profit, which sounds perfectly suited for…
In Publishing
Participants: Palaskar, GreatWolf, Ron Edwards, talysman, Jack Aidley, Christopher Weeks, GRIM, RyuMaou, Paul Czege, Clay.


2/11/2004 Palaskar: Playing a complete RPG game in under 20 minutes?
Hi there, I've been assigned in my psych class at college, along with four other people, to develop a game illustrating some aspect of psychology. Naturally, I fell back on…
In RPG Theory
Participants: Palaskar, Zak Arntson, quozl, jdagna, Paganini, pete_darby, Marhault, Michael S. Miller, xiombarg, Scourge108.


2/28/2004 Palaskar: Playtesters wanted for the Signature RPG
Hi there. My name is Michael Mendoza, and I've just reached that 'special' time in RPG design. You know, playtesting. To this end, I'm giving a free .html copy of…
In Connections
Participants: Palaskar, anonymouse.


2/28/2004 Palaskar: Non-gamers first impressions of my game
While plugging my RPG for my college psych assignment, I fortuitously had to explain it to four people who had never gamed before. Here are their reactions: What is role-playing?…
In Actual Play
Participants: Palaskar, John Harper, Ron Edwards, Rich Stokes, Itse.


4/14/2004 Palaskar: The next stages in RPG evolution? (longish)
After reading the post on game evolution at rpg-create, I've tried to extrapolate the next stages in RPG evolution. I would appreciate it if people could critique and help me…
In RPG Theory
Participants: Palaskar.


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