Previous Topics No previous topics. | | Subsequent Topics 10/27/2002 Wormwood: Clandestine: Memetic Roleplaying I am currently working on developing a game I've been calling Clandestine. Originally the game was to center on playing conspiracies, but in the design process it seems to ahve… In Indie Game Design Participants: Wormwood, Ron Edwards, talysman.
11/7/2002 Wormwood: Drift RPG I figured since there was discussion in RPG Theory about narrative space opera, I should toss in my version. Of course it's also a game design in progress, to eventually… In Indie Game Design Participants: Wormwood, Valamir, Patrick Boutin, lumpley, RobMuadib, Emily Care, Mike Holmes, contracycle, Le Joueur, Blake Hutchins, greyorm, Christoffer Lernö.
11/13/2002 Wormwood: The Importance of Play One of the matters I've seen fairly ignored in most RPG theory discussions is the presence or lack of value in the play aspects of RPGs. In particular I mean… In RPG Theory Participants: Wormwood, Ron Edwards, Mike Holmes, MK Snyder, Kester Pelagius, Eric J., contracycle, lumpley.
11/13/2002 Wormwood: Clandestine: Organs of Conpiracy I introduced this game here. One of the major elements in the game involves constructing bodies using a pool of points. At different levels these bodies are conspiracies, small bands… In Indie Game Design Participants: Wormwood, Mike Holmes, Walt Freitag.
11/26/2002 Wormwood: Clandestine: Sore wa himitsu desu I'm trying to work out a mechanic to generate secrets, or at least guide their generations. By secrets, I mean in particular specific actions that produce specific effects, based on… In Indie Game Design Participants: Wormwood, Mike Holmes.
11/26/2002 Wormwood: Drift: Spending XP during play Resources are fun, and advancement resources tend to be put to many different uses. In Drift however, advancement resources seem to need a little modification.
While the idea of spending… In Indie Game Design Participants: Wormwood, Ron Edwards.
3/21/2003 Wormwood: Magic's End: Introduction . . . And so the gods left this plane and its people. This world was a lesson that would not be forgotten, even if those who suffered and endured… In Indie Game Design Participants: Wormwood, Garbanzo, Mike Holmes.
5/18/2003 Wormwood: Decision Merging: An Appoach to Hybridization First, a little history:
A while back there was a cyberpunk based CCG called Netrunner, put out by WotC using the same information property as Cyberpunk 2020. This game had… In GNS Model Discussion Participants: Wormwood, M. J. Young, Ron Edwards, Walt Freitag, Mike Holmes.
5/19/2003 Wormwood: Drumming II (split) I'd actually think more in terms of a tuba, but that's just the brass player in me.
This sort of behavior, especially in the context of what Mario said about… In GNS Model Discussion Participants: Wormwood, Ron Edwards.
5/29/2003 Wormwood: Technical Play and the one word GNS In an earlier thread I suggested that the three GNS modes seem describably by what questions are asked by the player making the decision. I find however, that while this… In GNS Model Discussion Participants: Wormwood, jdagna, Mike Holmes, Ron Edwards.
6/3/2003 Wormwood: Proof of Concept Game Design: Where to post? That's most of the question. But to flesh it out nonetheless:
Let's say I'm designing a game which is intended to be a hypotest of some theory, possibly GNS, possible… In Site Discussion Participants: Wormwood, J B Bell, Jack Spencer Jr, Clinton R. Nixon.
6/11/2003 Wormwood: Genre Simulation Recently I've realized one of my problems with the NS barrier lies in the fact that I have a tendency to design games to simulate the genre, rather than emulate… In GNS Model Discussion Participants: Wormwood, Gordon C. Landis, Jack Spencer Jr, Shreyas Sampat, John Kim, M. J. Young.
6/17/2003 Wormwood: Drift: Playtest Draft Available Several months ago I posted about a game in progress named drift at http://www.indie-rpgs.com/viewtopic.php?t=4181&highlight=drift and http://www.indie-rpgs.com/viewtopic.php?t=4384&highlight=drift.
I've just recently completed the core playtest draft, and am looking for comments and… In Indie Game Design Participants: Wormwood, Harsh Tranquility, Mike Holmes.
8/25/2003 Wormwood: In Search of an Uncertainty Principle A decision does not possess a creative agenda. Rather the consequences of a decision evidence a dynamic which retro-actively places the decision within a creative agenda. This dynamic structure is… In GNS Model Discussion Participants: Wormwood, Valamir, Mike Holmes, Marco, Ron Edwards, M. J. Young.
9/10/2003 Wormwood: Traditions of the Flesh: Open Design Notes First, some ground rules:
1) this is soft sci-fi, with some vague merging into fantasy, but the key point is I don't care if it's scientifically feasible, or exactly why… In Indie Game Design Participants: Wormwood, Jasper, Little_Rat, taalyn.
9/22/2003 Wormwood: "Realism" valued in both G and S? This is an idea that stems from technical play analysis I've been doing. The common assumptions I've encountered indicate that the desire for the game to match real world features… In GNS Model Discussion Participants: Wormwood, Ron Edwards.
9/30/2003 Wormwood: Hybridization Question I'm currently looking for the theoretical underpinnings of the statement that in a GNS hybrid has a primary and some number of secondary modes. I've viewed this statement as a… In GNS Model Discussion Participants: Wormwood, Gordon C. Landis, M. J. Young, jdagna, AnyaTheBlue, Mike Holmes, deadpanbob, Marco.
5/10/2004 Wormwood: Experimental Validation: Query As of late I have been working with different approaches to experimental game design. And by experimental I mean using the design process to shed light on some theoretical concern.… In RPG Theory Participants: Wormwood, M. J. Young, clehrich, Ben Lehman, simon_hibbs.
6/8/2004 Wormwood: Experimental Validation: GNS Congruence This thread is to discuss the experiemental design of a GNS Congruence game. This stems from M.J. Young's post here.
I've already designed a game which, in observing play, manages… In GNS Model Discussion Participants: Wormwood, Mike Holmes, John Kim, Valamir, M. J. Young, Walt Freitag.
7/6/2004 Wormwood: Facilitative Play I've been working on bridging the gaps between the standard model and the technical play re-casting of it, and one of the major concerns I've encountered is facilitative play.
I… In GNS Model Discussion Participants: Wormwood, Walt Freitag, M. J. Young, Ron Edwards.
more subsequent topics >> |