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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
Pages: 1 ... 6 7 [8] 9 10 ... 25
Subject Started by Replies Views Last post
Lookin' for Love...in all the wrong places? « 1 2 » Sean 17 2181 Last post May 28, 2004, 07:54:39 AM
by Ron Edwards
LARP and GNS: Narrativist techniques? « 1 2 » xiombarg 22 6010 Last post May 26, 2004, 08:35:52 AM
by Eirik Fatland
"Save vs. X": Gamist? coxcomb 12 2159 Last post May 25, 2004, 08:11:04 PM
by M. J. Young
The Big Model: Unchallenged? « 1 2 » Walt Freitag 28 4151 Last post May 25, 2004, 04:09:49 PM
by Hunter Logan
A Non-RPG Example of Premise in Play lumpley 6 1145 Last post May 25, 2004, 05:24:57 AM
by ethan_greer
Exploration, System, and the Lumpley Principle Sean 11 2448 Last post May 24, 2004, 10:56:08 AM
by Ron Edwards
Subtyping Sim iambenlehman 8 5534 Last post May 24, 2004, 07:27:40 AM
by Emily Care
Senoria, Learning and Goals Silmenume 6 1544 Last post May 23, 2004, 09:00:26 PM
by Ron Edwards
Force and Creative Agenda Henri 10 1245 Last post May 21, 2004, 10:02:37 PM
by sirogit
Creative Agendas, Aesthetic Purism, and 'the' Social Mode « 1 2 3 » Sean 33 4268 Last post May 21, 2004, 12:23:51 AM
by Eric J-D
What is the metagame goal of Sim? « 1 2 » Silmenume 29 2597 Last post May 20, 2004, 06:01:55 PM
by Silmenume
Drama and Narrativism Ian Charvill 2 1060 Last post May 16, 2004, 05:52:51 AM
by Sean
Is one type of gamer in a group boring? Zak Arntson 8 1128 Last post May 14, 2004, 01:37:53 PM
by Zak Arntson
GNS definitions... Kevin A. Ranson 3 877 Last post May 12, 2004, 08:34:42 PM
by M. J. Young
Experiment in Congruence II (split) dragongrace 1 754 Last post May 12, 2004, 06:25:19 AM
by Ron Edwards
Narrowing the Definition of Social Contract Jason Lee 14 2410 Last post May 10, 2004, 01:17:24 PM
by Emily Care
The Whole Model & Venn Diagrams Jason Lee 14 3531 Last post May 07, 2004, 01:40:36 AM
by Rob Carriere
The importance of creation in Sim « 1 2 » timfire 16 1481 Last post May 04, 2004, 08:32:41 AM
by Ron Edwards
CS Lewis and Why System Does Matter Eszed 14 1882 Last post May 03, 2004, 10:41:39 AM
by Garbanzo
Simulationism without Force? montag 11 1750 Last post May 01, 2004, 07:47:47 AM
by Ron Edwards
Nostalgia: breaking Traveller with hard sci-fi simulationism redwalker 0 832 Last post April 30, 2004, 02:11:40 PM
by redwalker
Gamism and Narrativism « 1 2 3 4 » Ben Lehman 56 9899 Last post April 29, 2004, 07:45:51 AM
by Ron Edwards
Audience Thrills & Creator Thrills Michael S. Miller 3 1020 Last post April 29, 2004, 06:49:17 AM
by Mike Holmes
Lazy Reward System & the missing CA « 1 2 » Bankuei 26 3093 Last post April 28, 2004, 02:37:09 PM
by Bankuei
Removing the Incentive for Gamism « 1 2 3 4 » Jason Lee 52 4898 Last post April 27, 2004, 01:42:33 PM
by Jason Lee
Successful Resolution and Narrativism « 1 2 3 » Jason Lee 31 4119 Last post April 26, 2004, 12:01:59 PM
by Jason Lee
Removing the Incentive for Narrativism Jason Lee 14 1674 Last post April 26, 2004, 11:44:40 AM
by Jason Lee
A Plentiful Plethora of Panoramic Premise Andrew Cooper 11 2941 Last post April 22, 2004, 07:38:02 PM
by M. J. Young
Alignment and Premise in D&D M. J. Young 6 1271 Last post April 21, 2004, 09:32:52 PM
by myripad
The GNS of Fishing Cemendur 6 1030 Last post April 20, 2004, 09:15:34 PM
by Ron Edwards
Missing Lobe Shift as Gamist Tell « 1 2 » Jason Lee 21 2112 Last post April 20, 2004, 12:27:59 PM
by Jason Lee
Pitfalls of Nar Design (point 4) trechriron 4 758 Last post April 19, 2004, 06:59:02 AM
by trechriron
Steps to addressing premise? sirogit 4 769 Last post April 16, 2004, 01:50:09 PM
by BPetroff93
Retrofitting of Narrativist reward systems Seth L. Blumberg 11 2354 Last post April 16, 2004, 07:20:42 AM
by Seth L. Blumberg
Conflict Resolution and Gamism Jason Lee 6 3467 Last post April 15, 2004, 10:23:04 PM
by Jason Lee
Pages: 1 ... 6 7 [8] 9 10 ... 25
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