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(November 03, 2007, 04:35:43 AM)
The Forge Archives
Archive
RPG Theory
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Last post
immersive authorship (split)
Alan
9
1264
September 25, 2002, 09:43:31 AM
by
Ron Edwards
What is a beginner-friendly game?
«
1
2
»
Christoffer Lernö
27
2794
September 25, 2002, 08:11:04 AM
by
Christoffer Lernö
mechanic idea: too clunky?
Matt Wilson
7
783
September 24, 2002, 09:58:09 PM
by
Jeffrey Miller
(Random) narrativist rule idea
Christoffer Lernö
2
603
September 24, 2002, 04:48:12 AM
by
Le Joueur
Another magic thread
kaworuiskool
11
1218
September 24, 2002, 04:25:58 AM
by
simon_hibbs
A Theory: System doesn't matter for RPing moments
«
1
2
3
4
»
Ace
52
5581
September 23, 2002, 02:11:38 AM
by
greyorm
Academia (A long explanation, and a plea)
FuzionReactor
13
1211
September 19, 2002, 09:12:21 PM
by
M. J. Young
Yet Another Context Free Mechanic
contracycle
11
1292
September 19, 2002, 11:57:46 AM
by
contracycle
Experimental mechanic (context-free)
joe_llama
1
677
September 19, 2002, 06:14:37 AM
by
Mike Holmes
Inspiration
Balbinus
10
1130
September 18, 2002, 09:54:19 PM
by
Bjorn Ludvigsen
Gamism in/out of game - Was RE: The Class Issue
simon_hibbs
10
998
September 18, 2002, 11:31:41 AM
by
contracycle
Another post about combat systems, just to get an idea...
Demonspahn
7
756
September 18, 2002, 08:09:59 AM
by
Demonspahn
To fight?
M. J. Young
3
647
September 18, 2002, 12:41:56 AM
by
contracycle
Anti-Combat Bias (kinda long)
«
1
2
3
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Jake Norwood
36
5367
September 17, 2002, 10:13:01 PM
by
M. J. Young
Specific-system for combat discussion
ADGBoss
14
1990
September 17, 2002, 06:19:26 PM
by
Demonspahn
Using the tool of "Character Class"
«
1
2
»
Christoffer Lernö
19
2087
September 17, 2002, 05:31:47 PM
by
Christoffer Lernö
Romantic Partners who game
«
1
2
»
Meguey
27
6885
September 17, 2002, 08:02:15 AM
by
Doc Midnight
Non-contextual combat system
Jack Spencer Jr
1
792
September 17, 2002, 07:32:45 AM
by
Ron Edwards
the scottish play
contracycle
14
1914
September 17, 2002, 03:03:24 AM
by
simon_hibbs
The Parry Through question
M. J. Young
3
600
September 15, 2002, 04:54:41 PM
by
Andrew Martin
What "that guy" is called
«
1
2
3
»
Ron Edwards
42
5019
September 14, 2002, 08:26:51 AM
by
kevin671
Template based character generation
«
1
2
»
Balbinus
15
1708
September 13, 2002, 11:34:24 PM
by
kevin671
a couple mechanics ideas
Matt Wilson
9
981
September 11, 2002, 12:59:11 PM
by
Mike Holmes
Fault Tolerant Scenario Design
Marco
6
804
September 11, 2002, 12:52:39 PM
by
Mike Holmes
De-characterizing Effects of Currency
«
1
2
»
Christoffer Lernö
29
2197
September 10, 2002, 02:03:54 PM
by
ks13
The Primacy of Dice
«
1
2
»
Lee Short
25
3217
September 10, 2002, 04:35:06 AM
by
Jeremy Cole
character vs. character: dealer-room demos at GenCon
Paul Czege
5
1280
September 10, 2002, 12:42:50 AM
by
Rich Ranallo
Pendragon, dice, and character actions
Valamir
8
1050
September 09, 2002, 01:56:29 PM
by
Valamir
Participationism?
«
1
2
3
»
Marco
32
6684
September 09, 2002, 10:04:54 AM
by
Mike Holmes
Making Star Wars suck
Balbinus
8
1444
September 09, 2002, 08:49:29 AM
by
Clinton R. Nixon
Definitions of Forge Gaming Vocabulary
Judd
9
1080
September 08, 2002, 07:19:27 PM
by
Paganini
Advancement: Effectiveness v. Connectedness
«
1
2
»
Balbinus
23
2754
September 06, 2002, 10:46:18 AM
by
Balbinus
Patrons and social connections-med long
«
1
2
3
»
damion
38
3255
September 06, 2002, 05:08:15 AM
by
contracycle
Failure=Advancement
C. Edwards
6
1357
September 04, 2002, 11:54:33 AM
by
Robert K Beckett
Mechanics question:
StormBringer
14
1374
September 04, 2002, 12:15:59 AM
by
Andrew Martin
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