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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Fun Size: The Indie RPG Halloween Anthology  (Read 4568 times)
Eero Tuovinen
Acts of Evil Playtesters
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« Reply #30 on: September 10, 2004, 11:33:16 AM »

OK, my game's ready to go, if this is happening. I'd have to find someone to buy a part of the printing off my hands, though: the game's about twenty pages long, so my share of the printing would be hundreds of copies. I can confidently take fifty, considering the size of the Finnish market. So if somebody wants to buy some copies at the printing price, let us know...

If that can't be arranged, I cannot participate with good conscience. I don't much fancy sitting on three hundred copies of the book.

That being said, it's not a great loss either way. I got my game translated and illustrated, so I can easily go into PDF business with it at some junction ;)
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Blogging at Game Design is about Structure.
Publishing Zombie Cinema and Solar System at Arkenstone Publishing.
Jonathan Walton
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« Reply #31 on: September 10, 2004, 05:39:59 PM »

I talked a bit to Jason Blair about the possibility of getting Key20 Direct to help me distribute my copies, and it might be possible that he'd be interested in doing that for some other people's stuff, assuming that sales demanded it.

We can talk about that more when the time comes.
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ADGBoss
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« Reply #32 on: September 13, 2004, 07:03:05 AM »

I definitely want to participate but I know Neuter will not be ready for the deadline, my Editor is behind schedule and then there is the re-write and playtest.  I think it will likely end up in the 15 page range...


So perhaps we could push back the deadline? If not then I will definitely take phil up on his secondary offer at some point...



Sean
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philreed
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« Reply #33 on: September 13, 2004, 07:05:48 AM »

The only problem with pushing back the deadline is Halloween. I think we'd all like to get copies of the book a few weeks before the special day.

Push back by how much?
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ADGBoss
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« Reply #34 on: September 13, 2004, 10:54:30 AM »

Yes I did not even think about that... uhm I would say back by one more week... I could push the Editor a lil harder and see what we come up with, I know already a few changes I want to make and then playtest etc...

So a week tops, however, if everyone else is ready on time and it can go ahead without me, I don't want to hold everyone up... but if I had one more week I know I could get it done, and obviously I cannot speak for everyone else :)


Sean
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ADGBoss
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« Reply #35 on: September 15, 2004, 04:40:48 AM »

Bleh

Well unexpectedly I just had to drop alot of money on some personal things and I will not be able to participate in Fun Time. I appreciate the chance and am sorry this is not going to work out, but it's just not doable right now. Likely Neuter will come out in October as a PDF or some such.

Thanks All


Sean
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Jonathan Walton
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« Reply #36 on: September 19, 2004, 06:11:46 AM »

Well, fuck.

It's the 19th now, two days past Phil's due date, the Vespertine playtest still hasn't happened, and I've still got a bit of writing left to do.

Is the project just a bust?  With Sean dropping out and me not having my act together, I doubt Phil's got the material to make it work.  Do we try to just pull together a horror (non-halloween) anthology a bit later, or just give up on the idea?
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philreed
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« Reply #37 on: September 19, 2004, 06:21:54 AM »

Quote from: Jonathan Walton
Well, fuck.

It's the 19th now, two days past Phil's due date, the Vespertine playtest still hasn't happened, and I've still got a bit of writing left to do.

Is the project just a bust?  With Sean dropping out and me not having my act together, I doubt Phil's got the material to make it work.  Do we try to just pull together a horror (non-halloween) anthology a bit later, or just give up on the idea?


Here's my idea. Try to pull it together as a PDF and release it on Halloween. Take the extra time to make it right (hell, I'm _almost_ done with my submission). Then take the time to read it over and discuss printing it.

I'd rather have it in print ASAP but I think we'll all be happier if we take the extra time to allow people to get it right.
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Jonathan Walton
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« Reply #38 on: September 19, 2004, 06:24:41 AM »

You know, that sounds like hella-good advice.  Make a good product first and then worry about distributing it to people.  More game companies should think like that.
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woodelf
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Posts: 55


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« Reply #39 on: October 13, 2004, 11:28:04 AM »

Quote from: philreed
Quote from: Jonathan Walton
Well, fuck.

It's the 19th now, two days past Phil's due date, the Vespertine playtest still hasn't happened, and I've still got a bit of writing left to do.

Is the project just a bust?  With Sean dropping out and me not having my act together, I doubt Phil's got the material to make it work.  Do we try to just pull together a horror (non-halloween) anthology a bit later, or just give up on the idea?


Here's my idea. Try to pull it together as a PDF and release it on Halloween. Take the extra time to make it right (hell, I'm _almost_ done with my submission). Then take the time to read it over and discuss printing it.

I'd rather have it in print ASAP but I think we'll all be happier if we take the extra time to allow people to get it right.


So, does that mean that despite me discovering this thread way past the deadline, we could get our Dread Quickstart rules included? 4pp currently--probably 5-6 in the smaller layout format you're talking about. We are planning on making it a freebie on our website at some point, but would gladly pay (or contribute, as the case may be) to put it out in a for-pay anthology, too.
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woodelf
not necessarily speaking on behalf of
The Impossible Dream
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