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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 56 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Dime-Store Katana's  (Read 2838 times)
Judd
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Posts: 1641

Please call me Judd.


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« on: January 30, 2005, 10:23:14 PM »

Yes, I know katana is a Japanese word and shouldn't be plural.

Dime-Store Katana's is a game about fucked up people who solve problems with violence because they are deluded and a mess.  When I get it to where it works it could very well be a pdf but more likely it will be a batch of notes on my computer, some vague idea that I e-mailed to myself while at work.

Cheap Katana's or Dime Store Katana's would be a game about solving one's problems through flagrant violence or the threat of violence, about solving one's problems while carrying a cheap katana in every day life.

On the character sheet:

Name of Character:
Name of Katana: (Examples: Katanatrix, Dragonsblood Katana, Katanarama, Swiss Army Katana etc.)
Katana's Curse: (Examples: Sprays owner's name onto walls with the blood of the wounds it causes, Must be used in front of at least a dozen people, etc. )
Iconic Fantasy: (Lone Wolf, Trenchcoat Vampire, Neo, Six String Samurai, Gangstah Samurai, etc.)

Stats:

Pose: how cool one looks while displaying katana
Edge: how much damage katan can cause with its edge
Balance: how easy the katana is to use
Make: how much damage a katana can take before crumbling to pieces

Delusion: how strong the wielder's delusion

Name five people and what they said when shown the character's katana when they were showed it for the first time.  One of these people can be the person that bought the character the katana, these people should be incorporated into episodes.


how to play:

Everyone talks about their katana, saying where they got it, why they bought it and what it means to their character.

Then everyone writes down one problem in every character's life.  Each problem is a scene, although the GM can decide to combine two problems into the same scene.  Any problems that are too alike should be thrown out.  

The player must have his character solve the problem while wielding their katana.

An episode is a round of presented problems.  The episode ends when everyone has solved all of their problems.  If their katana falls apart they must buy a new one, incorporated into the first scene.  If any of their solutions results in their PC's being imprisoned their character is retired.

The first episode should have each character attempting to deal with their own problems but the second episode should have characters crossing over into each other's episode until the final episode, when every character ends up in the same scene together, all to solve a different problem.

Next up:

Dice mechanics and the numbers of character generation[/b]
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Judd
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Posts: 1641

Please call me Judd.


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« Reply #1 on: January 30, 2005, 10:36:37 PM »

Y'know, what I might do is make this game a pdf, if it ends up working at the table and putting all proceeds towards a victim's support organization such as http://www.trynova.org/supportnova/.

That might be nifty.

A game about an important issue that supports the issue presented at the table.

Huh.
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Ron Edwards
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« Reply #2 on: January 31, 2005, 05:35:39 AM »

Hi Judd,

I'm not sure whether Make is relevant. In all the source material, breaking a sword is a really big thematic deal, not much to do with "it took so much damage that it broke." Are you sure you're not including that as a strategic factor?

And if you do want it in there as a strategic factor, which isn't automatically a bad thing, you might want to consider reducing its importance relative to the other features.

Best,
Ron
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Paganini
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Posts: 1049


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« Reply #3 on: January 31, 2005, 06:28:47 AM »

Since you brought it up, I'd like to point out that apostrophe 's' doesn't pluralize. It indicates ownership. So, the name should be "Dimestore Katanas."

Also, you might want to take a look at Metal Opera by Zak Arntson:

http://www.harlekin-maus.com

It's, like, about totally different things, but with guitars instead of katanas. :)
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Brendan
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« Reply #4 on: January 31, 2005, 07:16:55 AM »

"Dime-Store Katana" is pretty much the greatest name ever.
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Doug Ruff
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Posts: 445


« Reply #5 on: January 31, 2005, 10:03:06 AM »

Hi Judd,

This is a great idea for a game because it made me laugh...

I'm assuiming that the lack of a stat for how good the character is with their katana is also a deliberate decision? Based on the premise that the characters are all a bunch of losers with no actual swordsmanship skills? Because that does appear to rule out the possibility of a loser who has trained obsessively with their katana.

Just a thought, but Edge, Balance and Make could all be wrapped up into a single stat for Sword Quality. Unless you are looking for more "crunch" in your combat, it could be sufficient to say that this is a good/great/crap katana, and leave it at that.
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'Come and see the violence inherent in the System.'
Vaxalon
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Posts: 1619


« Reply #6 on: January 31, 2005, 12:43:19 PM »

I think if someone did REAL training (like, with a teacher, rather than waving it around in mom's basement) they would no longer be at that bottom-rung of loserdom that this game represents.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Ben Morgan
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« Reply #7 on: January 31, 2005, 02:43:00 PM »

Vaxalon: I agree. Sounds like characters in this game are about 1 or 2 steps up from those in kill puppies for satan.

I also think that the name is absolutely awesome.

-- Ben
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-----[Ben Morgan]-----[ad1066@gmail.com]-----
"I cast a spell! I wanna cast... Magic... Missile!"  -- Galstaff, Sorcerer of Light
Judd
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Posts: 1641

Please call me Judd.


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« Reply #8 on: January 31, 2005, 02:46:49 PM »

Quote from: Ben Morgan
Vaxalon: I agree. Sounds like characters in this game are about 1 or 2 steps up from those in kill puppies for satan.

I also think that the name is absolutely awesome.

-- Ben


Thanks, I'm glad folks like the name.

This game was very much inspired from the little I have read about kill puppies for satan, without a doubt.

I will write down the die mechanics when I have a chance.  I hope to use an re-roll and add it to the total when you roll 1 mechanic that is designed to show the consequences of solving problems with violence and the lack of control involved.

The game was very much inspired by my buddy, Pete, talking about how much cheap katana violence there is in the American press and how someone in Japan must have cursed all blades with a katana-ish shape.

More to come.
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Paganini
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« Reply #9 on: January 31, 2005, 07:12:35 PM »

Right, Vax, absolutely. This is like, Napoleon Dynamite the RPG. "Training" is kicking a tetherball, and stuff.
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Vaxalon
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Posts: 1619


« Reply #10 on: February 01, 2005, 05:54:48 AM »

Quote from: Ben Morgan
Vaxalon: I agree. Sounds like characters in this game are about 1 or 2 steps up from those in kill puppies for satan.


Up?

Hey, Satan has standards, man.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Ben Morgan
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Posts: 307


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« Reply #11 on: February 01, 2005, 08:32:05 AM »

'Up' as in instead of taking out your sociopathic tendencies on small defenseless animals, you've move on to actually harming people, which according to lumpley, Satan disapproves of (IIRC).

-- Ben
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-----[Ben Morgan]-----[ad1066@gmail.com]-----
"I cast a spell! I wanna cast... Magic... Missile!"  -- Galstaff, Sorcerer of Light
Vaxalon
Member

Posts: 1619


« Reply #12 on: February 01, 2005, 08:53:01 AM »

Exactly why I'd say it's DOWN.

Satan wouldn't take these guys.
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
Ron Edwards
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« Reply #13 on: February 01, 2005, 09:03:19 AM »

Hi Judd,

For some thought-provoking, and maybe a neat contrast or comparison, check out Sorcerer ponderings.

Best,
Ron
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Vaxalon
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Posts: 1619


« Reply #14 on: February 01, 2005, 09:14:49 AM »

And of course, the only person LOWER than the KPFS or DSK drone is the guy who argues which one's lower between the two...
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"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
                                     --Vincent Baker
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