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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 55 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Backwards superpowers  (Read 525 times)
Jared A. Sorensen
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Posts: 1463

Darksided


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« on: March 23, 2002, 04:22:26 PM »

Kenway's thread on backwards signs gave me an idea for a similar way to handle superheroes.

Randomly generate some weaknesses (defined in game terms), then the player assigns a superpower to each of them (or creates a superpower that combines them all).
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jared a. sorensen / www.memento-mori.com
Matt Gwinn
Acts of Evil Playtesters
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Posts: 547


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« Reply #1 on: March 23, 2002, 05:59:32 PM »

Hey Jared,
I saw the headline for this thread and I thought what a cool premise it would be to have a supers game where the characters were slowly losing their powers.  Imagine being superman and one day losing you heat vision, then a few days later losing the ability to fly.  Could be interesting.

,Matt G.
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Kenway
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Posts: 98


« Reply #2 on: March 23, 2002, 06:53:35 PM »

Jared:  I'm not entirely sure how I inspired your superpowers system, but am glad anyway you got something out of my post.

  Matt:  For more on this, try to find a copy of Orson Scott Card's "How to Write Science Fiction and Fantasy."  Most libraries should have one.  There's an incredible section about hypothetical costs of magic:  in particular, where Mages can cast spells only once or otherwise lose their powers permanently as the story (ie. rpg campaign) progresses.
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