Forum changes: Editing of posts has been turned off until further notice.
Started by Sindyr, March 06, 2006, 05:27:13 PM
QuoteAny rule in the Code can be broken if everyone agrees.
Quote"Nobody may die as a result of hero action or inaction,"
Quote from: Tuxboy on March 09, 2006, 05:48:46 AMVery nice work...especially like:QuoteAny rule in the Code can be broken if everyone agrees.Gives a very dark setting which I much prefer over the:
Quote from: Tuxboy on March 09, 2006, 05:48:46 AMQuote"Nobody may die as a result of hero action or inaction,"Love the idea of actions and consequences. If a hero's actions cause the death of civilians they should face justice...image the court room drama of Captain Stupendous being sued for damages or charged with murder...
Quote from: Sindyr on March 09, 2006, 08:34:24 AMII think (I may be wrong) that you got this exactly and completly wrong. According to the above rule, no hero would ever face a charge of causing the death of anyone because according to the above rule, it simply cannot occur. That rule makes it impossible for anyone to die as a result of hero action or inaction. Therefor there would never be any homicide or manslaughter trials - reckless endargement maybe, or destruction of property, but that's all.Everyone else agree, or do I have it wrong?
QuoteHow does the above Code encourage a dark setting, or any at all? All it says is that is everyone is in agreement (consensus) rules can be overridden - which is pretty normal. But there may very well be one or more players who don't enjoy dark settings - so this Code would not come into play.
QuoteAny rule in the Code can be broken if everyone agrees
Quote from: Tuxboy on March 10, 2006, 06:19:47 AM"With great power comes great responsibility" suddenly becomes a lot less powerful a statement if no-one needs to show any sense of responsibility when you know there are no consequences to your actions.
QuoteIt's not like the game robs you of the tools to make powerful statements about what your character will stand for. It just comes at them from an angle that may be unfamiliar to you. You would not be the first roleplayer I've met who is more accustomed to being punished for failure than being rewarded for success.