The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:45:41 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Dog Eared Designs
(Moderator:
Matt Wilson
)
Resolving an Issue
Pages: [
1
]
« previous
next »
Author
Topic: Resolving an Issue (Read 1233 times)
Mayuran
Member
Posts: 75
Resolving an Issue
«
on:
March 09, 2006, 09:20:28 PM »
In our recent game of Primetime Adventures,
Quantum Bums
, I resolved my character's issue during his spotlight episode. It was unclear to us whether he picks another issue, or continues through the remaining four episodes of the series without one. The latter seemed to be more obvious choice, since there won't be another spotlight episode to bring a new issue to focus.
Any advice on this front? How have other folks dealt with this in their series?
peace-
mayuran
Logged
JMendes
Member
Posts: 379
Re: Resolving an Issue
«
Reply #1 on:
March 10, 2006, 05:24:02 AM »
Hey, :)
I think the rules specifically say that you have to pick a new issue, or even keep the same one, but transformed, somehow.
Sure, you won't have another spotlight ep, but you're still in the show, and there are still going to be conflicts about you, which means you need an issue so that you can set stakes.
I think.
Cheers,
J.
Logged
url=http://lisbongamer.mc-two.com/]Lisbon Gamer[/url
Lisbon Gamer
Matt Wilson
Moderator
Member
Posts: 1121
student, second edition
Re: Resolving an Issue
«
Reply #2 on:
March 10, 2006, 05:46:04 AM »
Hey Mayuran.
The point in all that is deciding what has changed, or what do you think that change is going to be? That's what your next issue is.
What was your character's issue? I can give you some ideas of how it'd work.
Logged
-Matt
Dog-eared Designs
Mayuran
Member
Posts: 75
Re: Resolving an Issue
«
Reply #3 on:
March 10, 2006, 07:51:29 AM »
Quote from: Matt Wilson on March 10, 2006, 05:46:04 AM
What was your character's issue? I can give you some ideas of how it'd work.
The character's issue was "self destruction." In the series, he is a time traveller from a dystopian 2020 who is back in the 1950s (to keep the Brooklyn Dodgers from leaving for LA) and saw things in the past to be equally dysfuctional (in terms of politics, race, and in how personally unwholesome and despicable the other characters were). In the pivotal scene of the spotlight, he overcame his disgust and despair and decided that his mission was too important to give up, and that he could help these damaged people be better.
Logged
David "Czar Fnord" Artman
Member
Posts: 246
Re: Resolving an Issue
«
Reply #4 on:
March 10, 2006, 08:12:55 AM »
Quote
...his mission was too important to give up, and that he could help these damaged people be better.
That sounds like an issue to me: cynical martyrdom. Transitions nicely from self-destructive, too; he is self-sacrificing for entities which he feels might not deserve it.
Just 2¢;
David
Logged
If you liked this post, you'll love...
GLASS: Generic Live Action Simulation System
-
System Test Document v1.1(beta)
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum