The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 11:54:54 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
)
Carrying Over Resources Over the Course of Game Sessions
Pages: [
1
]
2
« previous
next »
Author
Topic: Carrying Over Resources Over the Course of Game Sessions (Read 2544 times)
LemmingLord
Member
Posts: 65
Carrying Over Resources Over the Course of Game Sessions
«
on:
July 13, 2006, 11:06:58 AM »
One more quick question for Tony; are story tokens, debt and inspirations carried over from one session to the next? I hear you talking about having 15-20 story tokens at the end of a night; do you have that many next time, and if so, doesn't that disrupt the equal opportunity when new players enter the game? Does Capes even support multiple sessions?
Logged
Eric Sedlacek
Member
Posts: 135
TheCzech
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #1 on:
July 13, 2006, 11:35:04 AM »
Quote from: LemmingLord on July 13, 2006, 11:06:58 AM
One more quick question for Tony; are story tokens, debt and inspirations carried over from one session to the next? I hear you talking about having 15-20 story tokens at the end of a night; do you have that many next time, and if so, doesn't that disrupt the equal opportunity when new players enter the game? Does Capes even support multiple sessions?
Don't need Tony for this question. The answers are:
Do resources carry over: Yes
Does this disadvantage new players: Not really
Everything is carried over from session to session. Does this put a new player at a disadvantage? Only marginally. If the old players want to overwhelm him at first, they can, but that won't last long. They still have to spend debt to do it, and that can eliminate the story token descrepency in a big hurry.
This phenomenon seems like it would actually be healthy because it creates a (short) breaking in period where the new player can take in the rhythm of the game while he rakes in story tokens.
Logged
LemmingLord
Member
Posts: 65
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #2 on:
July 13, 2006, 12:44:06 PM »
Quote from: Eric Sedlacek on July 13, 2006, 11:35:04 AM
Don't need Tony for this question. The answers are:
Do resources carry over: Yes
Does this disadvantage new players: Not really
It is actually a trick question... :)
When story tokens are attached to a player and not to a character, and with continuity very sketchy in the game; how does one determine when they carry over and when the game you are playing is a "new game."
Logged
Andrew Cooper
Member
Posts: 724
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #3 on:
July 13, 2006, 12:48:05 PM »
When you sit down at the table you say, "Are we starting a brand new game or are we continuing our old one?"
Hash that out and then distribute Story Tokens as appropriate. If the guy with 25 Story Tokens isn't there that night, then you ask the same question the next time he's there.
Logged
Andrew Cooper
The Shadow of Cerilia
Burning Realms
Eric Sedlacek
Member
Posts: 135
TheCzech
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #4 on:
July 13, 2006, 01:31:24 PM »
Quote from: LemmingLord on July 13, 2006, 12:44:06 PM
It is actually a trick question... :)
When story tokens are attached to a player and not to a character, and with continuity very sketchy in the game; how does one determine when they carry over and when the game you are playing is a "new game."
I don't agree with your premise. In theory, Capes doesn't have to have any continuity, but in practice, it does have continuity. Are you continuing the same story or starting a new one? That answers your question.
Logged
Vaxalon
Member
Posts: 1619
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #5 on:
July 14, 2006, 08:49:49 AM »
In theory you could start a new "story" and still be playing the same "game" and include the resources from last session.
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
LemmingLord
Member
Posts: 65
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #6 on:
July 14, 2006, 08:55:40 AM »
That definitely makes Capes a different kind of game.. Imagine if you got to use the monopoly money you had at the end of the last monopoly game you played!
Logged
Vaxalon
Member
Posts: 1619
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #7 on:
July 14, 2006, 09:45:59 AM »
Capes is unique.
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
Eric Sedlacek
Member
Posts: 135
TheCzech
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #8 on:
July 14, 2006, 10:14:14 AM »
Quote from: Vaxalon on July 14, 2006, 08:49:49 AM
In theory you could start a new "story" and still be playing the same "game" and include the resources from last session.
Absolutely true, of course.
Logged
Matthew Glover
Member
Posts: 160
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #9 on:
July 15, 2006, 05:54:10 AM »
I like the idea that Fred brought up, starting a new story and still keeping the same resources. That was actually one of the core concepts for the Capes Universe idea (that I still haven't gotten to playtest). Players always keep their resources (Story Tokens, Inspirations, Characters and associated Debt), no matter whether they're playing with the same people in the same storyline, the same people in a new storyline, or new people in a new storyline.
Logged
Vaxalon
Member
Posts: 1619
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #10 on:
July 15, 2006, 07:08:38 AM »
I would totally play Jenny Everywhere in that game.
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
TonyLB
Moderator
Member
Posts: 3702
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #11 on:
July 17, 2006, 06:35:35 PM »
Quote from: Matthew Glover on July 15, 2006, 05:54:10 AM
I like the idea that Fred brought up, starting a new story and still keeping the same resources.
And, y'know, if the Inspirations are carrying over from the past game to the next one then it
will not be
a disconnected story. The players will look at those inspirations and say "Hey, I can get a mechanical advantage for connecting this past event where I won the Inspiration into current events where I want to spend it."
You can't stop them from doing that just by making all new characters, in a completely disconnected universe. They'll manage despite those constraints.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Matthew Glover
Member
Posts: 160
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #12 on:
July 18, 2006, 08:08:33 AM »
Yes yes yes! You're digging into exactly the sort of stuff that excited me about the Universe idea. It's a new story, new characters, new SIS-universe, but
the audience
is aware of the thematic influence that past events have in shaping the present. I'd love to see what would happen with about fifteen people involved in three to five weekly mix-and-match sessions in the same Universe. I'm betting that after a couple of months you'd get half a dozen separate strong storylines with crisscrossing threads of story and theme tying them all together.
Logged
Vaxalon
Member
Posts: 1619
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #13 on:
July 19, 2006, 04:09:46 AM »
You know, Capes may just be the perfect game for Thomas Robertson's "Chaotic Play" idea.
Logged
"In our game the other night, Joshua's character came in as an improvised thing, but he was crap so he only contributed a d4!"
--Vincent Baker
Matthew Glover
Member
Posts: 160
Re: Carrying Over Resources Over the Course of Game Sessions
«
Reply #14 on:
July 19, 2006, 12:38:49 PM »
All the Chaotic Play stuff is hitting the same ideas that I've been kicking around. Thanks for bringing that to my attention. Capes + Chaotic Play sounds very much like what I was envisioning. Rather than having separate simultaneous games at tables in the same space, with player mixing at regular intervals, I was imagining several intertwined regular gaming groups with occasional pick-up games. Something like this:
Regular Monday night game with players A, B, C, D.
Regular Tuesday night game with players E, F, G, H.
Regular Thursday night game with players A, C, E, F, G.
Regular Saturday game with B, D, H, I.
A, B, D, G, and I work together, so sometimes some of them play quick lunchtime games.
With additional people dropping in and out, and other games happening whenever somebody decides to play.
Logged
Pages: [
1
]
2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum