The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
April 20, 2018, 10:15:49 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4285
Members Latest Member:
-
Jason DAngelo
Most online today:
186
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
lumpley games
(Moderator:
lumpley
)
"Flaws" in DITV or Afraid.
Pages: [
1
]
« previous
next »
Author
Topic: "Flaws" in DITV or Afraid. (Read 1917 times)
PlatonicPimp
Member
Posts: 13
"Flaws" in DITV or Afraid.
«
on:
May 21, 2007, 03:37:00 PM »
/b] "
What do you fine folks think of this? Sadly, it will be a while before DITV comes back into the game rotation here, so it will be a while before I can playtest it.
Logged
The Mule
Member
Posts: 18
Citizen
Re: "Flaws" in DITV or Afraid.
«
Reply #1 on:
May 21, 2007, 04:48:48 PM »
In character terms, I consider d4s more "complications" than flaws. As a player, I consider d4s
cash money
for earning experience.
I'd ask the players if they like having their characters find the weaknesses of the fictional characters, or if, rather, the players like finding mechanical weaknesses in the mechanical opposition.
The difference is this: The fictional characters can have any weakness you want, really. As my raise I can say "You're way too overconfident in yourself, and I take advantage of that with XXX". I don't need to look at your sheet at all to do this, and my character has just found and taken advantage of your character's flaw.
This doesn't work so well against other PCs, because they can veto if the flaw doesn't seem appropriate, but still then I get to look at your sheet and see what flaws you *do* think are appropriate, and just use those in my raises.
But why bother, when there's no mechanical advantage to doing all that work while raising? I'll tell you why! Because
how
I raise is what's really important here. If I want my character to be somebody who finds flaws in his opponents, Dogs is one of the best systems for it, because I'll be able to narrate my character finding flaws
all the time
.
Now! On the other hand, we have the possibility that it's not about the characters finding flaws, it's about the players finding mechanical advantages! That case I can't speak so strongly on, but I think Dog's system is set up to directly relate the mechanical strength of a narration with the narrative strength (die size) of the trait involved.
Your house rule initially seems dangerous, but possibly interesting.
Logged
Raised by wolves.
WildElf
Member
Posts: 47
Re: "Flaws" in DITV or Afraid.
«
Reply #2 on:
May 30, 2007, 10:40:34 AM »
What happens if someone takes "I'm a terrible shot 2d10" and get challenged to a duel? I think defining d4 traits as flaws and restricting them in that way is selling it short. And whether or not its restricted, using an opponent's dice in your pool is a major win. And having a flaw is a major downside, so I think you'd quickly find players (maybe even yourself in making NPCs) trying to avoid "flaws" at all cost.
I think if your players like sussing out a weakness, you're making an unnecessary mechanic to allow for that. They can simply make discovering a weakness as a part of their raise. They could say "That bum leg hurtin'? I'm gonna catch you easy." Raise 14. If they can block "Naw, that healed over just fine" or they might have to take the blow, "Bum leg or no, I can still out run you!"
Although, I think The Mule hit upon something. What probably interests them in flaws is finding mechanical tricks to use to their advantage.
Logged
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum