The Forge Forums Read-only Archives
The live Forge Forums
|
Articles
|
Reviews
Welcome,
Guest
. Please
login
or
register
.
March 05, 2014, 10:15:58 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Forum changes:
Editing of posts has been turned off until further notice.
Search:
Advanced search
275647
Posts in
27717
Topics by
4283
Members Latest Member:
-
otto
Most online today:
55
- most online ever:
429
(November 03, 2007, 04:35:43 AM)
The Forge Archives
Independent Game Forums
Muse of Fire Games
(Moderator:
TonyLB
)
Story Tokens
Pages: [
1
]
« previous
next »
Author
Topic: Story Tokens (Read 3630 times)
Keiko
Member
Posts: 30
Story Tokens
«
on:
February 15, 2008, 12:42:57 PM »
Do players have any Story Tokens when a game first begins? (the first session of a new game).
Logged
Stefan / 1of3
Member
Posts: 88
Re: Story Tokens
«
Reply #1 on:
February 17, 2008, 07:43:59 AM »
No, they don't.
Logged
JohnUghrin
Member
Posts: 19
Re: Story Tokens
«
Reply #2 on:
February 18, 2008, 06:30:59 PM »
Quote from: Keiko on February 15, 2008, 12:42:57 PM
Do players have any Story Tokens when a game first begins? (the first session of a new game).
Only (and this is up to the group) if you are carrying over story tokens from a previous session with the same story line. Even then, you probably want to have them expire or reset occasionally. Otherwise, they can build up to unwieldy levels.
Logged
Eric Sedlacek
Member
Posts: 135
TheCzech
Re: Story Tokens
«
Reply #3 on:
February 29, 2008, 04:05:19 PM »
Quote from: JohnUghrin on February 18, 2008, 06:30:59 PM
Only (and this is up to the group) if you are carrying over story tokens from a previous session with the same story line. Even then, you probably want to have them expire or reset occasionally. Otherwise, they can build up to unwieldy levels.
I'd like to note that I've seen huge stacks of story tokens whittled down to nothing in a single scene. The thing is, having a huge stack is only a powerful position if no one else has one. If two people each have big stacks, the first time they passionately disagree about a conflict, they both burn their respective stacks down to the nubs.
If your whole group is building up large stacks and never using them, then you should think about why you aren't reaching for your tokens more.
(Incidentally, Tony himself rarely builds up tokens much at all. He pops them like candy.)
Logged
Andrew Cooper
Member
Posts: 724
Re: Story Tokens
«
Reply #4 on:
March 03, 2008, 05:31:53 AM »
I'll confirm what Eric said. In every game I've played Story Tokens have never built up because we use them fairly often if we have them. I might save up 3 or 4 but pretty soon a conflict comes up that I *really* care about and I burn them up to guarantee a win for my side. If you are building up huge stacks of Story Tokens, my question is, why? They're useless unless you actually spend them. They have no game value at all except to be used.
Logged
Andrew Cooper
The Shadow of Cerilia
Burning Realms
Eric Sedlacek
Member
Posts: 135
TheCzech
Re: Story Tokens
«
Reply #5 on:
March 03, 2008, 02:08:18 PM »
Quote from: Andrew Cooper on March 03, 2008, 05:31:53 AM
I'll confirm what Eric said. In every game I've played Story Tokens have never built up because we use them fairly often if we have them. I might save up 3 or 4 but pretty soon a conflict comes up that I *really* care about and I burn them up to guarantee a win for my side. If you are building up huge stacks of Story Tokens, my question is, why? They're useless unless you actually spend them. They have no game value at all except to be used.
Building up a stack does have tactical value to a point. If you have the biggest stack, people know you have an advantage in the next conflict you really want to win, so it has a certain intimidation factor. Of course, if someone else has a better pool of inspirations, more debt to stake, or even just better luck, you can still get pwned.
So, yeah, hoarding is really not productive as a long-term strategy...
Logged
TonyLB
Moderator
Member
Posts: 3702
Re: Story Tokens
«
Reply #6 on:
March 09, 2008, 05:35:49 AM »
Quote from: Eric Sedlacek on February 29, 2008, 04:05:19 PM
(Incidentally, Tony himself rarely builds up tokens much at all. He pops them like candy.)
There's always more where they came from.
Quote from: Eric Sedlacek on March 03, 2008, 02:08:18 PM
Building up a stack does have tactical value to a point. If you have the biggest stack, people know you have an advantage in the next conflict you really want to win, so it has a certain intimidation factor. Of course, if someone else has a better pool of inspirations, more debt to stake, or even just better luck, you can still get pwned.
In my eyes, a person who builds up a large stack of story tokens becomes a
target
. After all, they can't really make best possible use of those story tokens without staking debt, right? I mean, how often do they want to reroll a single die? And if they stake debt and beat me, yay me!
I
particularly
like people who have a large stack of story tokens, but no debt yet. If you get those people steamed, they'll waste story tokens (rerolling fours and fives) just to get debt and THEN stake the debt and burn yet more story tokens in order to power that debt ... at the end they've burned through a lot of their story tokens in order to give
me
story tokens.
Logged
Just published:
Capes
New Project: Misery Bubblegum
Pages: [
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to the Archives
-----------------------------
=> Welcome to the Archives
-----------------------------
General Forge Forums
-----------------------------
=> First Thoughts
=> Playtesting
=> Endeavor
=> Actual Play
=> Publishing
=> Connections
=> Conventions
=> Site Discussion
-----------------------------
Archive
-----------------------------
=> RPG Theory
=> GNS Model Discussion
=> Indie Game Design
-----------------------------
Independent Game Forums
-----------------------------
=> Adept Press
=> Arkenstone Publishing
=> Beyond the Wire Productions
=> Black and Green Games
=> Bully Pulpit Games
=> Dark Omen Games
=> Dog Eared Designs
=> Eric J. Boyd Designs
=> Errant Knight Games
=> Galileo Games
=> glyphpress
=> Green Fairy Games
=> Half Meme Press
=> Incarnadine Press
=> lumpley games
=> Muse of Fire Games
=> ndp design
=> Night Sky Games
=> one.seven design
=> Robert Bohl Games
=> Stone Baby Games
=> These Are Our Games
=> Twisted Confessions
=> Universalis
=> Wild Hunt Studios
-----------------------------
Inactive Forums
-----------------------------
=> My Life With Master Playtest
=> Adamant Entertainment
=> Bob Goat Press
=> Burning Wheel
=> Cartoon Action Hour
=> Chimera Creative
=> CRN Games
=> Destroy All Games
=> Evilhat Productions
=> HeroQuest
=> Key 20 Publishing
=> Memento-Mori Theatricks
=> Mystic Ages Online
=> Orbit
=> Scattershot
=> Seraphim Guard
=> Wicked Press
=> Review Discussion
=> XIG Games
=> SimplePhrase Press
=> The Riddle of Steel
=> Random Order Creations
=> Forge Birthday Forum