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Author Topic: Story Tokens and Inspirations  (Read 12041 times)
Keiko
Member

Posts: 30


« on: March 21, 2008, 08:06:12 PM »

A few questions

Story Tokens and Inspirations are granted to players, correct?

Can Inspirations be used to effect Dice that are otherwise too high for the character's Abilities?

For example, if I have an Inspiration of 3 and the highest Ability my character has is 4 while the Conflict I want to affect is 5 can I use that inspiration to lower it?
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Stefan / 1of3
Member

Posts: 88


« Reply #1 on: March 23, 2008, 06:25:29 AM »

Story Tokens and Inspirations are granted to players, correct?

Correct.

Quote
Can Inspirations be used to effect Dice that are otherwise too high for the character's Abilities?

Yes, they can.
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Keiko
Member

Posts: 30


« Reply #2 on: March 24, 2008, 12:21:55 PM »

Story Tokens and Inspirations are granted to players, correct?

Correct.

Quote
Can Inspirations be used to effect Dice that are otherwise too high for the character's Abilities?

Yes, they can.

Thanks!

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Joel P. Shempert
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Posts: 451


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« Reply #3 on: April 04, 2008, 05:41:04 AM »

Uh, no they can't. Sorry.

Page 25: "By spending an Inspiration a player may raise any one die to the value of the Inspiration."

Peace,
-Joel
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Story by the Throat! Relentlessly pursuing story in roleplaying, art and life.
Keiko
Member

Posts: 30


« Reply #4 on: April 04, 2008, 12:57:47 PM »

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TonyLB
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« Reply #5 on: April 05, 2008, 04:25:12 AM »

Staking is tied to Character motivations
Correct.
 
Actions and becoming Allied is tied to character motivation
Not ... not necessarily  Actions and becoming allied is tied to the results of character action ... which may well be counter to character intention.  It's totally possible for a character to, with the best of intentions, make things worse.

Quote
Goal:  Dirk Diligent convinces the police chief that they should be allies

Dirk:  Look Chief, I've simply got resources in the criminal underworld that the police need.  I just want to help.  (Uses "Sincere" to roll a die from 2 to 4)
Dirk's sidekick Hammy:  Yeah ... like, you're not allowed to beat the truth out of people, and we do that all the time! (Uses "Say the exact wrong thing" to roll the die from 4 to 1).

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Keiko
Member

Posts: 30


« Reply #6 on: April 08, 2008, 02:13:58 PM »

Wow, that's great but just to make sure we have this right. What Inspirations would this set up generate?

Supporting                                Third side created by dice splitting]   3 
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Joel P. Shempert
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Posts: 451


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« Reply #7 on: April 08, 2008, 03:42:06 PM »

So rolling a 6 is makes a conflict pretty much a done deal since no Abilities can be higher than 5?

Don't forget that you can stake and split to get smaller dice, which yo can then roll up higher.
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Story by the Throat! Relentlessly pursuing story in roleplaying, art and life.
Keiko
Member

Posts: 30


« Reply #8 on: April 09, 2008, 08:03:07 AM »

So rolling a 6 is makes a conflict pretty much a done deal since no Abilities can be higher than 5?

Don't forget that you can stake and split to get smaller dice, which yo can then roll up higher.

Could a player opposed to that side stake debt, split the dice and try to roll one of them down?

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Keiko
Member

Posts: 30


« Reply #9 on: April 09, 2008, 08:04:39 AM »

Oh and is it the highest die or the highest value on a conflict that determines what rating and Ability needs to affect it?


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Joel P. Shempert
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Posts: 451


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« Reply #10 on: April 09, 2008, 06:04:50 PM »

Whey you use an ability, you roll one die on the conflict. So you still can't roll a die that's a six. But which side of a conflict is ahead is determined by the sum of all the dice on that side.

So if you've got a six on your side, with a six on the other. You can stake 2 debt and create a 3 and a 3, then roll up one of the dice. Say you get a 5-now you're ahead 8-6! And the only way your opponent can beat you is to stake debt of his own.
Does that clear things up?

Peace,
-Joel
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Story by the Throat! Relentlessly pursuing story in roleplaying, art and life.
Keiko
Member

Posts: 30


« Reply #11 on: April 09, 2008, 08:50:25 PM »

Whey you use an ability, you roll one die on the conflict. So you still can't roll a die that's a six. But which side of a conflict is ahead is determined by the sum of all the dice on that side.

So if you've got a six on your side, with a six on the other. You can stake 2 debt and create a 3 and a 3, then roll up one of the dice. Say you get a 5-now you're ahead 8-6! And the only way your opponent can beat you is to stake debt of his own.
Does that clear things up?

Peace,
-Joel

As I understand you must use an Ability that is equal too or higher than highest die currently on the Conflict. So if one side is a 6 the Conflict is almost impossible to affect because Abilities have a maximum rating of 5.

So I wondering if a Player could stake Debt to split a 6 into two 3s then use an Ability rated at 3 or higher to attempt roll down one of the threes even further?

For example

The Conflict is rated

For              6

Against       1

My character's highest ability is 5 but I have allot of Debt and I need to get that 6 down. So I stake to Debt on the For side, split it into two 3 then attempt to roll down one of the 3s?

I realize is is a bit self defeating since I've given the For side the potential to get something higher than 6 (up to 12) but otherwise my character couldn't Affect the Conflict at all, right?



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TonyLB
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« Reply #12 on: April 10, 2008, 04:22:25 AM »

Legally, you could do that ... but why would you?  You've now created a situation where instead of being behind 1 to 6, you're behind 1 to 3+3.  At best with a single roll, you're going to reduce that to being behind 1 to 3+1, which still loses ... and that's a one in six chance.

If you're going to bet on a one in six chance, why not just roll the 1 die, and hope to get a six and tie?  Then you can split the die you're actually in favor of (the "against", in your example) into 3+3, and there's plenty of time to roll it up later.

Is there something I'm missing here?
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Keiko
Member

Posts: 30


« Reply #13 on: April 10, 2008, 05:05:30 AM »

Legally, you could do that ...

Ah thanks.

Quote
but why would you?  You've now created a situation where instead of being behind 1 to 6, you're behind 1 to 3+3.  At best with a single roll, you're going to reduce that to being behind 1 to 3+1, which still loses ... and that's a one in six chance.

If you're going to bet on a one in six chance, why not just roll the 1 die, and hope to get a six and tie?  Then you can split the die you're actually in favor of (the "against", in your example) into 3+3, and there's plenty of time to roll it up later.

Is there something I'm missing here?
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JohnUghrin
Member

Posts: 19


« Reply #14 on: April 10, 2008, 02:28:41 PM »

Oh and is it the highest die or the highest value on a conflict that determines what rating and Ability needs to affect it?

Neither. Its the value of whatever die you want to affect.

So you could have a side with a 6 and a 1. To roll the 6, you'd need to split it first by staking debt. To roll the 1, well anything should work.

At least, that's how I've been playing it.
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