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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 74 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Backwards stakes  (Read 715 times)
higgins
Member

Posts: 44


« on: April 23, 2010, 12:49:26 PM »

I was just thinking... If all depends on narration, what stops the players with low Screen Presence from abusing their small hands to set backwards stakes. "Will I be defeated in this duel? Oh, I have only one card. It's black. I'm not defeated at all!" "Will I fail in winning a large sum of many on lottery? No, I succeed!" etc

My own group wouldn't do this, but it could be a problem in convention one-shots. Any ideas?
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jburneko
Member

Posts: 1351


« Reply #1 on: April 23, 2010, 12:53:05 PM »

The book clearly states that Stakes are about character goals.  What does the *character* want out of the conflict, not the player.

Those Stakes simply break the rules of the game.

Jesse
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Eero Tuovinen
Acts of Evil Playtesters
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« Reply #2 on: April 23, 2010, 01:10:32 PM »

Is it even the player who establishes the Stakes? I seem to remember that it's the Producer, with the player's stated character intent as his input.
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Blogging at Game Design is about Structure.
Publishing Zombie Cinema and Solar System at Arkenstone Publishing.
higgins
Member

Posts: 44


« Reply #3 on: April 24, 2010, 01:15:04 AM »

The book clearly states that Stakes are about character goals.  What does the *character* want out of the conflict, not the player.

Great rebuttal! I was automatically thinking in TROS terms where the SAs handle what the *player* wants. A very important distinction. Thanks!

Is it even the player who establishes the Stakes? I seem to remember that it's the Producer, with the player's stated character intent as his input.

It's the player as far as I get it. Producer frames the scenes with the player's input, but stakes are by players themselves. Bottom box on p. 28 backs this up too.
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