Forum changes: Editing of posts has been turned off until further notice.
Started by Mike Holmes, October 09, 2002, 05:07:18 PM
Quote from: talysmanthe monks would be pacifist by nature and would have a couple other goals related to enlightenment...
Quotegame play would revolve around tests of the monks: can they resolve the conflicts they encounter without resorting to violence or otherwise sacrificing their core values? could they possibly even bring someone else closer to enlightenment?
Quote from: Mike HolmesSounds a lot like Paladin, Em. What I'm thinking is that we could get away from the Kewl Powerz entirely, and focus on something more 'real world' in terms of what's potentially lost. So, instead of losing Ki (light animus), the character loses enlightenment or something. Or his negative trait goes up (he gets angrier, or more depressed, or gambles or something). Or both. Or were you thinking supernatural powers, Talysman? We can go that way, too.
Quote from: Emily Care:) There is a buddhist vow that comes to mind: One takes refuge in the three treasures, I believe: the Buddha, Dharma (Buddhist philosophy and law) and the community of believers. The third refuge could be an aspect of play: the group of characters could be in eachother's sangha, helping them to walk the right path.
Quote from: PaganiniAt this point, I wasn't really thinking in terms of a game, just in terms of "Ha ha, radio station wars."
Quote from: Jack Spencer JrThen something happens and your life begins to change. Perhaps for the better, perhaps for the worse, but BY GOD it's different.
QuotePlease vote for your choice. Radio wars or Monks
Quote from: Mike HolmesAlright there, Jack?Is this an addendum for one of the other premises posted? Mayhap this is how CharGen works, and how new monks are added to the organization?Or is this a completely new premise idea?
Quote from: Mike HolmesPlease vote for your choice.Radio warsorMonks
Quote from: Mike HolmesOK. At this point we have two completely different and irreconcilable premises being discussed here (or does somebody see a way to merge them?). I think we have to choose one and go with it. Please vote for your choice.Radio warsorMonks
Quote from: amielWhat if you made the traits for the monks what they were short to acheive enlightenment? If they were western monks I would use the seven deadly sins, I dunno fer easterners. The objective is to bring all of your scores to zero.