Forum changes: Editing of posts has been turned off until further notice.
Started by Mike Holmes, October 09, 2002, 05:07:18 PM
Quote from: Mark D. EddyAs might be obvious, I'm all for the Monks concept. I'd like to push this idea a little farther, though.Monks are about religious devotion. A religious devotion so strong that they are willing to become completely different from the world around them in order to express that religious devotion (with the caveat that sometimes it's the parents' religious devotion being expressed...). Now, if we're going to avoid the two most famous versions of monasticism (i.e., Christian and Buddhist), we're going to have to either create or research and express a religion where asceticsm is an ideal. I don't know if this is something people are interested in or not; I'm certainly willing and able to help in a project like that, but it seems to increase the scope of the background work we'd need to do.
Quote from: talysmanthat's why I suggested gnostic monks...the cathars would even give us a Big Enemy, the evil god of the material world (Yaldabaoth)... however, I have my reservations against this, one objection being that I don't like the idea of calling the material world "evil"...
Quote from: nipfipgip...dipI think this is a great setting. As a thought, perhaps the followers or forces of Yaldabaoth would not be 'evil', but merely followers of a different belief. Perhaps they believe that denying the material nature of existance causes the soul to lose contact with earth. The loss of contact causes the soul to move not to the Source of Good but to limbo, or whatever, ie something that must be avoided, so people should retain as strong a connection with the world as possible.
Quote from: Bob McNameeSome quick trait pair ideas...not exact opposites, but potential useful traitsViolence - CompassionGreed - Thrift (or Frugality...ability to do without)Deceit - RespectMastery - ServiceLust - Serenity? (weak...)Apathy - Inspiration?Fear/ - Hope/Shame Courage each trait could be used to drive Self or Others...some ideas....
Quote2) This has been asked before, but what happens when a PC hits Enlightenment (as difficult as it may be made to be, eventually it will happen)? Here are some choices, based on historical precedent: a) The PC is taken to the reward of his God, and no longer has any effect on the mortal world. In most cases, a portion of his Spirit falls on another who takes up his burden/path.
Quoteb) The PC becomes a contemplative hermit, and students come to pester him about how he did it. Eventually, a new Monastic tradition forms.
Quotec) The PC actively seeks out worthy students to train in his path, forming a new Monastic Tradition immediately.
Quoted) The PC becomes wildly different from what he was before: having acheived Enlightenment, he/she no longer needs to worry about the strictures of his or her tradition.
Quote3) Perhaps most importantly, how are we envisioning a "typical" game session will work?