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Started by Sylus Thane, October 22, 2002, 12:56:01 PM
Quote from: Mark D. EddyStats total to ten. For unenlightened action: Roll (Unenlightened stat)d10, target number (Enlightened stat). Any success is considered a sucess, extra successes provide "power ups". For enlightened actions, roll d%, target number (Enlightened stat)x10+(Unenlighened Stat). There is no chance for "power ups".
Quote from: Bob McNameeA stray thought that I had would to have all actions/resolutions tie in some way to the Worldiness/Spirituality pair...either influencing it or being influenced by it in some way.
Quote from: John Laviolettea neophyte can't lower Worldliness at all until reducing one trait to zero. this drops Worldliness one point.
Quote from: Johnroll 1d10 under Worldliness to succeed in worldly conflicts; roll equal to or higher than Worldliness to succeed in spiritual conflicts. if one or more stat-pairs can be applied creatively to the conflict, narrate how they apply and roll one d10 for each pair used; the target number for this roll is the highest score (if rolling equal or over) or the lowest score (if rolling under) out of all stat-pairs used.
Quote from: KesterWhat is to happen to these monks once Enlightenment is achieved?
Quote from: Emily CareQuote from: KesterWhat is to happen to these monks once Enlightenment is achieved?As it has been conceived, once a monk reaches a certain point of development (solving all their trait pairs) they leave play, moving into the higher echelons of the monastery and devoting all time to things spiritual, and no long attending to the worldly. Their inner conflict has been resolved, so it is a natural step to remove them from play. This doesn't necessarily match with real-world issues of Enlightenment, but it seems to fit with the needs of the game. If you have suggestions of ways that the "solved" character can continue being used, Kester, please go for it. :)
Quote from: Emily CareWorldliness would become a meta-trait, affected by the monk's progress on the other traits. This could be the last trait pair, then to be "solved", after which you retire into High-High-Priestness. However, if that was the case, based on some suggestions we've had for the structure of a monastery (the highest HP being one with all pairs solved) there would always be at least one monk max'd out. That would eliminate the dynamic for the monastery unless they were missing a character at that level. Perhaps we could use only the highest character that's in play for the monastery.
Quote from: Kester PelagiusQuote from: Emily CareQuote from: KesterWhat is to happen to these monks once Enlightenment is achieved?As it has been conceived, once a monk reaches a certain point of development (solving all their trait pairs) they leave play, moving into the higher echelons of the monastery and devoting all time to things spiritual, and no long attending to the worldly. Their inner conflict has been resolved, so it is a natural step to remove them from play. This doesn't necessarily match with real-world issues of Enlightenment, but it seems to fit with the needs of the game. If you have suggestions of ways that the "solved" character can continue being used, Kester, please go for it. :)Are you sure that solving the issues of trait pairs, while on the surface sounding intriquing, is really what you want to center game goals around?
Quote from: Kester PelagiusThe reason I ask this is because many types of monastic orders have been touched upon in the discussion of this game concept. Far be it from me to speak out of turn (sound of bull elephant pushing it's way through the cue) but wouldn't it be better to expand upon the basic premise by having a number of "paths" which the characters could follow?Monasticism, on a whole as discussed of late herein, I think, has devolved to the Medieval sort. There are/have been Buddist monks, Franciscan monks, Gnostic monks, etcetera. And what about Cabalists? Nuns?
Quote from: Kester PelagiusMeditation, indeed attempts to seek enlightenment, are hardly limited to monastic orders. In fact the underlying premise could easily (perhaps) be expanded to include <<gasp>> "Fraternal" organisations; read: secret societies with claims of inisghts into "gnosis", knowledge.
Quote from: talysmanyou might want to go back and read the previous thread called Let's Make a Game, since we covered some concepts about what play would be like there. we've already mentioned gnostics, for example (I specifically suggested a historic game with wandering cathar monks after the destruction of their abbey during the french crusade, for example; we moved away from that for a couple reasons.) I think if you read that thread, it will become clear that the goal of the game is not really enlightenment, especially not enlightenment as defined by a specific belief system; the goal is to design a belief system and attempt to live up to your own values.
Quote from: Emily CareThis means there needs to be a range of possible totals for any given trait pair, instead of a constant value that is dispersed between the two traits. Is that the direction we want to go? If so, characters could start with low trait totals and slowly progress, based on successes they have in either half of the pairs. More successes in the negative or worldly halves would raise their traits that way, and the same for the positive side. The mentors of the monks would be responsible for sending characters on missions that would help their spiritual development, and guide them away from "the dark side". And I think it's worth considering having the rolls be against the halves of the trait pairs seperately rather than against the total.
Quote from: Mark D. EddyIn the medeval setting, Abbots and Abbesses *were* considered clergy, many with as much power as a bishop (and in a few limited cases more power -- these were the 'mitred' Monestaries and Convents). I seem to recall that the same is true in Buddhism, where (as an example) the Dalai Lama is not just the reincarnation of a Great Spirit and a priest, he is also a Buddhist monk. An exception is Ch'an (Zen) Buddhism, which is heavily laicised.
Quote from: talysmanmaybe they are aware that the catholic church still has monastic orders, but for the most part they regard catholic monks as male nuns -- and nuns get little respect these days, either.
QuoteMark D. Eddy: In the medeval setting, Abbots and Abbesses *were* considered clergy...[/i]
QuoteMark D. Eddy: I agree with John, Kester, that we have cerainly not gone with the Western idea of monks, but that we have in fact decided to leave it open ended.[/i]
QuoteMark D. Eddy: ..representing a "Zen moment"..[/i]
QuoteMark:"Enlightenment is a game about pacifist monks."