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Author Topic: Combat..  (Read 4187 times)
prophet118
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« on: March 31, 2003, 05:12:46 AM »

i like the system... really i do... im just thiking about what i can do to stream line things a bit more... (note, that doesnt mean making anything d20 based..lol)... i have had some plans on convrting the system over to Ars Magica (more specifically Rune)... basically you would roll a d10, and add your attribute, plus your skill, that way if you have a 15 die combat pool, you dont have to worry about 15 dice......

granted this method takes away alot of the theory behind combat.... basically "i'll attack with 5 dice, he only have 4 to defend with..."

i dony particularly care for the way it is now.....i do have plans to keep maneuvers in the game though, and the activation on them would be subtracted from your die roll....
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Valamir
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« Reply #1 on: March 31, 2003, 06:15:11 AM »

So...what exactly is your reason for playing TROS?
There is no possible way for you to capture the strategy of the combat system in some single die and mods system...so you might as well put the book back on the shelf and play something else.

Starting with "I like the system" and concluding with "I'm going to change every single unique thing about it" doesn't compute.
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prophet118
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« Reply #2 on: March 31, 2003, 06:17:32 AM »

well with piss poor responses like this, i thik im just going to once again, stop posting here.

i dont get you people, everytime i mention altering one small thing, you freaks jump down my throat..... so fine, see ya
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Valamir
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« Reply #3 on: March 31, 2003, 07:10:10 AM »

First, dropping the die pool system for a single die system, is not changing one small thing.  Its rewriting the game entirely into something completely different.  At which point you might as well save yourself the effort and just play a game designed to be a single die system.

Second, you didn't ask a question.  You just made a blanket "I don't like the system and I'm changing it" statement.

So what response were you hopeing to get?

Third...I'm not quite sure what was "piss-poor" about by response to you.  The fact remains you started your post by saying that you like the system, and ended it by saying you were completely going to change it.  It didn't compute then...it still doesn't compute now.
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prophet118
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« Reply #4 on: March 31, 2003, 07:13:32 AM »

fine whatever, you made your statement, which was what i have come to expect, it doesnt really matter anymore
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Alan
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« Reply #5 on: March 31, 2003, 07:31:56 AM »

Hi Prophet,

All of the Target Numbers are arranged from 10 down - you'll have to reverse them all.

How about CP allocation?  Right now, a player can count out his CP in dice and have a physical way to keep track of how many points he's spent in a round.  With a single dice mechanic, players will have to keep track of CP spent on paper, or in memory.  

Most importantly, changing to a single die system will change the curve for Margins of success:

d10 + X vs. d10 + X

produces a wider range of possible margins than Xd10 vs Xd10.  A dagger will make a catastrophic wound much more often with a single die than with multiple.  Likewise, a claymore will do scratches more often than it used to.
How do you plan to compensate for this?

All in all, it sounds like a lot of work.  Will it be worth it, or is there another game that is closer to what you want?
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prophet118
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« Reply #6 on: March 31, 2003, 09:41:45 AM »

Quote from: Alan
Hi Prophet,

All of the Target Numbers are arranged from 10 down - you'll have to reverse them all.

How about CP allocation?  Right now, a player can count out his CP in dice and have a physical way to keep track of how many points he's spent in a round.  With a single dice mechanic, players will have to keep track of CP spent on paper, or in memory.  

Most importantly, changing to a single die system will change the curve for Margins of success:

d10 + X vs. d10 + X

produces a wider range of possible margins than Xd10 vs Xd10.  A dagger will make a catastrophic wound much more often with a single die than with multiple.  Likewise, a claymore will do scratches more often than it used to.
How do you plan to compensate for this?

All in all, it sounds like a lot of work.  Will it be worth it, or is there another game that is closer to what you want?


the original though was to make opposed attack vs defense... using rules similiar to Ars Magica, or Rune.. where you make an attack roll vs an ever changing defense..... granted there would need to be slight changes in the combat structure to allow for this..
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Mokkurkalfe
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« Reply #7 on: March 31, 2003, 09:46:46 AM »

Exactly how much of the original combat system are you going to keep?Will you still divide your CP between two exchanges in a round?

I'm curious though. The part you want to alter is pretty big. What is it in TROS that you like if it isn't the combat system? I haven't played Ars Magica nor Rune, but I'll ask anyway; would it be easier to modify those games more towards TROS instead of vice versa?
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Joakim (with a k!) Israelsson
Shadeling
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« Reply #8 on: March 31, 2003, 09:48:12 AM »

Quote from: prophet118
i like the system... really i do... im just thiking about what i can do to stream line things a bit more... (note, that doesnt mean making anything d20 based..lol)... i have had some plans on convrting the system over to Ars Magica (more specifically Rune)... basically you would roll a d10, and add your attribute, plus your skill, that way if you have a 15 die combat pool, you dont have to worry about 15 dice......

granted this method takes away alot of the theory behind combat.... basically "i'll attack with 5 dice, he only have 4 to defend with..."

i dony particularly care for the way it is now.....i do have plans to keep maneuvers in the game though, and the activation on them would be subtracted from your die roll....


Do you just not like Dicepool systems prophet?
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prophet118
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« Reply #9 on: March 31, 2003, 09:52:35 AM »

Quote from: Mokkurkalfe
Exactly how much of the original combat system are you going to keep?Will you still divide your CP between two exchanges in a round?

I'm curious though. The part you want to alter is pretty big. What is it in TROS that you like if it isn't the combat system? I haven't played Ars Magica nor Rune, but I'll ask anyway; would it be easier to modify those games more towards TROS instead of vice versa?


im not sure how much i will change, there wont be a division of CP, although the manuevars will still effect what you do, depending on the manuevars activation cost...

as for what is in the system that i like, everything else, except the combat system.... granted the change in the combat system, pretty much changes everything to a single d10, because i feel it is warranted, my players are more interested in a story, not lugging a bunch of d10s around....... which i might add, you do alot more of in this system, than in most white wolf games......but im not here to insult either system.

i think that less emphasis on the number of dice, will allow for a more interesting, and more all encompassing story.. plus i'll be running this at a Con, the less mechanics, the better....

i ran it normal for the first few games, though found my self loathing the combat system, i think it is clever, and well thought out, but not something that i particularly care for
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prophet118
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« Reply #10 on: March 31, 2003, 09:54:45 AM »

Quote from: Shadeling

Do you just not like Dicepool systems prophet?


not even close, im a rather huge fan of white wolf games: werewolf, changeling, vampire, adventure, exalted.. and a few others, i am just trying a more simplistic approach.......of course we all know that this means a redesign to the difficulties will need to be done, but that wont be too hard
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Shadeling
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« Reply #11 on: March 31, 2003, 09:58:31 AM »

Quote from: prophet118
Quote from: Mokkurkalfe
Exactly how much of the original combat system are you going to keep?Will you still divide your CP between two exchanges in a round?

I'm curious though. The part you want to alter is pretty big. What is it in TROS that you like if it isn't the combat system? I haven't played Ars Magica nor Rune, but I'll ask anyway; would it be easier to modify those games more towards TROS instead of vice versa?


im not sure how much i will change, there wont be a division of CP, although the manuevars will still effect what you do, depending on the manuevars activation cost...

as for what is in the system that i like, everything else, except the combat system.... granted the change in the combat system, pretty much changes everything to a single d10, because i feel it is warranted, my players are more interested in a story, not lugging a bunch of d10s around....... which i might add, you do alot more of in this system, than in most white wolf games......but im not here to insult either system.

i think that less emphasis on the number of dice, will allow for a more interesting, and more all encompassing story.. plus i'll be running this at a Con, the less mechanics, the better....

i ran it normal for the first few games, though found my self loathing the combat system, i think it is clever, and well thought out, but not something that i particularly care for


Stupid question here: If you are representing the game at a Con, shouldn't you truly represent the game?

You make fewer large diced rolls in this game than White Wolf. I used to run and play White Wolf games...I became so jaded with the Storyteller system. I played TROS and almost don't want to play anything else...and I was one who didn't like rolling lots of dice.

Have you actually played several sessions with the game as-is?

I have been running a couple TROS games for the last 6-7 months, and not one person has complained about the combat system or anything. There has been more roleplaying from these players than any other system I have ran or played in. It is the SAs and setting, not the rules that help in roleplaying.

Anyway, that is my 2 Stahlnish Marks (I Feel rich today...in game that is)
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Alan
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« Reply #12 on: March 31, 2003, 10:02:43 AM »

Quote from: prophet118

the original though was to make opposed attack vs defense... using rules similiar to Ars Magica, or Rune.. where you make an attack roll vs an ever changing defense..... granted there would need to be slight changes in the combat structure to allow for this..


Hi Prophet,

So how would you compensate for the different distribution of margin results between the single die system and the dice pool system.  More details please.
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prophet118
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« Reply #13 on: March 31, 2003, 10:03:00 AM »

Quote from: Shadeling

Stupid question here: If you are representing the game at a Con, shouldn't you truly represent the game?

You make fewer large diced rolls in this game than White Wolf. I used to run and play White Wolf games...I became so jaded with the Storyteller system. I played TROS and almost don't want to play anything else...and I was one who didn't like rolling lots of dice.

Have you actually played several sessions with the game as-is?

I have been running a couple TROS games for the last 6-7 months, and not one person has complained about the combat system or anything. There has been more roleplaying from these players than any other system I have ran or played in. It is the SAs and setting, not the rules that help in roleplaying.

Anyway, that is my 2 Stahlnish Marks (I Feel rich today...in game that is)


actually, were i do run the game as it was originally supposed to be, i would be running Dark Sun D20, however i am not satisfied with some of the elements of the playtest material, so i decided to use the world, and drop a different backbone system to it......and yes, i have run a few sessions as is, i personally didnt care for it., take the die system out, and the rest is fine, i can even get by with the manuevars, but put it back in, and all i seem to come up with, is headaches.


its just an idea though, i may not even run this game at the con
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Shadeling
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« Reply #14 on: March 31, 2003, 10:05:00 AM »

Quote from: prophet118


actually, were i do run the game as it was originally supposed to be, i would be running Dark Sun D20, however i am not satisfied with some of the elements of the playtest material, so i decided to use the world, and drop a different backbone system to it......and yes, i have run a few sessions as is, i personally didnt care for it., take the die system out, and the rest is fine, i can even get by with the manuevars, but put it back in, and all i seem to come up with, is headaches.


its just an idea though, i may not even run this game at the con


I see, you are running it using the Dark Sun setting.
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