Forum changes: Editing of posts has been turned off until further notice.
Started by Jared A. Sorensen, April 15, 2003, 08:41:35 AM
Quote from: Spooky FanboyOkay, so the game basics are hashed out. Did this help cohere the background any? I realize that you need some suspense to get people reeled in to buying the game. Great! Now I want more substantial info.1) What are the mechanics? In the beginning, you said something about taking this as far to the extreme of being a tabletop RPG as it could go, perhaps not even having mechanics on one part of the charsheet. Or something like that. How does it work now?2) What's the background of this world, basically? We have gathered post-apocalyptic and surreally creepy from the artwork and the previous posts. What happened? What kind of apocalypse was it? How did we end up with wanderers, mutant men, and undead courtesans? Are there any normal people in this world, or are the wanderers about as close as it gets?3) The choice seems to be between embracing the Dream, embracing Decay, or going between the two extremes. This seems like a real no-brainer to me; is their any time you'd actually be better off embracing Decay? Is their some stuff going on that actually needs to just disappear for the good of the whole? Offering us a choice is one thing, offering us a meaningful choice where the results aren't as obvious as they might first appear is another. Now that this game is close to completion, perhaps it's time to divulge just a little more.
QuoteKinda like in Charnel Gods, the character's actions have a direct result on the world itself (and like CG, it's not a cause-effect relationship...it's a bit more metaphysical).
QuoteNot that I get a vote, but, you know, I like to think I do.- Scott
Quote from: hardcoremooseNow you've got my attention. ;) [...] What more is there to say at this point?
Quote from: hardcoremooseSetting-wise, my vote is for broad strokes. Not that I get a vote, but, you know, I like to think I do.