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D20 vs. OGL -- markteing Advantage?
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Topic: D20 vs. OGL -- markteing Advantage? (Read 2683 times)
Michael Hopcroft
Member
Posts: 511
D20 vs. OGL -- markteing Advantage?
«
on:
September 11, 2003, 11:19:10 PM »
As someone who seels mainly over the net, and given recent controversies over the changes in the D20 STL, I am pondering the realtive marketing power of the D20 logo. Is having that logo on the cover of your PDF worth abiding by its restrictions? Does it really generate that much more in sales in genres not explicitily tied to medieval fantasy?
The reason I am asking is because I had been contemplating a switch for a couple of my products from the D20 STL to a basic Open gaming License concept that allows me to include enough character creation rules to make it an open yet stand-alone game. I could then put an OGL logo on my cover that would indicate base compatibility with other OGL products but that the game is a complete stand-alone product. the D20 STL has enevr permitted putting in a complete character-creation system, and I'm thinking that may be what my game needs.
My line editor disagrees heartily with this, saying the D20 logo is a neccesity to attract any sales at all. In other words, if I don;t plasteer that logo onmy cover and abide by its restrictions nobody will buy my game.
Which of us is right?
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xechnao
Member
Posts: 108
D20 vs. OGL -- markteing Advantage?
«
Reply #1 on:
September 12, 2003, 03:38:34 AM »
If you have a setting already established in the market, then I believe you have the point.
Look at Decipher's Lord of the Rings rpg. I don't know if the sales to gamers go well but I do know that every local rpg store has bought dozens of it.
Another example is HeroQuest.
In the other case I believe your line editor has a point. Arrowflight is a new fantasy game, not D20 which the local stores I have checked don't even have a clue about it.
I assume from the way you are speaking that you most propably won't be dealing with something already established. In order not to go D20 I believe you have to create something really original and cool that as a game outbests D20 in human gamer's mind. If you have the idea allready about it then do it this way. If you don't and don't even have a famous setting and want to sale biggest possible at least for start then go D20 or at least include it as a conversion (that's the best thing to do I believe*)
* Because if things go well for your product most propably you won't be needing the logo for the next productions of the line.
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HinterWelt
Member
Posts: 47
D20 vs. OGL -- markteing Advantage?
«
Reply #2 on:
September 12, 2003, 06:08:51 AM »
It seems lik what you are talking about is what a lot of people have been considering. A lot of the people on the GPA have been talking about a d20 compatible logo without the d20 STL. I have to say, we are even thinking about something along these lines. It is tough because you really can't do that as I understand the d20 STL and the OGL.
Ultimately, we may end up going with the d20 STL since it is somewhat less risky than OGL combined with trying to say we are d20 compatible.
Ciao,
Bill
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HinterWelt Enterprises
The Next Level in RPGs
William E. Corrie III
http://www.hinterwelt.com
http://insetto.hinterwelt.com/chargen/
madelf
Member
Posts: 236
D20 vs. OGL -- markteing Advantage?
«
Reply #3 on:
September 12, 2003, 01:14:26 PM »
In my most humble opinion (and as a person looking at getting into game publishing), not an established publisher),I think there is no potential return great enough for me to risk the possible repercussions of publishing under the d20 STL as it currently stands.
I feel the recent "decency clause" changes are far too vague, and too open to potential abuse. (Not to say WotC would do things they shouldn',t but the STL would allow them to, with no means of recourse for the victim. The potential is the worrisome part) This sort of things is always problematic as everyone's personal sense of decency is going to be slightly different. The examples given are so strict that many of WotC's own products are in violation, as are a large segement of other publications in the industry (depending on the interpretation of the clause of course, and this is exactly the problem).
WotC isn't even offering a pre-approval process, as far as I know, which puts anyone planning a d20 product in a fairly scary position.
Especially if sales are primarily over the net, and getting into retail stores isn't a major concern, I'd say the risk of using d20 far outweighs the benefits.
After these changes, I am incredibly thankful that I did not develop my upcoming game as a d20 product.
Just my two cents.
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Calvin W. Camp
Mad Elf Enterprises
- Freelance Art & Small Press Publishing
-Check out my clip art collections!-
xechnao
Member
Posts: 108
D20 vs. OGL -- markteing Advantage?
«
Reply #4 on:
September 20, 2003, 05:20:05 AM »
Wizards of the Coast recently newly revised the d20 License. I think you should rethink about going D20. Go check out the new regulations to find out
Here is a link that could be of some help:
http://www.necromancergames.com/pdf/d20stlreview.pdf
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pnweerar
Guest
Actually...
«
Reply #5 on:
September 22, 2003, 03:03:25 AM »
I think you'll be fine printing in OGL.
In the d20 System Trade mark logo guide faq:
http://www.wizards.com/D20/article.asp?x=dt20010417d
The question is specifically asked:
"Q: Could I create a character system that didn't use classes and/or levels at all?
A: Sure."
This is exactly what Guardians of Order did with Anime d20. It contains a character generation system that is point-based, that fits mostly perfectly into class and level D20, and is a lot more user friendly and empowering.
What's more, GOO has made it free under the OGL:
http://www.guardiansorder.com/d20/animed20_srd/
I like tp believe that if you have good cover art, people will pick up your book. As long as they do that much and look inside, and see all the friendly OGL's d20 mechanics, you'll be okay. We won't see a problem unless / until other game systems are released under the OGL, which would rapidly dilute its value.
Also, why don't you send a copy of your book to WOTC and ask for their approval? It's in their interests to approve books and to do it in a timely manner. Once you have that you can add the D20 TM on it and you're set.
Navin
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xechnao
Member
Posts: 108
D20 vs. OGL -- markteing Advantage?
«
Reply #6 on:
September 22, 2003, 06:05:07 AM »
Quote from: xechnao
Wizards of the Coast recently newly revised the d20 License. I think you should rethink about going D20. Go check out the new regulations to find out
Here is a link that could be of some help:
http://www.necromancergames.com/pdf/d20stlreview.pdf
"rethink" it was ironicall. That is I advise not to go D20. OGL as pnweerar says should be fine.
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Anthony I
Member
Posts: 72
D20 vs. OGL -- markteing Advantage?
«
Reply #7 on:
September 22, 2003, 07:15:43 AM »
Quote from: xechnao
Wizards of the Coast recently newly revised the d20 License. I think you should rethink about going D20. Go check out the new regulations to find out
Here is a link that could be of some help:
http://www.necromancergames.com/pdf/d20stlreview.pdf
After reading through the link I've got to wonder- why would anyone give up that much control of their creation just to use the d20 logo/ogl stuff? Does it really help sell your game any better?
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Anthony I
Las Vegas RPG Club Memeber
found at
http://groups.yahoo.com/group/lv_rpg_club/
Ron Edwards
Global Moderator
Member
Posts: 16490
D20 vs. OGL -- markteing Advantage?
«
Reply #8 on:
September 22, 2003, 09:00:24 AM »
Hi Anthony,
The hardest issue that must be addressed, to answer your question, is this:
What is a "sale"?
Remember, most RPG publishers are done with the sale when the books, or boxes of books, are bought by a distributor. When companies quote their sales to you, that's almost certainly what they are talking about.
But this may or may not mean anything, at all, regarding the presence of the book in actual game stores, and that of course may not mean anything in terms of consumer sales.
So right now, when people talk about how labeling a book "d20" increases sales, they are talking about getting the books into boxes in a distributor's warehouse. And if that's really where your attention is focused as a publisher, then there ya go. (Although I hasten to add that a D20 book from an unknown, at this point, is regarded with much fear and potential loathing by many retailers.)
But whether that means a damn thing
for you
in terms of getting
customers
to buy and play your game, in the long term, is absolutely unknown at this time. The success rate for companies that did not exist prior to the release of d20 is, to say the least, low.
Now, if you are talking about primarily direct sale over the internet, that's a whole different kettle of osteichthyans. A number of people have been quite successful in this regard, up to and including selling more of their non-d20 stuff in combination with the d20 stuff. So I'm not writing off d20 for the independent publisher at all, far from it. But in this case, we are talking about "sale" meaning one customer, who buys the game itself, from you. It's a whole different scale of production and profit, book by book, not boxes by boxes.
Best,
Ron
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ethan_greer
Member
Posts: 869
D20 vs. OGL -- markteing Advantage?
«
Reply #9 on:
September 22, 2003, 06:03:50 PM »
BESM d20 is a d20 licensed product, not OGL.
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Adam
Member
Posts: 165
D20 vs. OGL -- markteing Advantage?
«
Reply #10 on:
September 22, 2003, 07:51:01 PM »
Anime d20, as linked above, is OGL.
Best,
Adam
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Adam Jury
Anthony I
Member
Posts: 72
D20 vs. OGL -- markteing Advantage?
«
Reply #11 on:
September 22, 2003, 10:37:48 PM »
Ron,
I guess what I was asking is if the carrot (having the d20 logo on your cover) is worth the stick (giving up so much control over your work). What is the attraction of having the d20 logo? Is it the assumption of having more potential sales- regardless of which definition of "sale" you are using- worth the loss of creative control?
I really dig the whole idea of creator-control, and while I'm not a game designer, I feel inspired to try just by reading the passion so many of the folks here at the Forge have about their creations. I have a hard time concieving giving up control over something I was that passionate about- regardless of brand recognition.
I'm curious as to how many designers that post here have done a dual stat book- I know of some (Silver Age Sentinels springs to mind) but how many others are considering it or have done it? And to the ones that have- did it make a differance and how did you like working under the restrictions imposed by Wizards? Are they less onerous than I think they are?
Thanks
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Anthony I
Las Vegas RPG Club Memeber
found at
http://groups.yahoo.com/group/lv_rpg_club/
xechnao
Member
Posts: 108
D20 vs. OGL -- markteing Advantage?
«
Reply #12 on:
September 23, 2003, 04:29:23 AM »
Quote from: Anthony I
Quote from: xechnao
Wizards of the Coast recently newly revised the d20 License. I think you should rethink about going D20. Go check out the new regulations to find out
Here is a link that could be of some help:
http://www.necromancergames.com/pdf/d20stlreview.pdf
After reading through the link I've got to wonder- why would anyone give up that much control of their creation just to use the d20 logo/ogl stuff? Does it really help sell your game any better?
Indeed most of the companies are giving up the D20 logo now. And that includes all the newer compainies that Ron is talking about. Somehow this year will be the ending of D20 in the market like we have been knowing it so far. There will be a lot fewer D20 products from now on. Definatelly this is going to provoke a lot more change in the market but it's not yet safe to speculate how. For the time being and the immediate future not going D20 seems to be the way as for Michael's case.
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ethan_greer
Member
Posts: 869
D20 vs. OGL -- markteing Advantage?
«
Reply #13 on:
September 23, 2003, 06:12:37 AM »
Hi Adam, I misspoke. Yes, Anime d20 is OGL. It is also a licensed d20 product. Correct?
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Michael Hopcroft
Member
Posts: 511
D20 vs. OGL -- markteing Advantage?
«
Reply #14 on:
September 24, 2003, 09:17:33 PM »
Quote from: ethan_greer
Hi Adam, I misspoke. Yes, Anime d20 is OGL. It is also a licensed d20 product. Correct?
I don't know if it;'s a licensed product (in that GOO paid WotC or got their direct approval, which is my definition of a "lkicense", but BESM D20, the actual book, does bear the D20 logo and gets to use the word d20 in its title.
Guardians has long implied that, in spite of the fact they issued their own SRD so other publishers could use their material, they did clear their book through WotC so it could bear the D20 trademark. Since it's primarily a book of rules it had no difficulty meeting the new decency standards. And they develkoped their own compatibility logo that you can use for a fee to show your book is compatible with BESM D20.
In the cade of
HeartQuest Second Edition
, we chose not to pay that fee because they would have to charge it for every supplement we produced. Instead, we're using an OGL logo and heavily altering the system 9inserting an ability score generation mechanic, for example) to create a true stand-alone OGL game. There will be other alterations as well, to make the system friendlier to normal-scale games (the Anime D20 SRD is currently heavily weighted for the fantasitcal -- evn ordinary students has supernatural abilities as part of their class structure). I expect the final book will borrow heavily from both the Anie D20 and D20 Modern SRDs but not be completely either.
For our newest game products, we are avoiding the issue by either using other OGl systems like Action! or using the non-OGl FUDGE system that we have a license to use as we see fit.
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Michael Hopcroft Press: Where you go when you want something unique!
http:/www.mphpress.com
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