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275647 Posts in 27717 Topics by 4283 Members Latest Member: - otto Most online today: 51 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: Ars Mechanica  (Read 1107 times)
Jared A. Sorensen
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Posts: 1463

Darksided


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« on: November 15, 2001, 05:20:00 PM »

Here's a peek at the mechanics for Ars Mechanica. Trying to emphasize fun and action (for the players) during combat. One of the problems I've had with this game is with the mechanics. Then I remembered that these are ROBOTS. So I decided that the system had to incorporate some kind of energy expenditure/storage thingie.

Check it out.

http://groups.yahoo.com/group/memento-mori/files/Ars%20Mechanica.doc


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jared a. sorensen / www.memento-mori.com
sdemory
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Posts: 84


« Reply #1 on: November 16, 2001, 07:32:00 AM »

    Nice work on the rules thus far... the charge thing is a nice way to add some mechanism to the mechanics (if that makes any sense at all.) Are you planning to sell this one?
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Jared A. Sorensen
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Posts: 1463

Darksided


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« Reply #2 on: November 16, 2001, 07:54:00 AM »

No idea. I'd like to, of course.
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jared a. sorensen / www.memento-mori.com
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