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Memento-Mori Theatricks
Ars Mechanica
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Topic: Ars Mechanica (Read 3057 times)
Jared A. Sorensen
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Posts: 1463
Darksided
Ars Mechanica
«
on:
November 15, 2001, 05:20:00 PM »
Here's a peek at the mechanics for Ars Mechanica. Trying to emphasize fun and action (for the players) during combat. One of the problems I've had with this game is with the mechanics. Then I remembered that these are ROBOTS. So I decided that the system had to incorporate some kind of energy expenditure/storage thingie.
Check it out.
http://groups.yahoo.com/group/memento-mori/files/Ars%20Mechanica.doc
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jared a. sorensen /
www.memento-mori.com
sdemory
Member
Posts: 84
Ars Mechanica
«
Reply #1 on:
November 16, 2001, 07:32:00 AM »
Nice work on the rules thus far... the charge thing is a nice way to add some mechanism to the mechanics (if that makes any sense at all.) Are you planning to sell this one?
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Jared A. Sorensen
Member
Posts: 1463
Darksided
Ars Mechanica
«
Reply #2 on:
November 16, 2001, 07:54:00 AM »
No idea. I'd like to, of course.
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jared a. sorensen /
www.memento-mori.com
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