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From Day One


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In Indie Game Design

5/6/2004 Bill_White: [Ganakagok] "Metaplot" Issues
I was very pleased to get an honorable mention for Ganakagok, my Iron Game Chef game. A pdf of the entry is here: http://www.personal.psu.edu/staff/w/j/wjw11/Ganakagok.pdf One of the development issues that…
In Indie Game Design
Participants: Bill_White, Valamir, Mike Holmes, Lxndr.


5/6/2004 greyorm: IGC Results Discussion: At the Dawn
First off, I hate the name. I mean "At the Dawn"? How shallow and cheesy is that and completely uninventive is that? Seriously, "The Two Trees" would have been a…
In Indie Game Design
Participants: greyorm, Mike Holmes, Sydney Freedberg, simon_hibbs, hanschristianandersen.


5/5/2004 Ron Edwards: [The Mountain Witch] Initial comments based on reading
Hello, This game floats my boat, so here are some comments I've worked up from reading. More will come, I'm sure, after I get a chance to play. The comments…
In Indie Game Design
Participants: Ron Edwards, timfire, Mike Holmes.


5/5/2004 Frogknight: Game setting
What I have here is lots of random background info that I like typing up, and I was hoping people would help me out by commenting on it, to clarify…
In Indie Game Design
Participants: Frogknight, clehrich, hanschristianandersen, Sydney Freedberg.


5/4/2004 historian: Chronopia Adventures: A Dungeon Crawl Hack 'n' Slash RPGoid
Hi all This my first post in this forum and it is about one of my most promising game designs. This is a game I've been working loosely for the…
In Indie Game Design
Participants: historian, andy, Ron Edwards, NeuroZombie, Noon, Dumirik, Clinton R. Nixon.


5/4/2004 Mike Holmes: Iron Game Chef Reviews and Results
First, I wanted to comment on some trends I saw in the judging. First, a lot of these games are very close to the line between RPG and something else…
In Indie Game Design
Participants: Mike Holmes.


5/3/2004 Borogove: [Great Ork Gods] Rule idea (split)
[i]1. Ralph's idea for various difficulty altering the way Spite is allocated, strikes me as too complicated (who was it who last appealed anyway?) for an otherwise simple system. A…
In Indie Game Design
Participants: Borogove, Ron Edwards.


5/4/2004 ghostwolf: [Eschaton] Combat flow
Hi again. Still brainstorming stuff for my Sci-fi game here. My last post was about Damage Mechanics, so now I'd like to get some input on the system I've devised…
In Indie Game Design
Participants: ghostwolf, Ravien, Walt Freitag.


5/4/2004 Autocrat: [I.N.I.] Skill system, seeks alternative approach?
.....OK, heres the background...... I.N.I. is meant to be a flexible core set of rules and mechanics that permit the players to play in a variety of settings, either those…
In Indie Game Design
Participants: Autocrat, BPetroff93, Andrew Martin, Mike Holmes, Walt Freitag, ethan_greer, Andrew Norris, Mark Johnson.


5/2/2004 Master Merlin: Neu RPG
hello i've been working on a RPG and i've got a problem, i corrently have 4 abillitys(dexterity, strength, intelligents, charisma) but i just came up with alot more but there…
In Indie Game Design
Participants: Master Merlin, Zathreyel, Sean, contracycle.


5/1/2004 TracerFox: Shattered Prism Redux
I'm back again, but this time I think I just might have accidentally stumbled on a clear idea of what it is I want to do, and what I am…
In Indie Game Design
Participants: TracerFox, Nathan P., Jack Spencer Jr, Valamir, Mike Holmes.


4/30/2004 indigo: New system to present - best way?
Hey, all: This is my first post here, I just want to say that I'm planning on posting the core rules to a system I'm working on. It's not so…
In Indie Game Design
Participants: indigo, Andrew Martin, Shreyas Sampat.


4/29/2004 Chaopsychotic: Just saying hi, and a question about my game.
Hello. I just recently found this website and thougt I would present my idea for a game. I am starting to work on a long term RPG for a computer…
In Indie Game Design
Participants: Chaopsychotic, Ravien, JamesSterrett, Shreyas Sampat.


4/27/2004 Jediblack: [Cippa System]: Action resolution
Hi all, I'm developing my own (universal) system. I'd like to use it diceless but also give a d6 option. Here's the core. Attribute: from 0 to 6 (average 3)…
In Indie Game Design
Participants: Jediblack, Andrew Martin, Walt Freitag, Dev, Argetlamh, Lollo.


4/26/2004 Demada: A spur of the moment rpg...
I wrote this during school, for the most part, then typed it up. There are probably typoes, so if you can't stand them, don't read :). I wrote this to…
In Indie Game Design
Participants: Demada, Ron Edwards.


4/26/2004 timfire: [Mountain Witch] Trust + Fate
I don't expect to win the IGC, so I thought I would go ahead and ask for general opinions on my entry "The Mountain Witch." I've tweak things a little,…
In Indie Game Design
Participants: timfire, Ron Edwards, Emily Care, Mike Holmes.


4/26/2004 Simon W: Legends of The Land RPG
Here is a game I am working on. http://www.geocities.com/legendsoftheland/index.html It uses Jeffrey Schecters "Legends of Middle Earth" as its basis. It is not all up yet, so you are viewing…
In Indie Game Design
Participants: Simon W, ghostwolf, Ron Edwards.


4/26/2004 ghostwolf: [Eschaton] Damage Mechanics
Hi guys. Previous Post I've been bashing my head against the wall last couple weeks trying to come up with a usable damage mechanic for my Sci-fi RPG. Here's what…
In Indie Game Design
Participants: ghostwolf, Ravien, Jack Aidley.


4/25/2004 ReverendBayn: Tallcard: a role-playing game for Joss Whedon's "Firefl
Lately, I've found myself with a hankerin' to run a Firefly game. As a compulsive system monkey, not to mention a rabid rules-lite man, I feel compelled to design a…
In Indie Game Design
Participants: ReverendBayn, Ravien, Zathreyel, Umberhulk, Ron Edwards.


4/24/2004 Master Merlin: finding
[color=green]i've been looking around and i havent found anywhere do you know of anywhere to play RPGs at?[/color]
In Indie Game Design
Participants: Master Merlin, Survivor.


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Subsequent Topics
In Indie Game Design

5/7/2004 Zathreyel: [Bruise] character personality rules
okay, one more little bit of help to ask of you guys for my game, and then i'm done for the day, i swear! in my game bruise, a sci-fi/fantasy-ish…
In Indie Game Design
Participants: Zathreyel, Loki, Shreyas Sampat.


5/7/2004 Ryan Wynne: Comedy Games- Are Lite rules the way to go?
I am creating a comedy game called Hillbilles deluxe and I am thinking that rules lite is the way to go. It would involve D6 + Stat + skill vs…
In Indie Game Design
Participants: Ryan Wynne, quozl, hanschristianandersen, ethan_greer, Valamir, timfire, Lxndr, Shreyas Sampat, Mike Holmes, semprebon, Jack Spencer Jr, Simon W, Ben Lehman, pete_darby, btrc, Latigo, Olibarro, Noon.


5/7/2004 Eero Tuovinen: [IGC book project] The triad prepares
(Incidentally, my first thread on this forum; I had promised myself to come here with a game to be proud of... but, well, these babies actually need it.) The Iron…
In Indie Game Design
Participants: Eero Tuovinen, Mike Holmes.


5/8/2004 Ravien: [Eclipse] Gender and Social Class
Before I continue, I want to keep this topic strictly within the bounds of mechanical discussion. "X won't work, or won't correlate with your goal", that sort of thing. Discussion…
In Indie Game Design
Participants: Ravien, Andrew Martin, Walt Freitag, Valamir, btrc, contracycle, John Kim, Mike Holmes, Maarzan, Lxndr, cruciel, Andrew Norris, NN.


5/8/2004 frictorious: die mechanic
I've been lurking here for a while, and I've learned alot from the threads and essays. So here's my first post: I have a couple of die mechanics I want…
In Indie Game Design
Participants: frictorious, Eero Tuovinen, Artanis, timfire.


5/8/2004 Jason Petrasko: [NEW RPG] A Thousand Suns
I was just recently thinking about how I would have done exalted, and came up with a nifty game idea. I really would like input on what I have churned…
In Indie Game Design
Participants: Jason Petrasko, Shreyas Sampat, Spooky Fanboy.


5/10/2004 Jack Aidley: [Chanter] Spit & Polish
With upcoming plans to publish the current crop of Iron Game Chef games, I want to brush up Chanter a bit for it. Couldn't have it going out without the…
In Indie Game Design
Participants: Jack Aidley, Ben Lehman, Mike Holmes.


5/10/2004 Clarn: [FRPG Presentation] Athala
Hi all ! Here is the game I wrote : www.athala.org. I tried to make this game with a design which try to reach what professionnal could do. Except a…
In Indie Game Design
Participants: Clarn, Emily Care, Andrew Martin.


5/10/2004 Matt Gwinn: Mind, Body & Soul
After nearly 2 years of stagnation, I have finally updated my game Mind, Body & Soul The game is about relationships and how they effect our lives and how we…
In Indie Game Design
Participants: Matt Gwinn, Kryyst, Emily Care, Andrew Martin.


5/10/2004 Mithras: Progress on my Egyptian game ...
In this thread here: http://www.indie-rpgs.com/viewtopic.php?t=1296&highlight=kap I sketched out my ideas for an Egyptian game. It later switched to another thread (which I can't find) with Egyptian in the title I…
In Indie Game Design
Participants: Mithras, contracycle, Mike Holmes.


5/10/2004 fruitbatinshades: RedRavenRPG.com: I'm scared to ask!
Hi, We have been working on an RPG system for 2 years and we are finally getting ready to publish. I wish I had found this site sooner :( Can…
In Indie Game Design
Participants: fruitbatinshades, Matt Gwinn, Simon W, rafial, Jack Aidley, Mike Holmes, Emily Care, Taran, Zak Arntson, Ravien, Roy, Matt, Shreyas Sampat, dalek_of_god, jeffd, hanschristianandersen, Valamir, Dev.


5/12/2004 Nathan P.: [Timestream] Divorced Mechanics and Color
Heya. I'm working on a new draft of Timestream (you can check the current draft here, in the Downloads section, if you wish). I'm…
In Indie Game Design
Participants: Nathan P., Sydney Freedberg.


5/12/2004 Hunter Logan: Cash System (long)
This presentation is tied to this thread in the Theory forum. This is a draft of a system designed to allow intent-based resolution through Transactions instead of Contests…
In Indie Game Design
Participants: Hunter Logan, Andrew Martin, Emily Care, Valamir.


5/13/2004 Asrogoth: [God Lore] Simulationism? Further Evaluation/Assistance
Okay... One of the major comments I took from Mike's review of God Lore: The Chronicles of The Immortals (link here) was that he wondered what the Immortals actually…
In Indie Game Design
Participants: Asrogoth, Mike Holmes, Emily Care.


5/13/2004 Autocrat: Settings / Genres etc. ???
ALright, sort of a retarded post... but I want to see the responses.... As a large number of people seem to feel that settings are an important aspect of RPG…
In Indie Game Design
Participants: Autocrat, xiombarg, dalek_of_god, Bob Goat, taalyn, Matt, Dev, smokewolf, Olibarro, Ravien.


5/13/2004 dalek_of_god: [IGC] Fixing Habakkuk
Well, a freak May snowstorm has left me with little to do. I made it in to work today, but my students didn't. That leaves me with time to open…
In Indie Game Design
Participants: dalek_of_god, Mike Holmes.


5/13/2004 ethan_greer: Twisted Sicken: An RPG of mind-bending depravity
Sometimes I alarm people. This is your content warning. Here's this game I wrote. It's one of those thought experiment games, but I'd definitely play it. What I'm looking for…
In Indie Game Design
Participants: ethan_greer, JamesSterrett, Demada, Walt Freitag, isaackelley, clehrich, haze, Doctor Xero, John Harper, Dumirik, Alf_the_Often_Incorrect, Mike Holmes, Jody_Butt, Ron Edwards, Ben Lehman.


5/13/2004 fruitbatinshades: Simple combat system
For those that are interested, this is simplified combat system after tweaking as suggested by you lot :) Simple Combat System The simple combat system is resolved…
In Indie Game Design
Participants: fruitbatinshades, Mike Holmes, Knarf.


5/14/2004 kenjib: [Haalyr] Assigning difficulty for conflict based magic
Hello everyone, Haalyr, Adventures in the Age of Dreams, is a fantasy game that revolves around the central theme of a contest of will and the ability to impose your…
In Indie Game Design
Participants: kenjib, Mike Holmes, Walt Freitag.


5/14/2004 matthijs: [Will the Emperor Fall] RPG card game in need of mechanics
Will the Emperor Fall (rules below) has been playtested a little bit: by myself and friends (with moderate success), at Arcon (where most players enjoyed themselves), and by a Swedish…
In Indie Game Design
Participants: matthijs, Mike Holmes, ethan_greer, smokewolf.


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