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From Day One


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In Indie Game Design

6/11/2004 Tobias: Your Gods are Dead: Your Character
As introduced here, I present chapter three of my design effort. Comments greatly appreciated. The text is a bit more rushed than last time, since I'm more interested in getting…
In Indie Game Design
Participants: Tobias.


6/10/2004 Dregg: [Chapter 13 Press] Spookybeans! The Gothic Comic RPG
I'm posting the rules for this free RPG i'm working on to get some feed back. It's going to be a simple 10 page RPG based on the comics by…
In Indie Game Design
Participants: Dregg, ethan_greer, Juicetyger, sirogit.


6/10/2004 Tobias: Your Gods are Dead: Introduction
Hello All, A quick introduction first: Tobias op den Brouw, 28, from Deventer, the Netherlands, co-owner of a consultancy, engineer, single, interests include reading, ninjutsu, climbing, motorcycling, cooking, etc. And,…
In Indie Game Design
Participants: Tobias, xiombarg, Ben Lehman.


6/10/2004 nicklalone: So I was sitting around
So I was sitting around playing final Fantasy 11 (summer off of school's pastime 2004 entertainment) and I was messaged by an old Internet RPG person by the name of…
In Indie Game Design
Participants: nicklalone, xiombarg.


6/8/2004 pilot602: [Big Ole Robots] Quickset rules
If you took a look at my MAIS design sheets you may also be interested in looking at the current ruleset in which you get to use those MAIS. Well…
In Indie Game Design
Participants: pilot602, Mike Holmes.


6/8/2004 pilot602: [Big Ole Robots] Robot design rules, sheet
If anyone has a moment and would like to work through designing their own robot (which could be used in the game I'm currently working on) grab a copy of…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379, Mike Holmes, Valamir, nikola, Ravien.


6/8/2004 Alf_the_Often_Incorrect: Massive- rules patch for handling huge battles (CARPS).
For those of you who do not know my RPG (that would be most of you) this post will be rather uninformative; therefore, I suggest visting my site: http://w00tism27.tripod.com/carps Anyway,…
In Indie Game Design
Participants: Alf_the_Often_Incorrect.


6/7/2004 Matt Wilson: PTA: revised budget and fan mail
Here's a fix to the current troubles I've had with awarding fan mail and maintaining a dice ecosystem. My primary concern is reward and dice systems that promote the right…
In Indie Game Design
Participants: Matt Wilson, Mike Holmes.


6/7/2004 Tomas HVM: Dwarven comedy
I'm no expert on comedy. Still; it interest me, and I would very much like to investigate it further, as a designer. One of the reasons is my project "Dvellen".…
In Indie Game Design
Participants: Tomas HVM, Ravien.


6/6/2004 MajorKiz: Nuclear Beasts: game balance question
Can't remember if I've posted here before, but even if I have, it's been so long since I read this forum that I might as well be a newbie. Anyway,…
In Indie Game Design
Participants: MajorKiz, ethan_greer, Mike Holmes, Sydney Freedberg, Ben Morgan.


6/5/2004 Dauntless: Walking the line between historical and fantasy
One of my settings covers what I call a pseudo-historical pas asian world. Originally I had intended it to be a alternate history setting detailing most of asia including the…
In Indie Game Design
Participants: Dauntless, Mike Holmes, John Kim, Michael S. Miller, Tobias.


6/5/2004 Thor: Life Path Gambling, or fortune in front
I have been looking for a dice wagering system to allow the players to bet generation points to get bigger returns for their character. As example, you could go into…
In Indie Game Design
Participants: Thor, Andrew Martin, Mike Holmes, Christopher Weeks.


6/5/2004 Dauntless: Shooting Accuracy
What elements should I factor in to determine the odds of hitting someone in ranged combat? Before I get too far, I want my game to model two elements, the…
In Indie Game Design
Participants: Dauntless, Shreyas Sampat, komradebob, Bob McNamee, AdAstraGames, Zoetrope10.


6/4/2004 jdrakeh: The Return of Formless
Yes, I know, it's like a bad night of 50s science fiction films gone even more horribly awry. Still, if you're feeling brave, I'd appreciate it if you'd at least…
In Indie Game Design
Participants: jdrakeh, Supplanter.


6/4/2004 DevolutionaryCyberSpud: Solving the Inherent Problems of the d20 System
My indy RPG (CARPS at http://w00tism27.tripod.com/carps ) is a minimalist RPG which is designed to one-up the d20 system (which by the way I despise). I will cover one by…
In Indie Game Design
Participants: DevolutionaryCyberSpud, hanschristianandersen, Andrew Morris, M. J. Young, Jeph, Valamir, Andrew Norris, TerroX.


6/3/2004 oversoul01: [Dice Chucker] First Offical Playtest
I am not sure I should post this here but anyway... I am running my first offical playtest of Dice Chucker this Friday, and I will have a full report…
In Indie Game Design
Participants: oversoul01, ethan_greer, DevolutionaryCyberSpud, Dev.


6/2/2004 gameskald: Story Telling mechanic concept
Just a concept I recently had for a Freeform style Storytelling type game. What I have so far could really be used in any genre... I wanted to get some…
In Indie Game Design
Participants: gameskald, ethan_greer.


6/2/2004 Ryan Wynne: Comedy Game Part 2
Ok, so I took some time to consider everyone's input from the last thread (no input was ignored) and I have decided that while the mechanics should be lite (I…
In Indie Game Design
Participants: Ryan Wynne.


6/1/2004 xiombarg: Unsung Done (kinda -- revised, certainly)
Well, as y'all know, I'm working on the for-pay version of my RPG, Unsung, and I'm looking for comments. At this point, I've done everything I can before layout and…
In Indie Game Design
Participants: xiombarg, Sydney Freedberg, Garbanzo.


5/31/2004 timfire: [Mountain Witch] What should Influencing be based on?
For those of you unfamiliar with "The Mountain Witch," my game uses a "Trust" mechanic involves spending points for one of three purposes: 1) aiding another character's rolls 2) Narrating…
In Indie Game Design
Participants: timfire, ethan_greer, redivider.


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Subsequent Topics
In Indie Game Design

6/11/2004 Chris Lekas: Torm - Hit Location Problems
First off - Hi all, I just found this Forum and it looks great. I intend on posting an overview of my system, but at the moment I am stuggling…
In Indie Game Design
Participants: Chris Lekas, Andrew Martin, MarktheAnimator, Wilper, Tobias.


6/12/2004 Ravien: Scarlet Wake
For those of you who have seen the Kill Bill Inspired Mechanics thread over in RPG Theory, this will be a significant revision and addition to what was presented there.…
In Indie Game Design
Participants: Ravien, Ben Lehman, Simon W, Sledgeman, Trevis Martin, Sydney Freedberg, Tobias.


6/12/2004 Zathreyel: (The Operation) humanity-type rules
heya guys, okay, i've been working on this game for a group of friends, a LeCarre or "Bourne" style espionage game, high action thriller type stuff. It's meant to be…
In Indie Game Design
Participants: Zathreyel, Ben Lehman, ethan_greer, buddha, Sydney Freedberg, Chris Lekas, Tobias.


6/12/2004 MarktheAnimator: Professions vs Skills
Hello, I'm developing my Science Fiction RPG, "The Solar Imperium" and I'm having trouble with professions and skills.... In my fantasy RPG, "Fantasy Imperium" I created a list of professions…
In Indie Game Design
Participants: MarktheAnimator, Mark Johnson, Eero Tuovinen, Slortar, Chris Lekas, TonyLB, Tobias, 16CBH, TooManyGoddamnOrcs.


6/13/2004 Sledgeman: [The Business] A Rough Mechanic (long)
This is the first time I've ever posted anything I've actually created, so bear with me. =-) Right now, I'm working on designing a game about professional criminals in the…
In Indie Game Design
Participants: Sledgeman, LordSmerf, MarktheAnimator, Garbanzo, Tobias.


6/14/2004 sergeant_x: Yet Another Firefly (inspired) RPG?
Hi everyone. I've lurked here for a year or so. I'm an older gamer and haven't been heavily involved in the hobby for many years. My first experiences in gaming…
In Indie Game Design
Participants: sergeant_x, greedo1379, Nicolas Crost, Matt Wilson, Henri, Thor.


6/14/2004 Tobias: Your Gods are Dead: Playtest version
Ladies and Gentlemen, I've completed chapter 4 of 'Your Gods Are Dead' (YGAD). With the completion of this chapter I feel there's enough of a skeleton for me to start…
In Indie Game Design
Participants: Tobias, Nicolas Crost, Gary Kennedy, Jasper, MarktheAnimator.


6/14/2004 pilot602: [Seven Systems Legacy] - new version of "big ole robots
Ok here's the quick run down on the "new" spin on the big-robot game I'm working on (see the threads). There's still a lot of the old…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379, dalek_of_god.


6/15/2004 Asrogoth: [God Lore] Cleaning Up and Shaking Out
Okay, I promised I'd post something by tonight, so here you go. This is the section I left out of the contest material by accident regarding the Gods and their…
In Indie Game Design
Participants: Asrogoth, Mike Holmes.


6/15/2004 sirogit: Highschool Automatons.
I just came up with this today so it's kind've sketchy. It's more or less a weird, arty one-shot game that I thought would have a neat aesthetic. It's one…
In Indie Game Design
Participants: sirogit, Doctor Xero, Jasper, Tobias, sergeant_x.


6/15/2004 Green: kathanaksaya: back to the drawing board
After playtesting Kathanaksaya with a real group of varied ages and experiences, I've decided that it was a success, albeit with one problem: how do I make sure that a…
In Indie Game Design
Participants: Green.


6/15/2004 pilot602: [Seven Systems Legacy] - revised with "living bots"
[quote]The Seven Systems Legacy [b]The El’dan[/b] [i]2800a.d. – 3100a.d.[/i] El’dan actually start out life as the Vu’lan. The Vu’lan create genetically engineered clones of themselves, who are designed to be…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379.


6/16/2004 MattyHelms: Greek Mythology RPG: Best mechanics to convey concept?
I've finally decided to take the plunge into self-publishing some games as PDF files. The game design that I'm most excited about revolves around Greek mythology, tentatively (and with sparkling…
In Indie Game Design
Participants: MattyHelms, John Kirk, epweissengruber, Doctor Xero.


6/16/2004 Mojo: [Idea] Campbell Story Engine
Greetings All, Firstly I'd like to thank everyone here for their wonderful posts that have done much to improve my understanding of roleplaying. Love this place :) Secondly I'd like…
In Indie Game Design
Participants: Mojo, Tobias, dalek_of_god.


6/16/2004 Palaskar: Philosophical/"Wonder Story" setting
Alright, folks, this is a long post. It would be much, much longer if I fleshed out all the details, but 1) I figured discussion would change some important parts…
In Indie Game Design
Participants: Palaskar, Eero Tuovinen, WyldKarde, Tobias.


6/16/2004 pilot602: [Seven Systems Legacy] - SSM sheet
A copy of the current working prototype "character sheet" for the Seven Systems Machine. http://www.freepress.multiservers.com/ssmsheet.pdf
In Indie Game Design
Participants: pilot602.


6/17/2004 TonyLB: Rapidly changing stats
There's something bugging me in my system. It's a silly little factor, but I can't get it out of my mind and maybe someone has a perfect solution. I have…
In Indie Game Design
Participants: TonyLB, ethan_greer, Michael S. Miller, Valamir, John Harper, timfire, Lxndr.


6/18/2004 Sledgeman: [The Business] Setting and Game Play
For those of you who haven't been poking around the other thread about this game, "The Business" is an RPG I'm designing in hopes of someday selling it online as…
In Indie Game Design
Participants: Sledgeman, MarktheAnimator, Chris Lekas.


6/18/2004 Chris Lekas: Torm - A Few Combat Problems
Still working through the combat system point by point and I have come across a problem. The core of the combat Initiative and Actions mechanic works as follows: Actions An…
In Indie Game Design
Participants: Chris Lekas.


6/18/2004 greyorm: [ORX] More About Points
Ron has his hands on a copy of Orx, and he and I were talking about it the other day...you know, that thing where you flap your lips at one…
In Indie Game Design
Participants: greyorm, quozl, Technocrat13, ErrathofKosh, Jack Aidley.


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