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From Day One


Previous Topics
In Indie Game Design

9/14/2004 gamerowl: [In Two Worlds] Is dice pool appropriate?
First game design! In the game In Two Worlds, players play everyday, normal people who are, at random times, switched into a fantastic world where they are heroes (in different…
In Indie Game Design
Participants: gamerowl, Ravien, TonyLB, Joshua Tompkins.


9/14/2004 Joshua Tompkins: [The Cauldron] Conflict Resolution Mechanics Help
I'm having some problems with a game I'm working on, and I was hoping you guys might find some time to help me out. I've been reading the Forge for…
In Indie Game Design
Participants: Joshua Tompkins, Ravien, Nathan P., Ron Edwards, Valamir, inky, John Kirk.


9/13/2004 WyldKarde: Need a title.
Ahh life is good. Outatowners is undergoing it's final textual edit before getting all it's shiny pictures and cool layout. The system has been revemped to run on the Miscreant…
In Indie Game Design
Participants: WyldKarde, contracycle, smokewolf, ErrathofKosh, Walt Freitag, Joshua Tompkins, Paul Czege, hix.


9/12/2004 mindwanders: Player created relationship maps
OK folks, I'm working on an idea for a LARP system at the moment, and one of the core ideas behind it is that everyone that is important within the…
In Indie Game Design
Participants: mindwanders, TonyLB, hix.


9/12/2004 daMoose_Neo: [Dungeons/Dummies] Experimental Die Mechanics & Rambling
Gawd I love selling cell phones. Get paid for 8 hours of listening to idiots, reading 'Dune' books and chucking dice! 1) Experimental Dice Mechancs - Challenge Resolution This comes…
In Indie Game Design
Participants: daMoose_Neo.


9/11/2004 redwalker: Re: Twisted Sicken: An RPG of mind-bending depravity
[quote="ethan_greer"] [size=18px]Endgame:[/size] If someone cries or vomits, the game is over. Jesus Christ, what is the matter with you people? [/quote] This is a very boring game. I doubt that…
In Indie Game Design
Participants: redwalker, Ron Edwards.


9/12/2004 redwalker: Re: Inexhaustible Magic
[quote="Bluve Oak"]Greetings. I'm looking for an RPG that has inexhaustible magic. By this I mean a system where you can cast spells all day long without limitations or anything becoming…
In Indie Game Design
Participants: redwalker, Ron Edwards, 16CBH, Vaxalon, Marco, TonyLB, MajorKiz, Mike Holmes, epweissengruber.


9/11/2004 Tav_Behemoth: [Masters and Minions] Why Are Mummies Cool?
As Ron has said, the Masters and Minions books are more about archetype than procedure. So rather than help with designing a mechanic, I'm looking for help making sure that…
In Indie Game Design
Participants: Tav_Behemoth, Mark D. Eddy, greedo1379, Doug Ruff, contracycle, Christopher Weeks, TonyLB, Walt Freitag.


9/11/2004 Jason Petrasko: [Karbon] A New Mechanic
Ok, I have decided I would like to move away from the layered system and towards a player-choice centered system. A system where doubt is the real issue. Here is…
In Indie Game Design
Participants: Jason Petrasko.


9/10/2004 redwalker: RAC:the game of Retroactive Continuity
I am working on a game that is centered on Retroactive Continuity, as seen in many comic books and long-running time-travel stories. The working title is "RetroActiveContinuity," or RAC for…
In Indie Game Design
Participants: redwalker, Vaxalon, TonyLB.


9/10/2004 Gaiaguerrilla: An intense model for the "average person" NPC.
The goal of this post is to make an elaborate description of the average person, using many different Rpgs. A big problem in my game design is probably that I'm…
In Indie Game Design
Participants: Gaiaguerrilla.


9/9/2004 Roger: [Scarlet Wake] Review
(I started a new thread since this is fairly long, and I didn't want to hijack the review thread with reviews of this review, if you see what I mean.)…
In Indie Game Design
Participants: Roger.


9/8/2004 TonyLB: [Capes] Players and Villains
Welcome back, true believers, to design of Capes: Superhero Storytelling! When last we left our intrepid designers, they had created a system that looks like it will run faster, stay…
In Indie Game Design
Participants: TonyLB, Sydney Freedberg, Alan, Ron Edwards, John Harper, Doug Ruff, LordSmerf, Bill_White.


9/7/2004 daMoose_Neo: [Dungeons for Dummies] Notes: Character Creation & Scene
[b]Dungeons for Dummies[/b] [url=http://www.neoproductions.net/files/DfD_Imp.PDF]Imp Character Creation[/url] [url=http://www.neoproductions.net/files/DfD_Scenerios.PDF]Scenerio Ideas[/url] Premise: Instead of playing a stalwart band of intrepid heroes, players take on the role of a Horde of Imps- mildly evil…
In Indie Game Design
Participants: daMoose_Neo, Bob Goat, Tobias, Inner Circle Inc.


9/6/2004 TooManyGoddamnOrcs: Another Attempt to Pull an Indy Game out of my Ass with ease
I find kill puppies for satan to be an excellent game because of what I interpret (quite uncharitably) as its central idea: this style of play displeases me and so…
In Indie Game Design
Participants: TooManyGoddamnOrcs, TonyLB, inky.


9/3/2004 linux: Dice Pool Scalability
I am designing a system and have come across a 'bug'. My system includes 12 Attributes with corresponding skills in each attribute. My problem is two-fold. With my die pool…
In Indie Game Design
Participants: linux, Andrew Martin, Tobias, btrc, Doug Ruff.


9/2/2004 Ravien: Scarlet Wake: Official Play-Test Release
Hey, Some of you might remember that a few months ago I released a version of my game, Scarlet Wake, for play-test. I received a bunch of responses and suggestions,…
In Indie Game Design
Participants: Ravien, Andrew Morris, Ron Edwards, John Harper, Andrew Martin, Paul Czege, Sydney Freedberg, Dumirik, Jonathan Walton.


9/2/2004 Tobias: [YGAD] - finally, the 'finalized' core
And I say that with some sarcasm - but at least, I now no longer have the feeling there's a gaping big hole in the system. After the first testing,…
In Indie Game Design
Participants: Tobias, Ron Edwards, statisticaltomfoolery.


9/2/2004 bcook1971: [Tell Your Tale] Playtest Update
Just had an interesting playtest with a couple of friends. It felt good to stretch the system's legs. A couple of points are worth sharing: Writing the player characters…
In Indie Game Design
Participants: bcook1971.


9/1/2004 inthisstyle: [Mortal Coil] Passions
OK, here is one part of the system I am currently working on. Basically, this game is a diceless system where actions are taken by allocating Action tokens toward a…
In Indie Game Design
Participants: inthisstyle, TonyLB.


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Subsequent Topics
In Indie Game Design

9/15/2004 gamerowl: [In Two Worlds] revised premise
In the previous thread, I stated that the game was about the players balancing both a normal, ordinary and a fantastic, heroic life. But after some wonderful…
In Indie Game Design
Participants: gamerowl, TonyLB, kumo, Nathan P., Tony Irwin, Ron Edwards.


9/15/2004 Joshua Tompkins: [The Cauldron] Addressing the Premise
Okay, this is split (sort of) from the other Cauldron thread, still available here. After some discussion and deepthink about what exactly I wanted the Cauldron to be about, I…
In Indie Game Design
Participants: Joshua Tompkins, Mark D. Eddy.


9/15/2004 TonyLB: [Capes] Unresolved Complications
The current text of Capes is here. The system represents situations as a set of Complications. Heroes and villains can place Stakes on these Complications, to represent their moral investment…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Sydney Freedberg.


9/15/2004 inthisstyle: [Mortal Coil] Passions, Second Salvo
OK, I have been thinking about this some more, and I decided to repost to the forum here and see if anyone can help me with this part of my…
In Indie Game Design
Participants: inthisstyle, TonyLB, Satyrblade.


9/16/2004 FruitSmack!: [Cold] Ghosts, Scams and The Biggest Douche Bag in the World
Hey all! So I was up last night writing on my (potential) mini-supplement and I had the TV on in the background. It was tuned into John Edward's Crossing Over…
In Indie Game Design
Participants: FruitSmack!, TonyLB, Walt Freitag.


9/16/2004 TonyLB: [Capes] Setting the Scene, Complications
[quote="Sydney Freedberg"]... suggest that someone can kick another character off their "side" if either party thinks their goals are incongruent -- which implies a goal-setting phase -- which implies something…
In Indie Game Design
Participants: TonyLB, Sydney Freedberg, Doug Ruff, John Harper.


9/17/2004 WyldKarde: Infinity Divide: Rebellion 2.0
Well, I've got a working title, and since I now know what to call it, I can go ahead and start developing it. Those who know me know I won't…
In Indie Game Design
Participants: WyldKarde.


9/18/2004 TonyLB: [Capes] Scene Goals
Okay, as promised, I have written up my best guess at an Example of Play for the Scene Goal rules that Doug recommended here. I'll be interested to hear whether…
In Indie Game Design
Participants: TonyLB, Doug Ruff, Sydney Freedberg, LordSmerf.


9/18/2004 btrc: EABA lite?
I've been working on an introductory version of the EABA system as a free download for people, as well as trying to make a version of the mechanics that can…
In Indie Game Design
Participants: btrc, Ron Edwards, psychophipps, salkaner, Lee Torres.


9/19/2004 ReverendCuster187: Could you help me find...
I vaguely remember a discussion about a game set in prison, where the characters where defined by metaphors of what flowed through their veins - drugs, disease, steel, those sort…
In Indie Game Design
Participants: ReverendCuster187, Shreyas Sampat, Walt Freitag.


9/20/2004 Tobias: [GroupDesign] - Clusters 2 and 3
Gentlemen (and ladies, if reading), Let's get into the earlier defined Clusters 2 and 3: 2. Maintaining a Balance, Making Hard Choices, FastHard/SlowSteady. As far as I can tell,…
In Indie Game Design
Participants: Tobias, contracycle, LordSmerf, Andrew Morris, Doug Ruff, TonyLB, Sydney Freedberg, Thor, GregS, Jediblack.


9/20/2004 TonyLB: [Capes] Strategy Search
Okay, I'm trying something a bit new. Here is a new Strategy Page for Capes. This is a very small file. Just go ahead and download it. Here are the…
In Indie Game Design
Participants: TonyLB, Doug Ruff, LordSmerf.


9/20/2004 Nazzi: [Fingers] Gamesystem review
Hi there. I just worte a RPG witch should achieve several goals. Fisrt of all is shared GMing, based ona series of random events creted by the players at the…
In Indie Game Design
Participants: Nazzi, timfire, Wilper.


9/21/2004 Bob Goat: [The City] Rough Cut Game Idea
Hey, So I was sitting in traffic and thinking about Sin City and realized I wanted to make a game that captures that, Chow Yun-Fat movies & Film Noir and…
In Indie Game Design
Participants: Bob Goat, TonyLB, GregS, Nathan P., Ron Edwards.


9/21/2004 DigitalMage: [LowDie] Looking for feedback / casual playtesters
I have written an RPG system (no setting) called LowDie and have released it as a Rich Text File (RTF) under the Open Game Licence (OGL). As I am not…
In Indie Game Design
Participants: DigitalMage, Andrew Martin, Walt Freitag, statisticaltomfoolery, RobMuadib.


9/21/2004 timfire: [Mountain Witch] The Witch + Anti-Trust?
[[i]**You can find the playtest version of MW [url=http://www.timfire.com/MountainWitch.html]here.[/url]**[/i]] Lately I've been doing a little thinking about how I might be able to give the Witch in MW a little…
In Indie Game Design
Participants: timfire, LordSmerf, Paul Czege, ErrathofKosh.


9/23/2004 Tobias: [GroupDesign] - Nailing Mechanics
Everyone, This Thread is a sister thread to 'GroupDesign - Core vs. Options', 'GroupDesign - Time Travel Party!'. As the threads on the clusters draw to a close, it's time…
In Indie Game Design
Participants: Tobias, Jediblack, Doug Ruff, Andrew Morris, Sydney Freedberg.


9/23/2004 Tobias: [GroupDesign] - Core vs. Optional (and Option1)
Everyone, In the past we've decided to go with a Core-and-Customisation method for our Game (which really needs a working title, btw. Suggestions?). In this thread, I would like us…
In Indie Game Design
Participants: Tobias, Andrew Morris, Doug Ruff, LordSmerf, Sydney Freedberg.


9/23/2004 Tobias: [GroupDesign] - Time Travel Party!
Everyone, In this thread, we'll handle 2 different subjects: 1. What to do with Time Travel? 2. Do we have a 'party' - or at least, how can this game…
In Indie Game Design
Participants: Tobias, Andrew Morris, Doug Ruff, Sydney Freedberg, LordSmerf, TonyLB, Jediblack.


9/23/2004 TonyLB: [Capes] Story Tokens: Limits needed?
Well, Capes is still in progress, but I can definitely see daylight at the end of the tunnel. I'm getting a face-to-face campaign set up, writing up a quick-entry scenario…
In Indie Game Design
Participants: TonyLB, GregS, Sydney Freedberg, LordSmerf.


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