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From Day One


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In Indie Game Design

11/21/2004 timfire: [Mountain Witch] Ai-Uchi (Mutual Kill)
In MW, as it stands right now, there's an option under Partial Success called "Win-Lose". With a Win-Lose, both parties gain a Regular Success. The idea behind this was basically…
In Indie Game Design
Participants: timfire, Ron Edwards, humis.


11/19/2004 clehrich: Levi-Strauss in Amazonia -- MLwM Variant
Long ago, on the Birthday Forum last Spring, Eero Tuovinen made the terrible mistake of suggesting a transposition of My Life with Master as Levi-Strauss in Amazonia. I apologize, but…
In Indie Game Design
Participants: clehrich, matthijs, Eero Tuovinen, John Kirk.


11/18/2004 Matt Wilson: Galactic - space adventure fortified with narrativism!
I'm really inspired right now by Clinton's unparalleled enthusiasm with his new game, so I'm gathering up all these ideas I've left lying around and starting work on a new…
In Indie Game Design
Participants: Matt Wilson, JamesDJIII, Technocrat13, Valamir, Alan, Ben Lehman, Sydney Freedberg, TonyLB, Psuedopod, daMoose_Neo, greedo1379, johnzo.


11/15/2004 Blankshield: [Death's Door] Sidebars and how-to-play guides
Description of the game here. Worth noting that since this post I've shifted from "probably free pdf" to probably print, as I've gotten some very good opportunities for printing at…
In Indie Game Design
Participants: Blankshield, Jason E Leigh, Mike Holmes.


11/11/2004 clehrich: [Shadows In The Fog] New Draft
Some of you may recall my game Shadows in the Fog, an occult history horror and weirdness thing set in Jack the Ripper's London. Well, after much agony and some…
In Indie Game Design
Participants: clehrich, redivider, Mike Holmes, Cemendur, Piers Brown, Jere, Ron Edwards, Bailywolf, Lee Short.


11/11/2004 daMoose_Neo: [Dungeons/Dummies] Draft 3 - The Assembled!
Current threads: So much fun its illegal! - Actual play notes Monsters and Adventurers Dungeon Design 101 Rough Draft 1 - The Imps This thread is…
In Indie Game Design
Participants: daMoose_Neo.


11/9/2004 daMoose_Neo: [Dungeons/Dummies] Monsters & Adventurers
Dungeons/Dummies Threads: Dungeon Design 101 Rough Draft 1: The Imps Cruising along with the design of D/D and actually preparing for some playtesting tonight, I'm running headlong into Adventurers…
In Indie Game Design
Participants: daMoose_Neo, Tobias.


11/9/2004 Nathan P.: [Relativity Engine] Some Concepts
So I'm hacking out a rough copy of a mechanics core that I call the Relativity Engine. There are two things I'd like to discuss on this thread: *Does the…
In Indie Game Design
Participants: Nathan P., daMoose_Neo.


11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Nailing HTT and GL
Ladies & Gentlemen, Don't you just love abbreviations? ;) HTT stands for the 'Human Time Tunnel' - a view of human history that's at the core of how SW sees…
In Indie Game Design
Participants: Tobias, Andrew Morris, Michael Brazier, Dumirik, Sydney Freedberg, contracycle, Doug Ruff, BlueDanube, daMoose_Neo.


11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Nailing Axes
Ladies and Gentlemen, This is a thread in the GroupDesign series, focusing on nailing the 'Axes' (the scales in the balance in Schrodinger's war.) A lot has been said on…
In Indie Game Design
Participants: Tobias, Andrew Morris, Sydney Freedberg, Nathan P., Michael Brazier, Doug Ruff, TonyLB, Dumirik, mholmes52, contracycle, daMoose_Neo.


11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Feel of Play
Ladies in Gentlemen, this thread is about why the GroupDesign game Schrodinger's War is cool. What does it feel like to play? For instance, why are all you contributing? What…
In Indie Game Design
Participants: Tobias, daMoose_Neo, Sydney Freedberg, Nathan P., Andrew Morris, hix, contracycle, Doug Ruff, TonyLB, Dumirik, BlueDanube.


11/9/2004 GreedIsGod: As-Yet-Unnamed-Game [Fantasy]
I am working (mainly a collection of ideas, as I do all my thinking at work without access to a pen and pad) on a game setting (no thought given…
In Indie Game Design
Participants: GreedIsGod, Shreyas Sampat, Cmonkey, contracycle, Rob Carriere, lumpley, daMoose_Neo, Valamir, abzu, apparition13, gruk, Ron Edwards, raithe, Ben Lehman, Eero Tuovinen, Wheeler, greedo1379.


11/7/2004 Veritas Games: Combinatorics: Categorized Point-Based Costing Models
I've found that often point-based architectures for character creation sometimes break down because they don't take into account vast synergy between certain powers. Some of that can be taken into…
In Indie Game Design
Participants: Veritas Games, TonyLB, Precious Villain, Ron Edwards, GregS, ZeOtter, Nathan P..


11/7/2004 Simon W: It's a Dog's Life goes Anthropomorphic!
Okay, this isn't artwork for It's a Dog's Life 2nd Edition, but the artist (Alfredo Lopez Jr.) was inspired by my game to come up with this http://www.geocities.com/dogs_life2003/dogslife.jpg Now, this…
In Indie Game Design
Participants: Simon W, timfire, madelf, Nathan P., Atilary, Dumirik, GregS, Sydney Freedberg.


11/6/2004 daMoose_Neo: [Dungeons/Dummies] Dungeon Design 101
[url=http://www.indie-rpgs.com/viewtopic.php?t=13280][Dunegons/Dummies]Rough Draft 1: The Imps[/url] Fairly comfortable with the way the Imps and basic play as them are handled, tis time to turn attention to one of the other core…
In Indie Game Design
Participants: daMoose_Neo, Nathan P., Walt Freitag, Tobias.


11/5/2004 RobMuadib: T:COTEC - Accuracy, How to calculate a Value
Hello people Yes I am still working on my game. (Currently titled Teramyr: Chronicles of the Eternal Cycle) Currently I am tweaking details of combat and one that's got me…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Roger, eef, Passer by.


11/2/2004 daMoose_Neo: [Dunegons/Dummies]Rough Draft 1: The Imps
After playing around with some mechanics, I think I have the D/D basics down! Players roll 2d6 less than a Target Number, which starts for ALL challenges at 2. By…
In Indie Game Design
Participants: daMoose_Neo, KeithBVaughn, Tobias.


11/2/2004 Dangerboy: [The Myan Hotel] Monster encounter mechanic
Hello, Everyone. I'm trying to find a way to generate monsters for a horror game I'm designing. The layout of the game is that one player (the GM) controls the…
In Indie Game Design
Participants: Dangerboy, TonyLB, Vaxalon, daMoose_Neo, GregS, zephyr_cirrus, Mike Holmes, Thor.


11/2/2004 Chris Goodwin: Special: the RPG
This is something I've been working on recently. I feel like I'm opening up my aorta and letting it drain into this posting (sorry for the imagery, folks) but I'm…
In Indie Game Design
Participants: Chris Goodwin, Tomas HVM, TonyLB, Nathan P., Sydney Freedberg, Dangerboy, Spooky Fanboy, Rick James, daMoose_Neo.


10/31/2004 Tav_Behemoth: [Masters and Minions] Statement of Intent
This is from a draft of the intro of Horde Book 3. Comments appreciated. ---------- WHAT IS MASTERS AND MINIONS? It’s 2004, and the children of fantasy roleplaying are thirty…
In Indie Game Design
Participants: Tav_Behemoth, abzu.


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In Indie Game Design

11/25/2004 biggpapa: DND MMORPG
me and my buddy are in the planning stages of putting together a mmorpg style dnd computer game it will be shareware and will come in dm's edition or players…
In Indie Game Design
Participants: biggpapa, daMoose_Neo, Tav_Behemoth.


11/25/2004 Tav_Behemoth: Navigating Scales of Time and Size (A Dinosaur Game)
Woke up from a nap with some half-baked ideas, which I hope to bake a bit with y'all! One of the cool ideas in Gene Wolfe's Book of the New…
In Indie Game Design
Participants: Tav_Behemoth, Nathan P..


11/26/2004 Finvara: Roaring: Flappers, Gangsters, and a Life of Adventure
I'm currently in the brainstorming process of what I hope to be my first published (albeit probably free/online) RPG. The setting is an amalgum of the 20s and 30s, incorporating…
In Indie Game Design
Participants: Finvara, madelf, komradebob, lumpley.


11/27/2004 NeuroZombie: New Dice Mechanic
Well, variation of a die mechanic, I should say. I am working on a system that works like this: Stats & Skills (and just about everything else that has a…
In Indie Game Design
Participants: NeuroZombie, Suvordaeus, Walt Freitag, Precious Villain, timfire, Troy_Costisick, ethan_greer.


11/27/2004 JSE: [Alter Ego] Character creation
Maybe you remeber Alter Ego, my in-development universal role-playing system. Alter Ego uses "realistic" and detailed rules rather than abstract strategic devices. If you would like some more information about…
In Indie Game Design
Participants: JSE.


11/27/2004 madelf: The Fortune Convention: A new beginning
Well, I've been doing brutal things to my game system. It only slightly resembles it's original form (and it's a hell of a lot shorter). And I'm hoping you guys…
In Indie Game Design
Participants: madelf.


11/27/2004 Kesher: [Literati] A story game for the bibliophile...
Howdy, all. I started writing this game because I needed to read a bunch of books this last summer to get ready for teaching them this fall (I teach high…
In Indie Game Design
Participants: Kesher.


11/28/2004 LizardLips: A dice mechanic for review
I've been tinkering with a new dice mechanic, but since I'm terrible at figuring probabilities, its hard for me to judge what kind of results I'll be generating. Characters have…
In Indie Game Design
Participants: LizardLips, NeuroZombie, TonyLB, timfire, The Benj, John Wick, brenman99, GaryTP.


11/30/2004 daMoose_Neo: [Dungeons/Dummies] Ranking a Dungeon-still needs work :P
In my previous threads dealing with Monsters & Adventurers and Dungeon Design, the one factor I kept stumbling over is how to rank a dungeon. I was digging around the…
In Indie Game Design
Participants: daMoose_Neo, Tobias.


12/1/2004 caio_maximino: Sanity system
Well, it's been a long time since I've been thinking, with a few friends, on designing a psychopatology RPG system. It's a difficult task, though. First of all, there's the…
In Indie Game Design
Participants: caio_maximino, TonyLB, SlurpeeMoney, sophist, sirogit, Dumirik, clehrich.


12/1/2004 jburneko: Silent Sound: A Game of Guilt and Judgement
Hello Everyone, I don't really fancy myself much of a game designer so I almost never post in this forum. I'm not posting much these days in general because life…
In Indie Game Design
Participants: jburneko, Jasper.


12/1/2004 sirogit: Bein' a Dude!
Bein' a Dude! Basic Premise: There's a fleet of starships that landed on some alien planet slated for colonization. For some reason the only crew alve are 14-18 year old…
In Indie Game Design
Participants: sirogit.


12/1/2004 Green: [kathanaksaya] going back to the roots
I know you guys are probably sick of hearing about this game, but for some reason I cannot let it rest. I was reading Mercedes Lackey's The Fairy Godmother, and…
In Indie Game Design
Participants: Green.


12/2/2004 Jonathan Walton: [Vespertine] So Close I Can Taste It!
So I'm trying to finish up all the system design work on Vespertine so I can start writing it. And I'm SO, SO close. And the art just came in…
In Indie Game Design
Participants: Jonathan Walton, Tobias, Sydney Freedberg, inky, Eero Tuovinen, LordSmerf, daMoose_Neo.


12/2/2004 Zathreyel: (unnamed SF rpg) mechanics question
man, it has been a long time since i've posted here. hope everyone has been doing well. i should stop trolling once in a while, eh? anyway, on to the…
In Indie Game Design
Participants: Zathreyel, ethan_greer, greedo1379, Jason E Leigh, Kedamono.


12/3/2004 Nathan P.: [Timestream] Waffling?
This is kind of a part II to this thread. Okay. So I did some thinking and some tinkering, and tried to figure out something to create the "gas" effect…
In Indie Game Design
Participants: Nathan P..


12/3/2004 RobMuadib: [T:COTEC] Is this to Kludgey?
Hi All Work continues on the game. One section I am focusing on is my basic damage system. The problem is the system I am using produces outrageous results, 4x-5x-6x-8x-10x-12x+…
In Indie Game Design
Participants: RobMuadib, ethan_greer.


12/3/2004 arete66: [Last One Standing...] New Game Idea
"Last One Standing..." OK. I'm a rookie, so go easy on me. :) I've had this idea about a Horror game rattling around in my head and felt compelled to…
In Indie Game Design
Participants: arete66, Grover, Jason E Leigh, MrSalt, Tobias, Selene Tan, Doug Ruff, Chris Geisel, Simon Kamber, shaheddy, xenopulse.


12/4/2004 Kedamono: Realistic Space Battles (Long)
"Captain, possible hostile craft detected," Battle Computer AI Hans said. "Thank you Hans, put him up on the tank," said Captain Bridger. The holotank shimmered and then displayed the vector…
In Indie Game Design
Participants: Kedamono, TonyLB, jdagna, DulothS, timfire, Blankshield, Bankuei, Sydney Freedberg, contracycle, Rob Carriere, Vaxalon, Stephen, Kensan_Oni, zedturtle, Omen, Erick Wujcik, HereticalFaction, Valamir, acehunter, Jules Morley.


12/4/2004 jknevitt: [Tribe] Inherited Attributes/Stats
[b]Concept:[/b] New characters gain their starting Attributes from their parents, both figuratively and in terms of game mechanics. Think of it as genetics, RPG style. Attributes are between 1 and…
In Indie Game Design
Participants: jknevitt.


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